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UML

Transcript: Behaviour Composite Interaction Diagram Two Views of System Model similar to the activity diagram both visualizing a sequence of activities. The difference is that the individual activity in the interaction overview diagram is pictured as a frames, which can contain interaction - or sequence diagrams Composite Structure Diagram Activity models the physical deployment of artifacts on nodes Categorized Hierarchy of UML Diagrams Diagram An Overview Diagram Group 11 Package Sequence a diagram that shows a complete or partial view of the structure of a modeled system at a specific time. - graphical representations of workflows of stepwise activities and actions with support for choice, iteration and concurrency. - diagram shows the overall flow of control. emphasizes the static structure of the system using objects, attributes, operations and relationships. Thank You! Structure Diagram Object Diagram Colimay Lizardo Macandili Mangilin State Machine Diagram shows object interactions arranged in time sequence State emphasize the things that must be present in the system being modeled emphasizes the dynamic behavior of the system by showing collaborations among objects and changes to the internal states of objects. Diagram Structure a type of static structure diagram, that shows the internal structure of a class and the collaborations that this structure makes possible. -fyrevolt Interaction Overview Diagram Unified Modeling Language Package Diagram Profile Interaction -depicts how components are wired together to form larger components and or software systems. They are used to illustrate the structure of arbitrarily complex systems. models the interactions between objects or parts in terms of sequenced messages. Communication diagrams represent a combination of information taken from Class, Sequence, and Use Case Diagrams describing both the static structure and dynamic behavior of a system. Object Diagram Timing Diagram Diagram Diagram graphical representation of a user's interaction with the system and depicting the specifications Static view <Structural> Deployment Diagram used to explore the behaviors of objects throughout a given period of time. A timing diagram is a special form of a sequence diagram. The differences between timing diagram and sequence diagram are the axes are reversed so that the time is increased from left to right and the lifelines are shown in separate compartments arranged vertically. Communication Diagram -operates at the metamodel level to show stereotypes as classes with the <<stereotype>> stereotype, and profiles as packages with the<<profile>> stereotype. The extension relation (solid line with closed, filled arrowhead) indicates what metamodel element a given stereotype is extending. Component Diagram Diagram Diagram Activity Diagram Behavior Diagram Interaction - a set of graphic notation techniques to create visual models of object-oriented software-intensive systems. Sequence Diagram emphasize what must happen in the system being modeled Diagram a significantly enhanced realization of the mathematical concept of a finite automaton in computer science applications as expressed in the Unified Modeling Language (UML) notation. Structure Timing Component a kind of interaction diagram that shows how processes operate with one another and in what order portray the different types of users of a system and the various ways that they interact with the system Dynamic view <Behavioral> Profile Diagram Use Case Diagram Use Case Diagram Diagram the main building block of object oriented modelling Diagram emphasize the flow of control and data among the things in the system being modeled. Machine Diagram - used to specify, visualize, modify, construct and document the artifacts of an object-oriented software-intensive system under development. depicts the dependencies between the packages that make up a model. Class Diagram Deployment Diagram represent both the main objects, interactions in the application and the classes to be programmed. Diagram Class Diagram Communication Diagram Overview

UML

Transcript: Grady Booch , Jim Rumbaugh , and Ivar Jacobson developed UML in the mid 1990s In 1997, UML 1.0 was submitted to the Object Management Group. UML 2.0 provides 13 different diagrams Unified Modeling Language used to show the dynamic communications between objects during execution of a task. It show temporal order in which message are sent between the objects to accomplish task. Unified Modeling Language Object Constraint Language depicts the dynamic behavior of a system or part of a system through flow of control between actions that system performs. Unified Modeling Language provides a static or structural view of a system. UML Deployment Diagram Deployment Diagram Activity Diagram Communication Diagram models an object's states, the actions that are performed depending on those states, and the transitions between the states of the object. State Diagram Unified Modeling Language State Diagram CONTEXT PROPERTY OPERATIONS KEYWORDS helps you determine the functionality and features of the software from the user's perspective. Object Constraint Language Activity Diagram standard language for writing software blueprints maybe visualize , specify, construct, and document artifacts of software -intensive system Communication Diagram Sequence Diagram provides another indication of the temporal order of the communications but emphasizes the relationship among the objects and classes instead of the temporal order. Class Diagram Sequence Diagram user Use - Case Diagram Class Diagram Sequence Diagram complements UML by allowing you to use formal grammar and syntax unambiguous statements about various design model elements focuses on the structure of a software system and is useful for showing the physical distribution of a software system among hardware platforms and execution environments. Use - Case Diagram

UML

Transcript: State diagrams are a type of directed graph, in which the graph nodes represent states and labels on the graph edges represent actions. For example, here is a state diagram representing the life cycle of a chicken: 2.Wolf-goat-cabbage puzzle 3.Phone lattices 4.Representing functions 5.Transition functions 6.Shared states 7.Counting states 8.Variation in notation UML Object Diagram Overview: Object diagrams are derived from class diagrams so object diagrams are dependent upon class diagrams. Object diagrams represent an instance of a class diagram. The basic concepts are similar for class diagrams and object diagrams. Object diagrams also represent the static view of a system but this static view is a snapshot of the system at a particular moment. Object diagrams are used to render a set of objects and their relationships as an instance. Purpose: The purpose of a diagram should be understood clearly to implement it practically. The purposes of object diagrams are similar to class diagrams. The difference is that a class diagram represents an abstract model consisting of classes and their relationships. But an object diagram represents an instance at a particular moment which is concrete in nature. It means the object diagram is more close to the actual system behavior. The purpose is to capture the static view of a system at a particular moment. So the purpose of the object diagram can be summarized as: •Forward and reverse engineering. •Object relationships of a system •Static view of an interaction. •Understand object behavior and their relationship from practical perspective Andy G. Dizon Any Questions? Thank you! Unified Modeling Language State & Object Presented by: UML Diagram UML State Diagram

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