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Video Game Template

Transcript: Conclusion Question 1 The population is all the students that are studyin at AUS. The sampling technique that will be used is non random sampling. The survey is distributed to 100 students at AUS in a form of an online link. The survey consisted of 9 questions to determine the effectiveness of video games on students academic performance and behavior. Effects of Video Games on Mental Health Stermer and Burges (2012), carried a research among 650 students concerning their video games playing history and the impact video games had on the students' GPA. Results showed that there was negative variation between the grades of a student before they started playing the video games and after they started. Buelow, Okdie and Cooper (2015) researched on the positive effects of video games and found out that games demand quick and fast thinking. The data was collected from a survey which consist of 9 questions: Population and Sampling Video games and College Students Performance Results Question 4 Previous Studies: Study 1 Study 4 Study 3 Question 2 The results of the survey showed that there is no correlation whether a student academic performance and behavior might be affected by over exposure to video games. On Students Academic Performance and Behavior Question 6 Question 3 More Specifically, Online games played on PlayStation, Xbox, PC, Mobile phones and Tablets Impacts of Video Games Greitemeyer and Muggee (2014) argued that people addicted to video games would not even pick calls when called because they are playing. Domadid, Festl and Quandt (2014), suggested that students spend their free times indoor playing video games and the only chance they have to interact they sleep because they are exhausted. Question 5 Start Research Question: Thank you To what extent do video games impact students academic performance and behavior at the American University of Sharjah? Study 2 Violent games sparked a debate following an increment is school shootings by boys. Ander, Gentile and Buckley (2007). Ferguson and Olson (2014) agreed that boys who play violent video games have a higher chance of shooting than those did not play games at all. According to Anderson (2007), "high exposure to violent video games would be linked to higher levels of agressive behavior." Burgess and Stermer (2012) explained that consistent play of a video game without success or without making it to the next levels make students angry. Video games were first introduced in 1947. However, in the past years technological developments saw change in games people play. They shifted from playing ball games, athletics, drawing to play video games. Video games have huge irreversible impacts on young peopl especially students and their behavior This study requires quantitative approach. The study will survey students that are studying at AUS. Online survey will be used, since they are cost effective, collects data from a wide range of people and can be developed in less time. Methodology By Khawla AlNuaimi 53147 References End Video Games and Social Interaction The research paper is an analysis of the impacts that video games carry on students academic behavior and performance. Question 7 Question 8 Question 9 Gentile (2011), proves that there are risks that are associated with video games for about three hours a week. Gentile reported that those who play more than three hours a week have a high probability of becoming pathological gamers. Thus, thry suffer in a long term from a physical disorder such as chronic low back pain (LBP). Effects of Video Games on Behaviourisim Abstract

video game

Transcript: Honeybooboo 'the hero' Her powers include her imagination as she thinks of various ways to overcome the obstacles she has to face and the player can choose the one they think is best for the situation at hand! Her plaits twirl around really fast and can make her fly 2 meters off the ground. Her lollipop gives her energy, is super sticky and makes a good whacker! Her gumboots can stomp around and crush things too! The labyrinth Tess, Charlotte and Eliie THE LABRYNTH... COMING SOON STRUCTURE Tremble and Trumble 'the enemies' Honeyboo is a small, cute, innocent, sweet little girl. She isn't your typical hero! Because her town has been captured she has to venture out into the labyrinth and try defeat the ogres and save her town! She has long brown hair in pig tails with huge pink bows. She wars a gorgeous pink dress with her blue gumboots and gigantic rainbow lollipop! Once all the levels are completed in increasing difficulty, Honeybooboo arrives at the ogres lair. With all the keys she collected, Honeybooboo unlocks the town. With Honeybooboo's combat and survival skills she picked up through the labyrinth Honeybooboo fights and attempts to defeat the ogres. Honeybooboo must be the hero and save the town to win the game. The treacherous levels to overcome: * hunting dwarves * the animal ring * sinking sand * snake pit * the witches house * sea serpent that lives in the swamp * trolls house * slides of chance Tremble and Trumble are loud, mean barbaric and poor-mannered ogres. They're out to get the town of Tessalottellie because years and years ago the town tried to wipe out the ogres and now the ogres are getting revenge by capturing the whole town. They are both huge, grose and ugly ogres and not very nice to be around! Their powers are their spit as it can trap their victims. Their obvious size, power and strength is a great advantage! They have a mace, swords, and an axe that they use as weapons! They have horrible minions that Honeybooboo stumbles across on the way like the sea serpent! Each minion can be found in each level throughout the labyrinth! THE LABRYNTH The whole town of Tessalottellie, are captured by two evil ogres, Tremble and Trumble, except for one little innocent girl. The little girl, Honeybooboo has to make her way through the fierce labyrinth and complete all the levels that she has to face along the way. In each obstacle, Honeybooboo has to search for a key to unlock the town of Tessalottelli from the ogres and collect money bags to purchase weapons. On the last level Honeybooboo has to choose the correct slide with the only sword that can sleigh the ogres.

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