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Video Game Template

Transcript: Conclusion Question 1 The population is all the students that are studyin at AUS. The sampling technique that will be used is non random sampling. The survey is distributed to 100 students at AUS in a form of an online link. The survey consisted of 9 questions to determine the effectiveness of video games on students academic performance and behavior. Effects of Video Games on Mental Health Stermer and Burges (2012), carried a research among 650 students concerning their video games playing history and the impact video games had on the students' GPA. Results showed that there was negative variation between the grades of a student before they started playing the video games and after they started. Buelow, Okdie and Cooper (2015) researched on the positive effects of video games and found out that games demand quick and fast thinking. The data was collected from a survey which consist of 9 questions: Population and Sampling Video games and College Students Performance Results Question 4 Previous Studies: Study 1 Study 4 Study 3 Question 2 The results of the survey showed that there is no correlation whether a student academic performance and behavior might be affected by over exposure to video games. On Students Academic Performance and Behavior Question 6 Question 3 More Specifically, Online games played on PlayStation, Xbox, PC, Mobile phones and Tablets Impacts of Video Games Greitemeyer and Muggee (2014) argued that people addicted to video games would not even pick calls when called because they are playing. Domadid, Festl and Quandt (2014), suggested that students spend their free times indoor playing video games and the only chance they have to interact they sleep because they are exhausted. Question 5 Start Research Question: Thank you To what extent do video games impact students academic performance and behavior at the American University of Sharjah? Study 2 Violent games sparked a debate following an increment is school shootings by boys. Ander, Gentile and Buckley (2007). Ferguson and Olson (2014) agreed that boys who play violent video games have a higher chance of shooting than those did not play games at all. According to Anderson (2007), "high exposure to violent video games would be linked to higher levels of agressive behavior." Burgess and Stermer (2012) explained that consistent play of a video game without success or without making it to the next levels make students angry. Video games were first introduced in 1947. However, in the past years technological developments saw change in games people play. They shifted from playing ball games, athletics, drawing to play video games. Video games have huge irreversible impacts on young peopl especially students and their behavior This study requires quantitative approach. The study will survey students that are studying at AUS. Online survey will be used, since they are cost effective, collects data from a wide range of people and can be developed in less time. Methodology By Khawla AlNuaimi 53147 References End Video Games and Social Interaction The research paper is an analysis of the impacts that video games carry on students academic behavior and performance. Question 7 Question 8 Question 9 Gentile (2011), proves that there are risks that are associated with video games for about three hours a week. Gentile reported that those who play more than three hours a week have a high probability of becoming pathological gamers. Thus, thry suffer in a long term from a physical disorder such as chronic low back pain (LBP). Effects of Video Games on Behaviourisim Abstract

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Transcript: HIGH QUALITY ECONSULT SOLUTION TN patients and PCPs indicate having long wait times to access specialty care. In some areas of TN patients may have to travel >1-2 hours to access specialty care. Long wait/travel times may result in missed specialty appointments, lower CAHPS and quality scores, and increased gaps in care. Accessing specialty care shouldn’t be difficult. AristaMD changes this. Connect to specialists in a matter of hours to: Get documented guidance on care plans Expand scope of care for NPs, PAs - empowers practitioners to work at the top of their license Get patients the specialist care they need, without travel, wait or additional expense Promote patient primary care management while decreasing care fragmentation Improve patient satisfaction/CAHPS and quality scores Designed by physicians to fit into existing workflows Get Patients Faster Access to Specialists eConsults: PCP to Specialist electronic consults via a web-based platform Primary Care Physicians improve… Productivity additional RVUs, improve scope for NPs/PAs Patient compliance Decrease care fragmentation through management of: BH conditions– medication adjustment/titration, adjuvant therapy Imaging/gaps in care management – receive retinopathy scan readings within 24 hours of submission, tap into radiology specialists for second opinions Access to ancillary care advice wound care, spectrum disorder, dietitians Patient satisfaction CAHPS, HEDIS, quality metrics SDoH improve patient access to quality specialty care and time to treatment Primary Care Physicians prevent… avoidable ED visits network bleed for attributed patients care fragmentation Why Consider eConsults? Clinic Benefits Quicker access for patient condition management & resolution Interim care advice - manage/triage patients wait listed for specialty care Provide continuing education - learning occurs with each eConsult Enhance clinical resources and support for clinic PCPs, NPs and PAs Empower on site Service Coordinators/Care Managers to improve specialty care access for patients Too busy or understaffed to consider eConsults? Too busy or understaffed to consider eConsults? Utilize AristaMD’s Registered Nurse Navigator (RNN) services to enhance your eConsult capabilities! RNs function as members of your clinic team to create eConsult referrals. Communicate specialty treatment recommendations back to ordering providers/EHR. Example Use Cases Address all non-procedural, routine clinical issues for adult and pediatric patients: Wound care, spectrum disorder, dietitians, pain management ... Managing lower acuity BH: medications, treatment plans, terminal/chronic conditions with comorbid mental health attributes Rash or lesion: snap a picture, send off for diagnosis and treatment recommendations Chronic conditions: get expert advice on how to monitor conditions, adjust medications and respond to abnormal lab results Musculoskeletal: triage back-pain patient to most-appropriate treatment pathway (e.g., physical therapy), reserving in-person appointments for procedural consults Imaging: tap into ophthalmologists to read retinopathy scans, or radiologists to provide second opinions Strong Efficacy & Provider Satisfaction >70 4.8 >90 % Avoided Visit % Impact to Care Plan % Impact to Care Plan Quang Vo, MD Rheumatology, UCLA Hyung Chun, MD, FAHA Cardiology, Yale Medicine Covering over 70+ specialty and sub-specialty arenas for adult, pediatric, and geriatric populations Board Certified Average of 15 years in practice Recruited, interviewed, trained and quality monitored by AristaMD clinical team Background checked and credentialed according to NCQA standards Medicare and Medicaid enrolled Can supplement local specialty panel (access local specialists via AristaMD) Wrap around primary care providers to enhance care delivery Marvaretta Stevenson, MD Oncology, Duke University AristaMD Panel Treatment decisions for the patient, including whether to refer in person, always remain in the hands of the PCP What do our physicians say about eConsults? Cost of Program There is no cost to your clinic to utilize this service! AristaMD provides training and ongoing support via our clinical and client services teams. AristaMD collaborates with insurers to cover eConsult fees. AristaMD has a partnership with UnitedHealthcare Community Plan and Cigna to cover eConsults for insured patients in TN. AristaMD covers Medicare FFS patients. AristaMD eConsults for faster access and improved PCP-Specialist collaboration For more information please contact: Pam Gould RN, MHA

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Transcript: Nobody knows babies like we do! Quality products . Good Customer service. Every Kid really loves this store.. BABYLOU ABOUT US About Us BabyLou was established in 2004. It has been more than a decade since we started, where we have ensured to take care of every need and want of every child and infant under one roof, true to the caption “NO BODY KNOWS BABIES LIKE WE DO”. Our benchmark is to provide 100% customer service and satisfaction and continue to deliver the same with a wide range of toys, garments and Baby Products. Play and Create We Are Best 01 02 03 Block games Building Blocks help Kids to use their brain. PLAY TO LEARN in Crusing Adventures Our Discoveries Enjoy a sunny vacation aboard a luxury yacht with the LEGO® Creator 3in1 31083 Cruising Adventures set. This ship has all the comforts you need, including a well-equipped cabin and a toilet. Sail away to a sunny bay and take the cool water scooter to the beach. Build a sandcastle, enjoy a picnic, go surfing or check out the cute sea creatures before you head back to the yacht for a spot of fishing. Escape into the mountains Disney Little Princes in Also available for your Babies..... Also... Out of The World… Our reponsibility BABYLOU…. Our Responsibility All children have the right to fun, creative and engaging play experiences. Play is essential because when children play, they learn. As a provider of play experiences, we must ensure that our behaviour and actions are responsible towards all children and towards our stakeholders, society and the environment. We are committed to continue earning the trust our stakeholders place in us, and we are always inspired by children to be the best we can be. Innovate for children We aim to inspire children through our unique playful learning experiences and to play an active role in making a global difference on product safety while being dedicated promoters of responsibility towards children.

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