Transcript: Conclusion Question 1 The population is all the students that are studyin at AUS. The sampling technique that will be used is non random sampling. The survey is distributed to 100 students at AUS in a form of an online link. The survey consisted of 9 questions to determine the effectiveness of video games on students academic performance and behavior. Effects of Video Games on Mental Health Stermer and Burges (2012), carried a research among 650 students concerning their video games playing history and the impact video games had on the students' GPA. Results showed that there was negative variation between the grades of a student before they started playing the video games and after they started. Buelow, Okdie and Cooper (2015) researched on the positive effects of video games and found out that games demand quick and fast thinking. The data was collected from a survey which consist of 9 questions: Population and Sampling Video games and College Students Performance Results Question 4 Previous Studies: Study 1 Study 4 Study 3 Question 2 The results of the survey showed that there is no correlation whether a student academic performance and behavior might be affected by over exposure to video games. On Students Academic Performance and Behavior Question 6 Question 3 More Specifically, Online games played on PlayStation, Xbox, PC, Mobile phones and Tablets Impacts of Video Games Greitemeyer and Muggee (2014) argued that people addicted to video games would not even pick calls when called because they are playing. Domadid, Festl and Quandt (2014), suggested that students spend their free times indoor playing video games and the only chance they have to interact they sleep because they are exhausted. Question 5 Start Research Question: Thank you To what extent do video games impact students academic performance and behavior at the American University of Sharjah? Study 2 Violent games sparked a debate following an increment is school shootings by boys. Ander, Gentile and Buckley (2007). Ferguson and Olson (2014) agreed that boys who play violent video games have a higher chance of shooting than those did not play games at all. According to Anderson (2007), "high exposure to violent video games would be linked to higher levels of agressive behavior." Burgess and Stermer (2012) explained that consistent play of a video game without success or without making it to the next levels make students angry. Video games were first introduced in 1947. However, in the past years technological developments saw change in games people play. They shifted from playing ball games, athletics, drawing to play video games. Video games have huge irreversible impacts on young peopl especially students and their behavior This study requires quantitative approach. The study will survey students that are studying at AUS. Online survey will be used, since they are cost effective, collects data from a wide range of people and can be developed in less time. Methodology By Khawla AlNuaimi 53147 References End Video Games and Social Interaction The research paper is an analysis of the impacts that video games carry on students academic behavior and performance. Question 7 Question 8 Question 9 Gentile (2011), proves that there are risks that are associated with video games for about three hours a week. Gentile reported that those who play more than three hours a week have a high probability of becoming pathological gamers. Thus, thry suffer in a long term from a physical disorder such as chronic low back pain (LBP). Effects of Video Games on Behaviourisim Abstract
Transcript: Managing Information in Medical Emergencies CFR situation To develop technology that can support the first person on-scene at rural medical emergencies Three year project. May 10 – May 13 Improving data collection and handover Novel sensors Collaborators Interviews with CFRs and survey of paramedics (handover packs) test text. Can i make this now appear Research plan Refine and evaluate our handover generation software Explore the effect of pre-hospital manoeuvres (e.g. log-roll, lifting to a trolley) on novel electronic health sensor signal Ultimately… Pilot ‘field-function’ study with real end-users and patients Continue collaborating post-MIME (e.g. UoA, SAS and GSA) More more information: www.dotrural.ac.uk/mime Natural Language Generation Software generated summaries were as good as more traditional methods of displaying data – but were NOT as good as expert-generated textual summaries No longer decision support “At 10:15 there was a clinically significant drop in blood pressure. This lasted for 3 minutes until medication was administered.” MIME project aim
Transcript: The cover art of a game created by video game developers.
Transcript: J C 3 How do I select a Marketplace? FAQ Log into SpotPlan Log into SpotPlan Choosing your Buying experience Sales Model Create a Subtopic Customize the Cover How does it all come together? The Nuts and Bolts How it Works Why am I not getting enough impressions? FAQ Where can people find you? Offices Global Issues with Clients and Partners Connect Contact Info
Transcript: huddle Mrs. Rossi huddle to crowd together crowd huddle separate
Transcript: Management & Planning Health Assets Environment Business Visit eTownz for complete category suggestions Are physical structures or attributes that are in a community such as:
Transcript: Nobody knows babies like we do! Quality products . Good Customer service. Every Kid really loves this store.. BABYLOU ABOUT US About Us BabyLou was established in 2004. It has been more than a decade since we started, where we have ensured to take care of every need and want of every child and infant under one roof, true to the caption “NO BODY KNOWS BABIES LIKE WE DO”. Our benchmark is to provide 100% customer service and satisfaction and continue to deliver the same with a wide range of toys, garments and Baby Products. Play and Create We Are Best 01 02 03 Block games Building Blocks help Kids to use their brain. PLAY TO LEARN in Crusing Adventures Our Discoveries Enjoy a sunny vacation aboard a luxury yacht with the LEGO® Creator 3in1 31083 Cruising Adventures set. This ship has all the comforts you need, including a well-equipped cabin and a toilet. Sail away to a sunny bay and take the cool water scooter to the beach. Build a sandcastle, enjoy a picnic, go surfing or check out the cute sea creatures before you head back to the yacht for a spot of fishing. Escape into the mountains Disney Little Princes in Also available for your Babies..... Also... Out of The World… Our reponsibility BABYLOU…. Our Responsibility All children have the right to fun, creative and engaging play experiences. Play is essential because when children play, they learn. As a provider of play experiences, we must ensure that our behaviour and actions are responsible towards all children and towards our stakeholders, society and the environment. We are committed to continue earning the trust our stakeholders place in us, and we are always inspired by children to be the best we can be. Innovate for children We aim to inspire children through our unique playful learning experiences and to play an active role in making a global difference on product safety while being dedicated promoters of responsibility towards children.
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