Transcript: See thing's you may not be able to experience in a classroom Countless resources vs. paper materials Course material more interactive and memorable More opportunities for anti-social (shy) students Create self-dependent learners More student involvement Automates tedious tasks Provides a different form of education for different types of learner Contributes to making lessons more interesting for students Improves many cognitive process and vision "Recent surveys suggest that the average player voluntarily spends between ten and fifteen hours a week gaming (Rideout, Foehr, and Roberts 2010)." “Like all animals, humans are wired to perform those actions that result in some reward or fulfill some basic need. Indeed, behavioral research shows that games are capable of providing a variety of basic psychological needs. These include autonomy (the belief that one has control over his or her own actions and decisions), competence (the belief that one has the level of skill necessary to achieve goals), and relatedness (the feeling that one is socially connected with other human beings) (Przybylski, Rigby, and Ryan 2010).” "If individuals find a learning task too easy, they will not make enough errors to necessitate improvements" "Action video game training enhances several aspects of vision. One aspect involves contrast sensitivity, or the ability to detect small incremental changes in shades of gray. This ability is considered one of the primary building blocks of all vision." "The ability to select and manage multiple cognitive processes, such as attention, memory, and planning." “Children with dyslexia also seem to benefit from training on action video games. Although researchers typically consider dyslexia to be related exclusively to issues unique to language, recent studies suggest that, at least in some children, part of the deficits may involve visual attention.” Long term impact - financially.Some students have more access to technology. Not all students have the technology available to them outside of school Not enough funding for technology Easy to get off task on a computer. Allows for more distractions in the classroom. Some students are more prepared than others and instructors and professionals may lack knowledge No interaction with people or physical connection to the material. Limits physical interaction with material and classmates/teachers Reliability and credibility of many resources questionable and there are differing opinions on technology Inability to monitor all students' activity Overuse of technology can hinder students who learn better other ways Class time can be wasted over confusion or technological errors May not apply to all learning styles "Most teachers have no knowledge about how to teach with games" "teachers have difficulty finding an educational game suitable for a given learning objective" "Prolonged gaming can be detrimental to the vision of a player" "Students may lose desire to master basic concepts requiring sincere learning caused by the negative effects of teaching with games" "Gaming may result in excessive competition in the classroom" What games do you think are suitable for different age groups? Why do you think it is harder to find educational games for older students compared to younger? The main difference between tablets/iPads and computers: Touch input provides an alternative way to interact with video games. non-verbal exceptional learners younger students K-2 Grade 4 Mathematics General Outcome: To develop number sense Specific outcomes: 3. Demonstrate an understanding of addition of numbers with answers to 10 000 and their corresponding subtractions (limited to 3- and 4-digit numerals) by: • using personal strategies for adding and subtracting • estimating sums and differences • solving problems involving addition and subtraction. General Outcome: C6 Students will use technology to investigate and/or solve problems. Specific Outcome: 2.1 select and use technology to assist in problem solving General Outcome: 2 Students will listen, speak, read, write, view and represent to comprehend and respond personally and critically to oral, print and other media texts. Specific Outcome: 2.1 Use Strategies and Cues Use phonics and structural analysis General Outcome: F6 Students will demonstrate a basic understanding of the operating skills required in a variety of technologies. Specific Outcome: 1.1 perform basic computer operations, which may vary by environment, including powering up, inserting disks, moving the cursor, clicking on an icon, using pull-down menus, executing programs, saving files, retrieving files, printing, ejecting disks and powering down General Outcome: 2.2 Respond to Texts, 5.2 Work within a Group Specific Outcome: Appreciate the artistry of texts, Cooperate with others, Work in groups General Outcome: C6 Students will use technology to investigate and/or solve problems. Specific Outcome: 2.7 generate alternative solutions to problems by using
Transcript: huddle Mrs. Rossi huddle to crowd together crowd huddle separate
Transcript: m 1 2 p b Y g X The Power of Education F HOW EDUCATION CAN BECOME MORE ATTAINABLE Over 72 million children from ages three through seven are not in school and 759 million adults are illiterate because education is inaccessible for these people (Soret). why this is nessacary why this is nessacary D Big Coorperatins Aid With the help of major world companies donating their time, money and other recorces to help make education for everyone possible. Companies that spend millions on education As Bruce Watson wrote in his artical, 10 companies spending millions on education, he lists companies such as Target, EXXonmobil and Microsoft that use some of their profits to help ensure children around the globe receave education (Watson). While both these compaines are for-profit organizations, both Target and Office Depot they have large donations go out in the form of office supplies to schools. On the Target website, is shows with their support over a billion dollars in books and other school related items has been donated to impoverished areas (Target). Companies in action How these companies and non-profit organizations go hand in hand. Many of these big companies partner with non-profit organizations for this cause. For example, Apple one of the worlds biggest tecnology compamies has teamed up with the Malala fund to help provide schools for women in devloping countries. (ABC News). How these companies and non-profit organizations go hand in hand. C Non-Profit Organizations Non-Profit Organizations are essential to any cause, and the numerous organizations that are dedicated to growth of education really help give children education There are millions of non-profit organizations for education, but one of the most well known is the Malala Fund (Malala Fund). The Malala Fund The Malala Fund She has raised billions of dollars to help women gain rights around the world especially in the middle east. She has also brought a lot of attention to the lack of womens education in these poverty and war stricken areas The World Bank brings a lot of light to the topic of education in impoverished areas and several professionals in the topic speak on how educatiuon can be enabled for everyone (World Bank). The World Bank The World Bank Oni Lusk-stover is a Senior Education Specialist with the education research team of the World Bank Group who is also a women's education representative. She tends to do her work in Sub-Saharan Africa and South Asia where education is often illegal or looked down upon for women Stover often partners with missionaries in the Sub-Saharan areas. B Missionaries Missionaries in the current world not only share the good news, but also come to these counrties with skill sets and recources that help the growth of education. These missionaries go into dangerous countries for Christians such as Tanzania and India and start building schools and instructing teachers then later once they have established relationships with these people they start preaching the gospel. Missionaries of Compassion Samaritan's purse provides large relief to children who are in poverty and who may have never had the opportunity to go to school or their schools have been destroyed (Samaritan's Purse). Samaritans Purse A With the help of Large Companies donations, nonprofit organizations, and missionaries the goal of everyone being in school can and will be attained. No matter a person's gender, social status or race, everyone has a right for education. Closing Thoughts Works Cited Fund, The Malala. “Girls' Education.” Girls' Education Malala Fund. “Construction Projects.” Samaritan's Purse, www.samaritanspurse.org/what-we-do/construction/. Watson, Bruce. “10 Companies Spending Millions of Education.” The Guardian , www.theguardian.com/sustainable-business/2015/jan/14/10-companies-business-school-education-philanthropy-inequality. “Right to Education : Situation around the World.” Humanium • We Make Children's Rights Happen, www.humanium.org/en/right-to-education/. “Education.” Global Partnership For, www.globalpartnership.org/education. Works Cited
Transcript: PowerPoint games are games created using the PowerPoint program on Microsoft word The games can be used for educational purposes or can be used as a fun indoor activity for a variety of different groups There are different types of games that can be played on PowerPoint. There are Trivia games, like jeopardy, shooting games, sports games, educational games, and many more! You can even create your own games, without using an already created template! When working with children it can be a good game to play on a rainy day The educational memory games can be used to increase cognitive skills in clients Trivia Games could also be used to benefit clients mental skills Playing the games with others can be used to increase social interaction between participants One could also create quizzes that could serve as icebreaker games among groups Benefits of Powerpoint Games PowerPoint games By Sydney and Jasmin What is a PowerPoint game? The possibilities are endless! Examples How to make a PowerPoint game? They are portable, you can play them on a number of computer devices. There are different types you can play for a number of different scenarios You can play them with a variety of different groups of people There are templates for pretty much any game you could think of! How can PowerPoint games be used in therapeutic recreation?
Transcript: PowerPoint has numerous features and perks when creating a game. hyperlinks are key when connecting slides together . For every question there should be a right and wrong slide connected to each question. Power point offers game templates that allows you to not only use but it replaces the fact that the games is made from scratch. Using creativity and bright ideas is what will separate your custom slide from a slide that uses templates and not original. Jeopardy Family feud Wheel of fortune The price is right Deal or no Deal Cash cab All are power point templates, but can be made from scratch. By: James Cogborn Where should i start ? Why make a game on power point? features in making the game Making a game using PowerPoint can be educational as well as fun. Certain games are for certain ages , as well as the questions being asked vs. the answers shown or simpy the format of the game. Before starting the slides you must know the topic of your game and the particular age group the game is intended for. Come up with 10 questions as well as the answers to each question along with incorrect answers . Each slide should consist of something creative as well reasons why the question is correct or incorrect. Pictures should be included along with detailed explanations . When making your game be unique and creative, add pictures and numerous colors. creating the game what should i include in my slides Their are a series of games that can be made from power point Games using powerpoint
Transcript: Nobody knows babies like we do! Quality products . Good Customer service. Every Kid really loves this store.. BABYLOU ABOUT US About Us BabyLou was established in 2004. It has been more than a decade since we started, where we have ensured to take care of every need and want of every child and infant under one roof, true to the caption “NO BODY KNOWS BABIES LIKE WE DO”. Our benchmark is to provide 100% customer service and satisfaction and continue to deliver the same with a wide range of toys, garments and Baby Products. Play and Create We Are Best 01 02 03 Block games Building Blocks help Kids to use their brain. PLAY TO LEARN in Crusing Adventures Our Discoveries Enjoy a sunny vacation aboard a luxury yacht with the LEGO® Creator 3in1 31083 Cruising Adventures set. This ship has all the comforts you need, including a well-equipped cabin and a toilet. Sail away to a sunny bay and take the cool water scooter to the beach. Build a sandcastle, enjoy a picnic, go surfing or check out the cute sea creatures before you head back to the yacht for a spot of fishing. Escape into the mountains Disney Little Princes in Also available for your Babies..... Also... Out of The World… Our reponsibility BABYLOU…. Our Responsibility All children have the right to fun, creative and engaging play experiences. Play is essential because when children play, they learn. As a provider of play experiences, we must ensure that our behaviour and actions are responsible towards all children and towards our stakeholders, society and the environment. We are committed to continue earning the trust our stakeholders place in us, and we are always inspired by children to be the best we can be. Innovate for children We aim to inspire children through our unique playful learning experiences and to play an active role in making a global difference on product safety while being dedicated promoters of responsibility towards children.
Transcript: The Road Ahead PowerPoint Games -PowerPoint Games allow you to incorporate creative games and activities in an presentation to add involvement and entertainment to your presentation -Very Popular with younger children in school - These games are interactive, educational and can optimize the learning of the viewer while providing entertainment PowerPoint Games Owen Babylon Examples/Popular Games Basic Info There are many different software's and companies who provide these games Some examples of different software's are - Teknologic - Games4ESL - Digitalcommons - It is also possible for the creator to make their own game in an PowerPoint Teknologic Teknologic - This software comes with pre-made games such as Jeopardy, Vocabulary Games, Matching games and more - Easy to download the games and implement them - Started in 2016 - The mission of the company is to incorporate technology into education to help prepare children for the future Text Picture Games4ESL - Free to download and use - Variety of games - does offer a "paid for" album of more advanced games - Clear and easy website to navigate and search for the game Game4ESL Pic How to Make a Game - There are many pre-made games out there, but some require money and some are just not good enough - Many people decide to create their own games to allow for maximum creativity and control - While many websites can explain how to make your own game, there are much better videos that allow you to visually understand the process DYI PPT Game Youtube video https://youtu.be/7RKIbX-MgDk This is just one way to create a PowerPoint game. There are numerous ways to make one with many other videos online explaining how. Youtube Video
Transcript: Why kids like games: Games can help with teaching students on winning and losing and having real life experiences. Games can increase a kids memory capacity. It can also get the children used to technology. Games can also help with strategic thinking and problem solving. While playing games people have to think fast which helps them with thinking and problem solving. Games for education Sources: http://www.teachthought.com/the-future-of-learning/technology/6-basic-benefits-of-game-based-learning/ Why games benefit education: Kids like games because its more fun and would pay attention in class more. Kids would learn more if they had a fun way to learn. Statistics: https://ww2.kqed.org/mindshift/2014/06/27/games-in-the-classroom-what-the-research-says/
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