Interactive Timeline
Transcript: Following fast on the heals of Pong, Atari begins work on project Stella, a cartridge based home console, which would release as the Atari 2600 in 1977 With the emergence of popular video game icons came the beginning of an era of social unity for those who played video games. Mario became an immediately recognizable icon, and popular video game themesongs evolved into trendy anthems. With the introduction of the gameboy came the idea of a mobile media/entertainment system. No longer was your enjoyment tethered to your home, or a power outlet, but now it could travel with your in your pocket, and be more easily shared with friends Only 1 year after the release of the gameboy color, Sega Genesis releases the new Neo-Geo, a 24-bit console, with far more advanced and detailed 2D graphics, putting the company years ahead of it's predecessors 1995 saw the release of the Sony Playstation, the new home console, which introduced 32-bit 3D graphics, which introduced games like Metal Gear Solid and Resident Evil With the advancement of 3D graphics and actual voice work in video games, video games saw a change in their portrayal of stories, shifting more into the realm of narrative media, especially with titles like Metal Gear Solid and Final Fantasy VII As sony releases the Playstation 2 in the year 2000, and Microsoft launches the first Xbox in the year 2001, we see the beginning of the console war, a battle that continues to rage to this day between the two major gaming corporations As the war between Sony and Microsoft became more pronounced, a wave of fanboys overtook the gaming scene. Everywhere, players began choosing sides, picking either Microsoft or Sony to ally behind, thus creating the fanboy war. While this was great for unity within each camp, fanboyism is a plague that still haunts the video game community A game changing shift to the video game scene emerged when Halo 2, a popular Xbox title, skyrocketed online play, revolutionizing and in many ways inventing the way players played with and against each other online via home consoles. Today, Nintendo Microsoft and Sony battle constantly for dominance of the gaming market. Online play is a competitor with the single player content, and fanboys are almost more common than casual gamers. But what does all this mean for the future of gaming? By combining video games with other technologies, we see and emergence of a whole new subculture: the gamers. Identified by the types of games they play, the frequency of use, and even the reason for playing, gamers are as diverse as the subcultures of any other form of entertainment, from readers to movie-goers. From the very first game, video games have been changing the world one step at a time, integrating a new form of storytelling and entertainment, and eventually changing the way people interact with one another. Now, games have an appeal for everyone, from the hardcore RPG fans, to the casual sports game players. Not only have they changed our world, but they have expanded it, allowing us to share a common medium with cultures all over the world. http://web.archive.org/web/20090330034733/http://www.time.com/time/covers/1101050523/console_timeline/ http://www.eurogamer.net/articles/news210206xboxlivetopten Humble Beginnings Sorry Mario, But Our Princess is in Another Castle New Horizons Thank you for your attention! and their value as a social media Sources The Market Today Choosing Sides The Online Game Less than 10 years after the emergence of Pong, a new gaming power, Nintendo, arrives on the scene with the Nintendo Entertainment system (1995), heralding a new era of media icons A Brave New World The Icons Emerge Gaming on the Go Beginning as a German project in the 1960's, the first home console was born from the mind of Ralph Baer In 1985, only 4 years after the launch of their first home console, Nintendo releases the Gameboy, a portable gaming system with 8bit graphics, and memorable titles like Tetris to launch the platform into popularity Within the next 10 years, the company Atari would produce Pong, a simplistic game that would catapult the company to legendary status, cementing them in homes all over Oh my god Shiny! The World With Games More Shinies The War Begins Playing the Market Creating a Story The History of Video Games Growing Fast