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Hype Cycle forVvirtualization

Transcript: GARTNER HYPE CYCLE Cada año, Gartner publica el reporte “Hype Cycle” que evalúa más de 1.900 tecnologías en su estado de madurez, los beneficios empresariales que tiene y su evolución futura. Un hype cycle (hiper ciclo) es una representación gráfica de la madurez, la adopción y la aplicación social de una tecnología específica. Gartner, con este término, caracteriza la introducción de nuevas tecnologías, que se caracterizan por un exceso de entusiasmo o “hype” al comienzo y una caída o decepción posterior cuando ya no son novedad. Los ciclos Hype muestran también cómo y cuándo las tecnologías se mueven más allá del entusiasmo, logran ofrecen beneficios prácticos y se vuelven ampliamente aceptadas por la gente. De acuerdo a Gartner, los ciclos Hype tienen el propósito de separar el entusiasmo de la dura realidad y permiten al CEO (Chief Ejecutive Officer) decidir si una determinada tecnología está lista para su adopción. Interpretación del Ciclo según Gartner Technology Trigger Peak Of Inflated Expectations Trough of Disillusionment Slope of Enlightenment Plateau of Productivity Campos de aplicación Advertising Analytic Applications Application Architecture Application Development Application Infrastructure Application Security Application Services and Outsourcing Automotive Electronics Automotive Demand and Supply Chain Technologies Back to Top Banking and Investment Services Core Applications Technologies Banking and Investment Services Customer Acquisition and Retention Broadcasting and Entertainment Business Continuity Management Business Intelligence Business Process Management Business Process Services & Outsourcing Business Use of Social Technologies Back to Top Cloud Application Infrastructure Services (PaaS) Cloud Computing Cloud Security Communications Service Provider Infrastructure Communications Service Provider Operations Consumer Devices Consumer Goods Consumer Services and Mobile Applications Consumer Technologies Contact Center Infrastructure Content Management Context-Aware Computing CRM Customer Service and Support CRM Marketing Applications CRM Sales Back to Top Data and Collaboration Security Data Center Power and Cooling Technologies Data Management Disaster Recovery Management Back to Top E-Commerce Education Emerging Energy Technologies Emerging Technologies Enterprise Communication Applications Enterprise Architecture Enterprise Information Management Enterprise Resource Planning (ERP) Back to Top Financial Services Payment Systems Back to Top Global Consumer Communications Services Governance, Risk and Compliance Technologies Government Transformation Green IT and Sustainability in India Back to Top Healthcare Payers Healthcare Provider Applications and Systems Healthcare Provider Technologies and Standards High-Performance Workplace Human Capital Management Software Human-Computer Interaction Back to Top ICT in China ICT in India Identity and Access Management Technologies Imaging and Print Services Infrastructure Protection Infrastructure Services and Outsourcing IT Operations Management Back to Top Legal and Regulatory Information Governance Life Insurance Life Sciences Back to Top Manufacturing Product Life Cycle and Operations Management Master Data Management Media Industry Publishing Mobile Device Technologies Back to Top Natural Resources and Process Manufacturing Networking and Communications Back to Top Open-Source Software Outsourcing in Asia/Pacific Back to Top Pattern-Based Strategy P&C Insurance PC Technologies Performance Management Platform as a Service (PaaS) Privacy Procurement Applications Back to Top Real-Time Infrastructure Regulations and Related Standards Retail Technologies Back to Top Semiconductors and Electronics Technologies Server Technologies Smart City Technologies and Solutions Smart Grid Technologies Social Software Software as a Service Solar Energy Storage Technologies Supply Chain Management Sustainability and Green IT Back to Top Telecommunications Industry Telemedicine Transportation Back to Top Utility Industry IT and Business Processes Utility Industry Operational Technologies Back to Top Vehicle-Centric Information and Communication Technologies (Vehicle ICT) Virtualization Back to Top Web and User Interaction Technologies Wireless Devices, Software and Services Wireless Networking Infrastructure Ciclo Hype Para la Virtualización Pc Virtual Software Applliances Position Impact Plateau of Productivity o Meseta de la productividad. Una tecnología llega a la meseta cuando los beneficios son ampliamente demostrados y aceptados. La tecnología se vuelve cada vez más estable y evoluciona a segundas y terceras generaciones. La altura final de la meseta varía en función de si la tecnología es extensamente aplicable o sólo beneficia a un nicho de mercado. David Garrido Trough of Disillusionment o Valle de la desilusión. Las tecnología entran en el “valle de la desilusión”, porque éstas no cumplen con las expectativas y se convierten rápidamente en

Technology Hype Cycle 2021

Transcript: Blockchain Extended Reality Digital Twin Autonomous Contact Robots IT/OT/ET Alignment Realtime Remote Operation Robotics Edge AI Decentralized Web Graph Analytics Hyper Automation Human Centered AI 3D Sensing Cameras Machine Learning Geospatial Platforms Open Subsurface Data Universe Robotic Process Automation Drones in Oil & Gas Augmented Intelligence Autonomous Driving - Level 4 Citizen Development Adaptive ML Mobility in Oil & Gas Petroleum Economics IoT in Oil & Gas AI Bots Managed IoT Remote Worker Wearables Immersive Workspaces Data Lakes Quantum Computing Click on a trend to see details. Or use Mouse Zoom in/out to navigate. Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Definition Digital Twin Digital twins are a design pattern for a class of enterprise software system that produces a digital proxy for a physical “thing” (object, person or process). They facilitate management and optimization of the thing by virtually representing it to other software systems and people. In oil and gas, defining characteristics of digital twins include a model unique to the thing, data aggregation and continuity through the life of the thing. Use Cases Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here Trend Details: Need to Decide what info to show here

Gartner's Hype Cycle

Transcript: This is the real key to finding this "sweet spot" where all of the circles overlap. The whole point of using technology in the classroom is to support the content and the chosen teaching method. Gartner's Hype Cycle How will this shape my classroom? TPAK: Where I see myself headed... Pedagogical Knowledge Technological Knowledge - I see technology as something that is necessary to student-centered learning, prone of hype and a tool to maximize learning efficiency. - Therefore, technology is something that is essential to the classroom to make learning relevant to students and to explore new ways of teaching. However, incorporating new technologies will require a degree of discernment in order to avoid being steered completely by hype. Pedagogical Content Knowledge Technological Pedegogical Knowledge Student-Centered Learning Look for ways that technology can address the diverse needs of learners Technological Content Knowledge Content Knowledge Understanding this Hype cycle has helped me to understand that not all new technologies are going to be useful. Some will not get past the initial "Hype" and therefore never become compatible with other technologies. However, the greatest lesson that I learned from this cycle is not to be turned off by a product's initial hype. I often see a new product (which everyone seems to idolize) and immediately assume it's overrated. The Hype Cycle helps me to see that it is worth it to be patient and see how a technology fairs over time before I evaluate it. Flexible learning environments supported by mLearning allow frameworks such as the flipped classroom to take place- a way to maximize the use of time in class with a teacher. TPAK WAS To accomplish this: 1. Use resources such as my PLN to accumulate knowledge about new technologies, pedagogical strategies and even to develop my content knowledge 2. Use discernment in my selection of technologies 3. Use technology in more than one way in my classroom since all learners are different. This could involve trial and error processes such as flipping the classroom, incorporating the Maker Movement, basic substitution, or blended learning. Outcome... Policy direction one of Alberta's Learning and Technology Policy Framework is student centered learning (Gov. of AB, 2013). This framework stresses the importance of technology in empowering students to have an authentic learning experience that actually relates to their everyday lives The Flipped Classroom

Hype Cycle

Transcript: Trough of disillusionment: Interest diminishes as implementation widens. Technology fails to deliver the anticipated benefits across a wider uptake. Teacher Experience: Initially it was just a behaviouristic change for teachers. Teachers started using it only at the Substitution level without being fully productive and without planning a more critical and analytical use of SmartBoard. They could not develop the skills for intuitive use of the tecchnology for different activities mainly because of the fear of trying something new. Slope of enlightenment: Refinement of the technology. New versions are developed. Increase in context relevant use. Greater discrimination in application to specific contexts. Greater understanding of the potential for long-lasting benefits. Still some resistance to adoption among more cautious individuals. Teacher Experience: Initially the Smart Boards that were installed were workable with a pen. But later Smart Boards with touch sensors were installed. By this time teachers were able to use Smart Boards according to their own requirement. But some teachers still resist change and are not ready to adapt to the new technological needs in education. RCampus Initially involve the learners and school authorities to create an online learning experience. Very few learners or teachers will be using initially because of fear or unavailability of proper technology. Learners in the middle school do not have email ID's for logins because of age limits. Teachers will be disillusioned as they could not get the desired results because of the technological gap between learners and teachers and no proper uptake of matter by the school authorities. Gradually, with the use of technology, learners will be able to identify when and why to use this specific technology and how it is helpful. But it can still be not that productive if all the teachers are not willing to use. Finally if used continuously it becomes a norm and both teachers and learners are ready to adapt. It will be a norm and set standard for newly hired teachers and new learners. It can be a part of pre-service training for teachers. Topics to be discussed: What is Hype Cycle? Classic Hype Cycle Stages of Hype Cycle Identifying a new technology STAGES OF HYPE CYCLE Peak of inflated expectations: Early successes with enthusiasts. Small number of people take it up but the majority do not have access to the technology. Fear of 'missing out' increases adoption rates. Teacher Experience: There were only few teachers using it because of two reasons i.e. availability and lack of training. CLASSIC HYPE CYCLE Hype Cycle Technology trigger: A new technology starts the cycle. Attention to the potential for impact. Very few people using the technology. Teacher Experience: When the school installed Smart Boards initially it was only for the use of teachers of Grade 6. What is Hype Cycle? STAGES OF HYPE CYCLE STAGES OF HYPE CYCLE STAGES OF HYPE CYCLE The Hype Cycle was developed by the technology firm Gartner. It is a means of representing the stages that new technologies go through before being productively utilised in sustainable ways. It shows how technologies are refined and users' expectations are modified. The model has high applicability to education. STAGES OF HYPE CYCLE Identifying a technology Plateau of productivity: Mainstream adoption grows. Greater consistency in expectations of what the technology can achieve. Technology becomes normalised. Technology is embedded with everyday contexts of use. Teacher Experience: Teachers eventually realise the benefits of Smart Board and inclusiveness it brings in the lesson planning. They have started planning interactive lessons for all kinds of learners with multiple intelligences. Its a very easy tool for planning spontaneous lessons. More teachers are eager to learn because of the experience and growth of other teachers and their grip over the technology. Logo

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