Transcript: Harry Potter and the Order of the Phoenix THE CARD GAME HOW TO PLAY: --- PLAY! Choose a side: PLAY NOW! Choose a Character Voldemort Voldemort Beatrix Lestrange Draco Malfoy Pettagrew Harry
Transcript: PLAYER 1 Name: Chuck PLAYER 2 Name: Norris P1 : P11 Then it's time to check the total amount of points. P1. points: rank 3 6 rank 1 Player 2 Yes! 12 Each player insert their name. P2: P1: TOO BAD! total : 8 pair + 9 11 total : 8 pair + 9 They get to change up to 2 cards in their hand. 1 : DRAW! Three of a pair 5 4 THREE of a KIND! P2. P1: Norris wins again! I don't want the 2 of clovers and 4 of hearts 8 And the winner is P2! one other different card rank 2 points: c8 h4 c2 dQ h5 s2 13 different types of levels of cards 13 other different two cards P2: P2: 3 NOOOOOO!!! pair 2 their card code represents their card in program It also remembers the wins and loses. Norris wins! They can play again. 9 CARD GAME no card can be the same,but they can have the same value, nor appear again but can still be a draw 8# pair Each card will start out first face down, then the player can choose their card. card code = suit + number THE GAME STARTS 7 P1: Queen PAIR!!! 10 Till they don't want to... Each player is given card codes, when they click on the cards. I have to say goodbye to the 2 of spade & 5 of hearts 14 Player 1 points: single 521
Transcript: Thank you for listening and Try "San guo sha" ! Wu Shu Accessibility The Legend of three kingdom Chinese Card Game 01/01/2008 >1,000,000 Package/year player 3 player 1 Life Card Role card San guo sha Creteria Hero card Scroll Card player 4 Cost $3/standard package (108 cards) Modes Good Luck! Bsica Card equipment card "The Romance of Three Kingdoms" Content Online game by Winger CTR>100.000 Language-Chinese Starting requirement 2-10 people Accessibility Potential Entertainment player 2 wei Card Game Entertainment Potential player 5 Magatama
Transcript: PICK Brainstroming A problem-solving technique that helps a group generate creative options. A technique whereby people share ideas in writing, without meeting face to face; also known as absentee brainstorming. Delphi technique Affinity technique A method of generating and organizing ideas by using Post-it notes; group members write each idea on a note and then sort the ideas into common categories. Creativity The generation, application, combination, and extension of new ideas. Silent brainstorming A period of individual brainstorming that occurs before group members share their ideas with the group; integral to the nominal-group technique; also may be used as part of traditional brainstorming. Random-word technique A method used to enhance creative brainstorming in which one person says a random word to stimulate the development of new ideas. Nominal-group technique A problem-solving brainstorming method in which members work individually on ideas, rank suggested solutions, and then report their findings for group discussion. Invention The process of developing new ideas. Electronic brainstorming A method of generating creative ideas using computers; group members write out their own ideas, which are then displayed to all other members. A creative process of putting new ideas into action; innovation includes idea generation, feasibility analysis, reality testing, and implementation of the idea. Innovation Stinking thinking Thoughts that limit a person’s, group’s, or organization’s possibilities. FREE POINT GOOD JOB..!! Pick Again
Transcript: How to play? 1. When the game is started, you get cards 6 cards from Deck ramdomly. 2. You can put card from your hand to cardlist on game board if your card number is one bigger than card number in game board and if card shape is same. 3. When you put card, you must input shape and number in order. ex) ♥3=h3 , 5=s5 4. When you move cardlist1 to cardlist2, you must input ‘cardlist1, cardlist2’. 5. If you use all cards (0~8) in “Hand” and “Deck”, you win! 6. Game playing time will be saved, and you can compete with other users. What did we satisfy? C Code Run a Program Explanation of a game Plan Support for open C source Make a gantt chart Support for coding Make a report - Function for command: void change_char(char), int chage_num(); - Initialization of cards: void init() - Allocation of card in random: void Randomize() - Movement of card: int SelectCard(int), int getCard(), int putCard(int) - Showing a game board: print_Hand(), printOut(), print_list(Stack*) Donghee Jung Sihyun Park Card Game Yeeun Hong UI None of open source code Dayoung Jung ADT for UI Randomization Thank you for listening:) Presenter Mood maker Support for various games ADT for a Card Game SKKU Game Contest UI -Changing a color of background and character -Assignment of the output position: void gotoxy(int, int, char) -ADT for main menu: void Drawmenu(), void selectMenu(); ->functions Explanation of a game: void game_explain() Playing music: void playMusic() Ranks: void show_rank(), int Rank(int), void print_user() Run a game: int playGame() Data structure: stack Manage photo for a report -Team leader -Master of coding -General support SKKU Card Game Make prezi for presentation CARD GAME From Professor ADT
Transcript: Presentation - ISTPGUAA Individualism Card Game Claim Thesis/Claim The overarching theme of individualism connects all the texts read this year, as all main characters travel on a personal journey to discover their true selves. Subtopics Subtopics Psychological Lens Return to Nature Privilege Methaphor for Oppression Racial Lens Psychological Psychological Lens as a Whole Psychological Lens relates to the altering of the way the main characters view situations. This contributes to who they are as a person and how it relates to their individualism. Allie Allie Experiencing trauma at such a young age with somebody so close to him impacted Holden severely in CITR. This depression and death related to Allie sticks with Holden for the rest of his life. The psychological lens relates to Holden's indivualism in the sense that he does not want to be like the other “phonies” of Pency Prep and the world in general. Because of this, he acts more “himself”/ more individual. He wants to have his own identity rather than just be fake like everyone else. Allie also shaped how he views other people, the world, and himself. Into the Wild & Chris McCandless Return to Nature Strengths Weaknesses COMPANY LOGO Cuts all ties of communication with friends and family New name, burns all his money and leaves his belongings Shows his changes in psychological state and behavior Individualism Questioned about his mental state throughout his journey, but his journey shapes who he is Strong believer in individualism His entire journey to Alaska was because of his views of individualism and how his journey to Alaska affected his psychological perspectives and health (the toll it had, possibility of mental health issues- articles from that unit) In order to be happy, he had to know himself and be himself to find out what him, himy Relating to Indivisualism McCandless had to go to Alaska to know Alaska and to find himself. You can look at pictures, videos, and read articles on Alaska, but you’ll never truly learn it until you actually go there, experience the wild, experience nature. "You got to go there to know there." Privilege How Privilege Relates to Individualism People/groups with different privileges are viewed as different individuals in society and are perceived in a different way than others. Privilege also has a direct effect on what these people are available of accomplishing in their lives or what makes them unique. John & Elizabeth Proctor Privileged Both of the Proctors come from a position of privilege and are higher up in society. Their social ranking plays into who they are and individualism since they are looked at as part of an upper class and treated differently in society because of it. Privilege affected the plot of the play because of the characters' individualism. Not Privileged THE OPPRESSED: The Proles A Raisin in the Sun HOMS - "Getting out" & "Those Who Don't" These characters and texts are unprivileged or portray unprivileged characters. This relates to metaphor of oppression and what makes them unique in their societies, as well. Metapor for Oppression and Racial Lens Texts/Characters Involved Allegory of the Cave The Proles Any Quote from 1984 - "2 + 2 = 5" (Orwell 377) "Getting Out" (HOMS) Text from Freshman Year - A Raisin in the Sun "Those who Don't" (HOMS) Marin (HOMS) Oppression Allegory of the Cave The knowledge that the puppet master gives the chained people in the cave is all they know. Once one person is opened up to the real world and how the cave and everything they've been told is a lie, they are shunned from society because their views are not socially acceptable. (WINSTON!!) These people are trying to showcase what they believe in which makes them who they are but are not acceptable. Forced to believe what they’re told to believe They have no power in society. No freedom of expression or thought Individualism → conformity (aka LACK of individualism) “2+2=5” is representative of the manipulation of knowledge that an oppressive power is capable of The Proles "2 + 2 = 5" 1984 Race and Identity Race AND Identity Individualism in their own way, in their own community/neighborhood People on the outside view that neighborhood based on preconceived notions, not from experience. They don’t understand the things that make those people unique and who they truly are. Being “ghetto” or a person of color is shaping their IDENTITY Those Who Don't Those Who Don't Esperanza dreamt of leaving, “getting out” of her impoverished neighborhood. Getting Out Getting Out She is essentially trying to change into something that she never had the opportunity of being. She's trying to find herself. Marin Marin is the first older female that Esperanza looks up to who isn’t related to her. Her shared wisdom and superstitions become a part of Esperanza growing up. The information and ideas Esperanza gets from Marin shapes her and her individuality since she sees the world in a different way. Marin (HOMS) Lack of cultural
Transcript: The Game The Values Ace=130,000 King=120,000 Queen=110,000 Jack=100,000 10 =90,000 9=80,000 8=70,000 6=50,000 5=40,000 4=30,000 3=20,000 2=10,000 The Rules This game is played a lot like Deal or no Deal. 1st you choose your beginning card Do NOT look at your card The 1st turn you choose to flip 5 cards then the dealer gives you an offer. then 3 cards and an offer then 1 card...ect
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