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Fbla Game Design Presentation Template

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FBLA Game Presentation

Transcript: The Problem The Problem was to: Create a game where the protagonist navigates obstacles involving lack of knowledge, confidence, or experience that can be overcome with FBLA inspired power-ups. Power-ups should highlight FBLA benefits that increase these areas to overcome a realistic challenge. The audience is middle and high school Planning and Design Flash Inputs and Outputs Input (A.k.a. Buttons) Yes(varies), No(varies), and Restart Output Status Bars Change of Questions Victory Screen Structure Organization The Frame and back ground Layers and Objects Global and Local programming Local Global Index Background Flow Thank You! Different From Original Design Original:2-D, scene based RPG Became 2-D question game Used Flash to Program Slow motion back ground Bright border Contrasting “in-scene” and “out-scene” General Color with Small details Reset Button Wrong Button Correct Button Wrong Button Phoenix Hutchinson Jefferson County North HS Wrong Button Correct Button Buttons Status Bar -1 Table Status Bar +1 FBLA Computer Game Simulation Programing Correct Button Correct Button Person Floor Tables Person Body Head Desk Fbla Book Arm Text Words I Words II HUD Words III Status Bar Status Bar -1 Words IV Victory Screen Frame Text Bubble Text buttons HUD Status Bars Winning Scene Reset Button Status Bar +1 If all stats are greater than ten. Victory Screen Reset Help teach FBLA qualities Used as questionnaire Alter to present info Alter to take test To pass the time(maybe) Text Buble Usefulness Wrong Button Background(scene) Foreground(interface) Status Bar -1 Status Bar -1 Arm Status Bar +1 Buttons Objects Functions Scene Object based animator Pros Easy to create images Easy to program and edit Quick compiling Cons Only 2-D Limited Programming Status Bar +1

Game Design Presentation

Transcript: Thank You Hayk Shahumyan Sports Game The Bundle Definition: A sports game is as it implies a game about any kind of sport. Idea: This will be a 5v5 frisbee game where there are areas of land and water. To cross over to the goal you have to swim through some water so it keeps the game interesting. First to 10 points wins. Racing Definition: A racing game is a game where multiple people are competing to get to a finish line before anyone else in any manor. Idea: A game where you are racing around space with realistic galaxies that resemble the actual galaxies of our space. And there are aliens in UFO’s that you are trying to avoid. The size of the ship would change too if you were transitioning from a planet to a galaxy mid race. Idle Game Hayk Shahumyan Z#00065457 CIT 254 Definition: An Idle game is a game that progresses while you are not playing, typically a large scaling game. Idea: A game about a fish store owner, and you would start out selling sardines. You would use your money to expand the type of fish by paying for fishing equipment that would be a pre requisite to give to fisherman which would automate collecting fish. You could pay for store workers to automate selling the fish too so you would make money idly. Shooter Definition: A shooter is a game involving using guns as a primary weapon to complete a given objective. Survival Battle Royale Definition:A Survival game is a game involving several kinds of meters usually being health and food, with the goal of finding a way to be able to stay sustainable. Idea: The game would be a 3v3v3v3 shooter where its first to 5 rounds won. The weapons would be based on world war 2 but the map locations would be different. They would be based in the future where robots have taken over everything. Definition: A battle royale is a game usually involving a large quantity of players, with there only being 1 winner in the end Platformer Definition: A platformer is a game where you are trying to avoid obstacles and maneuver around a location with the games given mechanics without dying. Idea: A game where you are a bird but you lost most of your wings. So your ability of flight has been reduced to a half leap in the air like a double jump. You fell out of your nest and the goal of the game is to go back and find your family getting through a forest branch to branch. Metroidvania Definition: A metroidvania is a game where you start out with the bare minimum and you slowly scale up in power by the end of the game, being able to reach areas of locations you could not previously because you were not powerful enough Idea: A game where you are a mushroom in a garden, and you start out as a small spore. Over time you find new types of mushrooms and when you complete the new mushrooms quest you gain an ability from them. Some abilities will be like a poison coat, or a spore shooting ability. Idea: A game where 50 people have 10 minutes to collect as many food ingredients they can on a given map. On this map there are different quality ingredients. The best part is at the end of the 10 minutes players can still win the best dish even if they have worse quality ingredients if they have better skills in cooking. Party Game Rhythm Game Idea: A game will be a game where you start out as a caveman with a health, hunger, and hydration bar. Overtime you find notes in the ground where you first slowly learn how to read. After learning how to read you go through the process of gaining intelligence and start to build technology like the papers you find. It will progress slowly until you reach modern times. Definition: A rhythm game is a game revolving around music and keeping up with the beat of songs. Definition: A party game is a game where you can have several friends or family members hop on for some minigames Idea: A rhythm game where you have to whistle along to the notes. The game will show you where your notes are at as well as an arrow of if you should go higher or lower. There will be an option to request adding any song you like. Idea: A beach themed party game where there would be many beach minigames to play. There could be up to 10 players and people could join in on their phones making it easy to play. There would be games like volleyball, sandcastle making, swimming, and more.

FBLA Website Design Presentation

Transcript: BusinessHub A seamless program that allows schools to easily collect and store information about local businesses and community partners. Demonstration of the Website Functionality Experience the seamless process of adding businesses and interacting with partners on our innovative website design. Enhancing User Experience Managing Partnerships with Ease User interface design and accessibility options are prioritized on the website to ensure a seamless and engaging user experience for all stakeholders. The website offers robust features for managing partnerships, including tools for updating business details, monitoring engagement, and fostering collaboration. Modules Key Features and Navigation Options Highlighting the essential features and user-friendly navigation options of the website, ensuring a smooth and efficient experience for users managing their partnerships. Showcase of Interaction with Partnered Businesses Explore the interactive features that allow seamless interaction with partnered businesses, fostering collaboration and engagement within the school community. Adding Businesses to the Website Exploring Features and Capabilities The process of adding businesses to the FBLA website is designed to be user-friendly and efficient, allowing schools to showcase their partnerships seamlessly. Dive into the essential features of the FBLA website, from adding businesses to managing partnerships and optimizing user experience. Website Capabilities Future Developments Testing and Debugging Procedures Implemented Database Exploring potential areas for improvement and future enhancements to the website, ensuring continued relevance and functionality for the school and its partners. Rigorous testing protocols were employed to identify and rectify any errors or bugs in the website's functionality. Various testing scenarios were simulated to ensure seamless user experience and optimal performance before deployment. The website allows schools to add partnering businesses with ease, enhancing collaboration and networking opportunities. Conclusion and Future Developments Comments Future Developments Module/Class + Database Exploring potential areas for improvement and future enhancements to the website, ensuring continued relevance and functionality for the school and its partners. Future Developments Comments cont. "View Partners" Page Summarizing the website's current capabilities and outlining plans for future enhancements and growth. Exploring potential areas for improvement and future enhancements to the website, ensuring continued relevance and functionality for the school and its partners. This page displays all the businesses entered into the website and provides user a simple navbar and three buttons. - “Add a Partner" takes you to the page that allows you to add one of your new partners - “Delete Selected Partners" allows the user to delete an organization they added - "Edit" will open a popup that mirrors the layout of the "Add Organization" page. Users will use this popup to modify the details of the selected organization and save their changes, rather than creating a new organization. Feedback and Improvement User feedback plays a crucial role in identifying areas for improvement and refining the website's functionality. Future Developments Exploring potential areas for improvement and future enhancements to the website, ensuring continued relevance and functionality for the school and its partners. Enhancing User Experience Homepage Future plans include enhancing the user experience through streamlined processes and improved navigation features. Our straightforward homepage allows for new users to easily register or returning users to log in. Once logged in users can use the "Help Center" to easily navigate around the program. User Input Validation User Input Validation Syntactic Semantic ~ Reviews that the "Date of Partnership" is a valid date i.e. not in the future ~ Confirming that the "Area Code" provided is a real U.S.A area code ~ Ensuring all fields are filled out in the "Add a Partner" page such as location ~ Checking that the "Partner Email" entered has the correct format i.e. aran.thevar@gmail.com ~Verifying the "Contact Number" has the correct format i.e. 123-456-7890 Help Center Describes what each page does Directs user to their desired page - "Add a Partner" - "View Partners" If user desires, log out button is easily accessible and intuitively placed Interactive AI Chatbot Sample Entry "Add a Partner" Page The "Add a Partner" page also a features a sample entry for the user to reference if any confusion arises. This is where users will come to add their business or community partner. When adding a partner the program prompts you for the following info Partner Name Location Type of Organization Partner Information/Description Contact Info Resources Available Organization Logo (In the form of a URL) Dave Pandey | Aran Thevar

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