Transcript: The Problem The Problem was to: Create a game where the protagonist navigates obstacles involving lack of knowledge, confidence, or experience that can be overcome with FBLA inspired power-ups. Power-ups should highlight FBLA benefits that increase these areas to overcome a realistic challenge. The audience is middle and high school Planning and Design Flash Inputs and Outputs Input (A.k.a. Buttons) Yes(varies), No(varies), and Restart Output Status Bars Change of Questions Victory Screen Structure Organization The Frame and back ground Layers and Objects Global and Local programming Local Global Index Background Flow Thank You! Different From Original Design Original:2-D, scene based RPG Became 2-D question game Used Flash to Program Slow motion back ground Bright border Contrasting “in-scene” and “out-scene” General Color with Small details Reset Button Wrong Button Correct Button Wrong Button Phoenix Hutchinson Jefferson County North HS Wrong Button Correct Button Buttons Status Bar -1 Table Status Bar +1 FBLA Computer Game Simulation Programing Correct Button Correct Button Person Floor Tables Person Body Head Desk Fbla Book Arm Text Words I Words II HUD Words III Status Bar Status Bar -1 Words IV Victory Screen Frame Text Bubble Text buttons HUD Status Bars Winning Scene Reset Button Status Bar +1 If all stats are greater than ten. Victory Screen Reset Help teach FBLA qualities Used as questionnaire Alter to present info Alter to take test To pass the time(maybe) Text Buble Usefulness Wrong Button Background(scene) Foreground(interface) Status Bar -1 Status Bar -1 Arm Status Bar +1 Buttons Objects Functions Scene Object based animator Pros Easy to create images Easy to program and edit Quick compiling Cons Only 2-D Limited Programming Status Bar +1
Transcript: The action game is a video game genre that emphasizes physical challenges, including hand-eye cordination. In action games, the player typically controls and avatar or a character. This character must travel through levels, collecting objects, battling enemies, and avoiding various obstacles. At the end of some of the levels, the character will fight a boss. Shooter games are a subgenre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon. An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media such as literature and film, encompassing a wide variety of literary genres. Nearly all adventure games are designed for a single player, since this emphasis on story and character makes multi-player design difficult. A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines. Usually are one-player games. A sports game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, Track and field, extreme sports and combat sports. Some games emphasize actually playing the sport (such as the Madden NFL series), whilst others emphasize strategy and sport management (such as Championship Manager and Out of the Park Baseball). Some, such as Need for Speed, Arch Rivals and Punch-Out!!, satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. An arcade game or coin-op is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers. A simulation game or "sim" attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, or prediction. Usually there are no strictly defined goals in the game, with players instead allowed to freely control a character. Action-adventure is a hybrid genre, and thus the definition is very inclusive, leading it to be perhaps the broadest genre of video games. Typically, pure adventure games have situational problems for the player to solve, with very little or no action. Board/Card Arcade $1.25 Monday, September 21, 2015 Shooter Games Action Games Sports Role Playing Any game played on a board, especially one that involves the movement of pieces on the board, such as chess or checkers. Strategy Game Design Presentation Strategy video game is a video game genre that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics. Gaming Genres Simulation A game in which playing cards are used Adventure Action-Adventure
Transcript: SuperNova Summer Camp Overview Overview of Summer Camp Background Inspiration Memories from childhood Education and learning Values Sports Intellectual activity Logo Explanation Vibrant Fun Engaging and modern Drafts Logo Development Process First Draft First draft 2nd Draft Second Draft 3rd Draft Third Draft Final Versions Final Draft Products Products Main colors- Yellow and Blue SuperNova Clothing Clothing Shirts Shirts Hoodies Hoodies Hat Hats Boomerang Supernova Super Striker Boomerang Supernova Squishy Stress Star Stress Ball Tote Bags & Sports Bag Bags Citations Cites https://www.populationu.com/cities/charlotte-population https://www.acacamps.org/press-room/camp-trends/enrollment Adobe Stock, royalty free images https://openverse.org/?referrer=creativecommons.org https://smartmockups.com/mockup/IfKDmIjHAXG https://www.customink.com/products
Transcript: Game Design Presentation By Dmitri Cummings Game Designer Research Presentation Game Designer Research Presentation Being a game designer is tough and requires a lot of concentration not only this but pressure will be on you to ensure all people working on the games creation work hard and put all their effort into the project. Final Thoughts Final Thoughts I believe that a career in game design is an enjoyable choice of career and beneficial too. Overall I think game design may be a good choice as a future career to pursue. End
Transcript: Monument Valley THANK YOU! Perspective & Time Game Design Game Pieces M.C. Escher Relativity Ideas Game Design Juan Miguel Vidales Labyrinth / Maze Impossible Constructions 1953 Lithograph The Shining The Overlook Maze Labyrinth Stairwell Scene FINAL PRODUCT Preliminary Sketches & Inspiration Resembles Relativity by M.C. Escher Inspiration Harry Potter The Grand Staircase
Transcript: Plot Computer Game and Simulation Programming Yoyo GameMaker Studio--Main programming platform MapleSimulator--Retrieve sprites and graphics Edwin Chiang, Lam Nguyen, Raymond Simanjuntak Game Maker Questions? Megaman Menu Ninja Gaiden Programming Gameplay 1 UP Concept Cut Scenes Camtasia Level 2 Planning Goal: Create a game to show the consequences of being vengeful Development: Use software to create a game that is engaging and educational Fitment of Criteria Levels Score System Chances to Win Celebratory Conclusion Encouragement for those who cannot win the game Dropbox Congratulations! Structure Level 3 Instructions Coding Ages: 13+ (Adolescence) Violence in Fantasy situation Socially Responsible Visually appropriate Theme: Revenge is not the only answer Maple Simulator Level 7 Target Audience Camtasia Studio--Screen capturing software Dropbox--Component sharing Soundcloud--Music Soundcloud Level 6 Planning
Transcript: Is enhanced by gameplay, atmosphere (virtual surroundings) and feedback elements Game Design Immersion: Three different types exist in videogames. Gameplay mustn't become repetitive or redundant Flow: State of a user in which they become very productive and tend to loose track of time Puzzles can serve a purpose in games of any genre. Gameplay must be at least a little varied DO: Fit the storyline and universe. Add something to the narrative aspect Add complexity to the game Or how to make a good video game Puzzles add a different type of gameplay Describes the type of interaction Conclusion The Role Of Puzzles Flow and Immersion Require the player to be immersed Gameplay DO NOT: Be used to make the game longer Slow down gameplay Not connected to game's universe 2 recommendations
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