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Computer Presentation

Transcript: Creating Your own Computer The following components are needed: QUAD CORE AMD FX 4170 4.2GHz ASUS Board Bundle + 8GB Memory AMD FX 4.2GHz QUAD performance ASUS motherboard bundle AMD QUAD CORE FX-4170 4200MHz Bulldozer CPU 8GB DDR3 memory (2 x 4GB 1333MHz modules) ASUS M5A78L-M/USB3 Motherboard AMD 760G (780L)/SB710) chipset Integrated ATI Radeon HD 3000 GPU with multi-VGA output support : HDMI/DVI/RGB AI Suite II - One-stop Access to Innovative ASUS Features ASUS Anti-Surge Protection ASUS EPU (Energy Processing Unit) provides total system power management Integrated 8-channel High Definition audio Gigabit LAN for fast networking and broadband Expansion slots: 1 x PCI-E X16, 1 x PCI Express X1, 2 x PCI slots 6 x SATA 3 Gb/s ports with Support RAID 0,1,10,JBOD 2 x USB 3.0 ports 4 x USB 2.0 ports 120GB OCZ Agility 3 SSD Faster Performance for Cost-Effectiveness - SSDs have 100x greater throughput and instantaneous access times for quicker boot ups, faster file transfers, - Because many HDDs are needed to achieve the same performance, SSDs offer greater cost effectiveness for IOPS per pound. - Greater Durability The non-mechanical design of NAND flash mounted to circuit boards are shock resistant up to 1500g, unlike HDDs with various moving parts. Less Power, Silent Operation - SSDs use significantly less wattage at peak load than hard drives, delivering longer battery life in notebooks, less power strain on system, and a cooler computing environment. - With no moving parts, SSDs run virtually silent in your notebook or PC case to eliminate distracting noises during gaming or entertainment. OCZ Agility 3 SATA III Solid State Drives are designed and built to provide an exceptional balance of performance and value. The Agility 3 Series implements the cutting-edge SATA 6Gbps interface to deliver excellent sequential and random data transfer rates, significantly improving your computing experience over hard drives. In addition to enhanced performance, an Agility 3 upgrade promotes cooler, quieter, and more energy efficient conditions compared to traditional mechanical hard drives. With no moving parts, SSDs provide peace of mind with their superior durability and reliability. Unique and innovative, Agility 3 SSDs deliver a one-of-a-kind storage solution. ASUS, leading provider of high-performance graphics solutions, is now introducing the ASUS GTX650-DC-1GD5 which features 1GB GDDR5 memory on board and supports DirectX® 11 &OpenGL®4.2. ASUS unique DirectCU thermal design allows all-copper heat pipes to touch GPU directly so that it results in better heat dissipation. The performance is up to 20% cooler than the reference design. Embedded with ASUS exclusive Digi+VRM with Super Alloy Power, graphic cards can gain the benefits including longer lifespan and 30% more overclock stability. GTX650-DC-1GD5 also supports 4 HD displays so that gamers can experience unprecedented visual satisfaction without heavy economic burden. In addition to solid hardware specification, ASUS exclusive GPU Tweak functionality provides thoughtful and intuitive tweaking in all overclock scenario. GTX650-DC-1GD5 with all these eye-catching features now offers users all over the world a chance to experience stunning gaming environment and longer lifespan. Power Supply 880w G7 ATX PSU •High efficency 880w Power supply •Supports the latest specifications of ATX12V & EPS12V •Supports systems with multi-core CPU and GPU technologies •High efficiency = better power consumption and less heat generated •Compliance with Energy Star with <1W standby power •Features Super Silent & Ultra Cool thermal-control with 12cm cooling fan •Extremely low noise (< 20dBA) •Passive PFC •Triple/Quadruple +12V outputs provide the highest level of stability and safety •Independent output circuitry for each voltage output, overcomes the limitations of traditional combined output design •Over Voltage Protection (OVP) •Over Power Protection (OPP) •Short Circuit Protection(SCP) •Under Voltage Protection(UVP) •Universal 24pin(20+4pin) Main ATX Power Connector x1 •(4+4) Pin+12V Power Connector x1 •4 Pin (for HDD, CD-ROM..etc) x3 •Floppy Connector (4Pin)x1 •Serial ATA Power Connector x4 B Grade SamSATADVDRW Write speeds: DVD+R: 20X (27MB/sec), DVD+R Double Layer: 12X (16.2MB/sec), DVD+RW: 8X (10.8MB/sec) DVD-R: 20X (27MB/sec), DVD-R DUAL: 12X (16.2MB/sec), DVD-RW: 6X (8.1MB/sec) DVD-RAM: 12X (16.2MB/sec), DVD-RW: 6X (8.1MB/sec) CD-R: 48X (7.2MB/sec), CD-RW: 32X (4.8MB/sec) CASE The new Fractal Design Core Series offers a unique combination of design, features, cooling performance and value. The Core 1000 brings many features usually only seen in more expensive and larger cases. It supports long graphics cards up to 350 mm due to the innovative, vertical and removable HDD mounting bracket. (When using only the top HDD slot in the removable HDD tray) The front panel's easily removable and pre-fitted with fan filters to ensure a dust free interior. The sleek black interior is

Historical Background of Computer

Transcript: Insurance pitch The Earliest Computing Devices We’ve got you We’ve got you The earliest data processing equipment were all manual - mechanical devices due to the absence of electricity and adequate industrial technology. -The abacus was an early aid for mathematical computations. Its only value is that it aids the memory of the human performing the calculation. ABACUS ( 300 B.C. by the Babylonians ) tA Very old Abacus Abacus -A more modern abacus. Note how the abacus is really just a representation of the human fingers: the 5 lower rings on each rod represent the 5 fingers and the 2 upper rings represent the 2 hands. John Napier Napier’s Bone ( 1550 – 1617 ) -John Napier is best known as the inventor of logarithms. He also invented the so-called "Napier's bones" and made common the use of the decimal point in arithmetic and mathematics. Napier's Bones -In 1617 an eccentric Scotsman named John Napier invented logarithms, which are a technology that allows multiplication to be performed via addition. The magic ingredient is the logarithm of each operand, which was originally obtained from a printed table. But Napier also invented an alternative to tables, where the logarithm values were carved on ivory sticks. William Oughtred ’s Slide Rule -William Oughtred and others developed the slide rule in the 17th century based on the emerging work on logarithms by John Napier. Double click to edit Industry innovations Onboarding Onboarding Onboarding Onboarding Onboarding Onboarding Onboarding Onboarding Onboarding Onboarding

Background Of Computer

Transcript: HISTORY OF COMPUTER Prepared by: AHMAD FAIRUS IZWAN BIN ABDULLAH (01DNS17F1089) ABDUL MATEEN BIN ABDUL SAMAD (01DNS17F1068) First Generation FIRST GENERATION COMPUTERS 1945-1955 The first generation computers used vacuum tubes as the basic components because vacuum tubes are the only electronic components available on those days. Vacuum tubes are used for circuitry and magnetic drums are used for memory. Advantages 1.These are the fastest calculating computers at that time. 2.They perform operations in milliseconds. Disadvantages 1.These computers are large in size. 2.Large amount of heat is emitted. 3.The cost is high. 4.These computers are non-portable. 5.The first generation computers solve only one problem at a time. 6.Air conditioning is required 7.Machine language is difficult to learn. Second Generation Second Generation Computer 1955-1965 Second generation computers used magnetic tapes, magnetic disks for secondary memory and magnetic core for primary memory. The input to second generation computers was given through punch cards and the output displayed as printouts. The instructions for computer were written in assembly language. Advantages 1.Perform operations in microsecond. 2.The size of second generation computers is small compared to the size of first generation computers. 3.The cost is low. 4.Maintenance cost of second generation computers is low because hardware failures are rare. 5.Writing instructions in assembly language is easier than writing instructions in machine language. 6.Second generation computers generate less heat compared to the first generation computers. Disadvantages 1.Air conditioning is required. Third Generation THIRD GENERATION COMPUTERS 1965-1975 In third generation computers input is given through keyboard and output is displayed on monitor. The keyboard and monitor were interfaced through the operating system. Operating system allows different applications to run at the same time. The instructions to the computer were written in high level language instead of machine language and assembly language. Advantages 1.The size of third generation computers is less compared to the size of previous first 2.and second generation computers. 3.Generates less heat than the previous generation computers. 4.It can perform calculations in nanoseconds. 5.Maintenance cost is low compared to the previous generation computers. 6.Consumes less power than the first and second generation computers. 7.More reliable. 8.Totally general purpose. 9.Low cost. 10.Good storage. Disadvantages 1.Air conditioning was required. Fourth Generation FOURTH GENERATION COMPUTERS 1975-1989 The fourth generation computers used LSI (Large Scale Integration) and VLSI (Very Large Scale Integration) technology. Using LSI and VLSI technology thousands of transistors are integrated on a small silicon chip. In fourth generation computers the semiconductor memory is replaced by magnetic core memory resulting in fast random access to memory. Advantages 1.Perform calculations in Picoseconds. 2.Consumes less power than the previous generation computers. 3.No air conditioning is required. 4.Totally general purpose. 5.Cost is low compared to the previous generation computers. 6.All types of high level languages is used for fourth generation computers. 7.Maintenance cost is low compared to the previous generation computers. 8.Fourth generation computers are portable. 9.Generates less heat than the previous generation computers. 10.Learning high level language is easier than assembly and machine language. Disadvantages 1.Latest technology was required for manufacturing of microprocessors. Fifth Generation FIFTH GENERATION COMPUTERS 1989-PRESENT These computers use parallel processing where instructions are executed in parallel manner. Parallel processing is much faster than serial processing. In serial processing each task is performed in serial manner. Where as in parallel processing multiple tasks are performed simultaneously. Fifth generation computers are based on artificial intelligence. The fifth generation computers are also called artificial intelligence computers. THANK YOU

TEJ4M1a - Computer Background

Transcript: Morgan Valentine Computer Gamer My first ever computer I got when I was about 8 it was a pc The first game i ever played was Age of empires Age of empires was a game I played for a long time when I wasn't really into computers that much I would sometimes go over to my Nephew's house and play The legend of zelda: Ocarina of time for hours on end from ages 7-10 When I was 10 I got a Game cube I played tons of different games on it Most commonly Super Mario Sunshine and The legend of Zelda: Wind Waker Those were probly my favorites When i was about 12 i got a Xbox 360 and started playing online multiplayer I played Halo for a long time Then i got into Call of duty when MW2 came out I also got hooked on Nazi Zombies when Blackops came out Till I finnaly stoped playing for a while after MW3 came out cause i always seem to have a horrible connection A little before i got my Xbox 360 me and my dad built our own computer When i first got my Computer I started playing Runescape and random Flash games I still hadn't found any game i really liked My current Computer has I got into World of Warcraft a little bit before Wrath of the Lich king came out and played it on and off till about 2 months after Cataclysm came out When I quit WoW I started playing Runescape again Runescape is just so adicting... I don't think anyone whos bin a member for more then 3 months is capable of quiting. Sure you can take a break but you always end up playing it again Recently about christmas last year i got into the Dota 2 Beta I fell in love with the game and play it everyday Curently i have over 1000 hours of time played I am in the "High skill" Bracket witch really dosen't mean much seeing as how the matchmaking system is currently pretty bad I've bin hoping they would update the MM system but it still hasn't happened For the past week and a half i have not bin able to play Dota 2 due to my Nvidia Geforce 9600 GSO Graphics card breaking on me so i have bin mostly playing runescape still My new EVGA GeForce GTX 660 Ti 2GB GDDR5 was suposed to be in my posesion this weekend but has bin delayed till probly sometime this week sadly. Another game i forgot to mention i play is Minecraft i usually only play it when i'm really bored though and have tons of mods installed I have thought about learning to make my own mods but have never really got around to doing so mostly due to Dota2 being so much fun I still have basically the same computer today with slight updgrades A AMD athlon 64 X2 Dual Core Processor 4200+ 2.20 GHz 2 GB of DDR2 ram A Nvidia GeForce 6150 graphics card A 1.5TB hard drive Running Windows XP for the OS

Background Presentation

Transcript: 14th Week Consulting interns can be expensive Time and Money Personal Experience Preliminary Design Stage NFPA 101 and NFPA 13 New and Existing Education, Business, and Mercantile Definition of Project This app would be used to provide interns and recent graduates with an outline of guidelines for how to design and review designs of specific occupancies. With the given time frame, I will be writing the information that will go into the app Begin parametric study: Speak with my mentor and Jason to understand more about what critical variables I could concentrate on for this app. Choose those parameters and begin my study Gather information from NFPA 101 and NFPA 13 for new and existing education, business, and mercantile occupancies. By: Breanne Thompson Next Steps (Continued) Finish preparing for Draft of Analysis Pull together and discuss results of project Draw my conclusions and state future work needed Turn in Final Paper! 10th and 11th Week Turn in my parametric study Begin draft of analysis Map out the process of the app for the key elements 15th Week References Next Steps 7th Week Prepare for Final Presentation Summarize my draft of analysis into presentation Work on how to incorporate a live demonstration for my presentation App Development Background Information 8th-9th Week Continuous Process Objective-C for Apple products Java for Android products 6 months of studying Places to Learn: Codecademy, iOS Dev Center, Android Developers Training Hire App Developer will cost thousands Prepare Final Paper Dive into Shark Tank! 1. 2. 6th Week Background Presentation 12th-13th Week

Background Presentation

Transcript: Real action and accountability Amnesty International Non-state actors/ Rebel Groups?? ...and what about men?? ignoring male rape victims? would rape exist without a man? Weapons of War: Rape UN as an Arena - NGO's - Discussion and dialogue Arena Instrument Actor Critical Thinking Weapons of War: Rape UN as an instrument UNSC Resolution 1820 (2008) UN as an Actor - UN Action Against Sexual Violence in Conflict Weapons of War: Rape Problems with 1820 "Roles and Functions of International Organizations" "Sexual violence, when used as a tactic of war in order to deliberately target civilians or as a part of a widespread or systematic attack against civilian populations, can significantly exacerbate situations of armed conflict and may impede the restoration of international peace and security… effective steps to prevent and respond to such acts of sexual violence can significantly contribute to the maintenance of international peace and security" (UNSC Resolution 1820, p. 2)" Background Presentation- Kristin Mann Weapons of War: Rape Brief Insight - used to manipulate social control - destabilize communities - weaken ethnic groups and identities Examples: - Sudanese Militia - Rwanda Genocide - DRC Critical Thinking Critical Thinking Increased Data Collection by international organizations - determine humanitarian responses - ensures justice and reparation - provides recognition and dignity


Transcript: 1 2 p Y g m b X F Information and Communication Technology ( ICT ) E HISTORICAL BACKGROUND To be familiar with the history, and the developments of computing devices. Objectives: D The Earliest Computing Devices The earliest data processing equipment were all manual - mechanical devices due to the absence of electricity and adequate industrial technology. C ABACUS ( 300 B.C. by the Babylonians ) The abacus was an early aid for mathematical computations. Its only value is that it aids the memory of the human performing the calculation. A very old Abacus ABACUS A more modern abacus. Note how the abacus is really just a representation of the human fingers:A more modern abacus. Note how the abacus is really just a representation of the human fingers: B John Napier Napier’s Bone ( 1550 – 1617 John Napier is best known as the inventor of logarithms. He also invented the so-called "Napier's bones" and made common the use of the decimal point in arithmetic and mathematics NAPIER'S BONES In 1617 an eccentric Scotsman named John Napier invented logarithms, which are a technology that allows multiplication to be performed via addition. The magic ingredient is the logarithm of each operand, which was originally obtained from a printed table.But Napier also invented an alternative to tables,Where logarithm values were carved on ivory sticks. An original set of Napier's Bones [photo courtesy IBM] A more modern set of Napier's Bones William Oughtred ’s Slide Rule William Oughtred and others developed the slide rule in the 17th century based on the emerging work on logarithms by John Napier. Slide Rule A Blaise Pascal Pascaline In 1642 Blaise Pascal, at the age of 19, he invented the Pascaline as an aid for his father who was a tax collector. Pascal built 50 of this gear-driven one-function calculator (it could only add) but couldn't sell many because of their exorbitant cost and because they really weren't that accurate (at that time it was not possible to fabricate gears with the required precision). Pascaline or Pascal Calculator * It can be called “Arithmatique Machine” * The first calculator or adding machine to be produced in any quantity and actually used. * It was designed and built by the French mathematician-philosopher Blaise Pascal between 1642 and 1644. It could only do addition and subtraction, with numbers being entered by manipulating its dials. A A 6 digit model for those who couldn't afford the 8 digit model A Gottfried Wilhelm Leibniz (July 1, 1646 – November 14, 1716) A German mathematician and philosopher. He occupies a prominent place in the history of mathematics and the history of philosophy. A A Pascaline opened up so you can observe the gears and cylinders which rotated to display the A Stepped Reckoner The Step Reckoner (or Stepped Reckoner) was a digital mechanical calculator invented by German mathematician Gottfried Wilhelm Leibniz around 1672 and completed in 1694. A Joseph Marie Jacquard (7 July 1752 – 7 August 1834) A French weaver and merchant. He played an important role in the development of the earliest programmable loom (the "Jacquard loom"), which in turn played an important role in the development of other programmable machines, such as computers. A Jacquard's Loom showing the threads and the punched cards The Jacquard Loom * A mechanical loom, invented by Joseph Marie Jacquard, first demonstrated in 1801, that simplifies the process of manufacturing textiles with complex patterns such as brocade, damask and matelasse. The loom was controlled by a "chain of cards", a number of punched cards, laced together into a continuous sequence. A By selecting particular cards for Jacquard's A close-up of a Jacquard card loom you defined the woven pattern TITLE This tapestry was woven by a Jacquard loom TITLE Babbage’s Differential Engine Designed to automate a standard procedure for calculating roots of polynomials Charles Babbage (26 December 1791 – 18 October 1871) By 1822 the English mathematician Charles Babbage was proposing a steam driven calculating machine the size of a room, which he called the Difference Engine. This machine would be able to compute tables of numbers, such as logarithm tables. A The Analytical Engine * It was a proposed mechanical general-purpose computer designed by English mathematician Charles Babbage. A small section of the type of mechanism employed in Babbage's Difference Engine TITLE Babbage’s Analytical Engine * 2 main parts: the “Store” where numbers are held and the “Mill” where they were woven into new results TITLE Ada Lovelace Augusta Ada Byron, Lady Lovelace (10 December 1815 – 27 November 1852) English mathematician and writer chiefly known for her work on Charles Babbage's early mechanical general purpose computer, the Analytical Engine. Her notes on the engine include what is recognised as the first Algorithm intended to be processed by a machine. Because of this, she is often described as the world's first computer programmer. Referred to as the What

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