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Copy of Can't we All Just Get Along: Lost, The Fan Author InteractionCopy of Can't we All Just Get Along: Lost, The Fan Author InteractionWWCopy of Can't we All Just Get Along: Lost, The Fan Author Interaction
Copy of The Mistborn FranchiseCopy of The Mistborn FranchiseWWCopy of The Mistborn Franchise
Copy of Mega Man - Essential InfoCopy of Mega Man - Essential InfoWWCopy of Mega Man - Essential Info
The Secret Life of SjinThe Secret Life of SjinWWThe Secret Life of Sjin
Peter Jackson's Tolkien's Middle EarthPeter Jackson's Tolkien's Middle EarthWWPeter Jackson's Tolkien's Middle Earth
LF: Classroom of OneLF: Classroom of OneWWLF: Classroom of One
Brackin Non-Linear Story ModelsBrackin Non-Linear Story ModelsWWBrackin Non-Linear Story Models
TEXTBOOK PROCESSTEXTBOOK PROCESSWWTEXTBOOK PROCESS
Level Design & World BuildingLevel Design & World BuildingWWLevel Design & World Building
3353 - Individuals of Consideration - "All your Base..."3353 - Individuals of Consideration - "All your Base..."WW3353 - Individuals of Consideration - "All your Base..."
3352 - Business and Culture of Game Design3352 - Business and Culture of Game DesignWW3352 - Business and Culture of Game Design
3353: Academic Topics in Games3353: Academic Topics in GamesWW3353: Academic Topics in Games
ATEC 3352: Narrative, Story Arcs, & AuthorshipATEC 3352: Narrative, Story Arcs, & AuthorshipWWATEC 3352: Narrative, Story Arcs, & Authorship
3352 - Week 6: Characters3352 - Week 6: CharactersWW3352 - Week 6: Characters
6356 Audience, Authorship, & Agency6356 Audience, Authorship, & AgencyWW6356 Audience, Authorship, & Agency
ATEC 3353 - Primary, Secondary, Tertiary SourcesATEC 3353 - Primary, Secondary, Tertiary SourcesWWATEC 3353 - Primary, Secondary, Tertiary Sources
ATEC 6356 - Ludic Activity, Authenticity & ValidityATEC 6356 - Ludic Activity, Authenticity & ValidityWWATEC 6356 - Ludic Activity, Authenticity & Validity
6356: YOGSCAST (Interaction Sequence and Choice)6356: YOGSCAST (Interaction Sequence and Choice)WW6356: YOGSCAST (Interaction Sequence and Choice)
3353: Game Reviews as Entertainment vs. Analysis3353: Game Reviews as Entertainment vs. AnalysisWW3353: Game Reviews as Entertainment vs. Analysis
3352: Gameplay, Content & Interactivity3352: Gameplay, Content & InteractivityWW3352: Gameplay, Content & Interactivity
3353: From Authenticity to Validity3353: From Authenticity to ValidityWW3353: From Authenticity to Validity
6356: Of Harry and Katniss6356: Of Harry and KatnissWW6356: Of Harry and Katniss
3353: Why Game Studies?3353: Why Game Studies?WW3353: Why Game Studies?
6356: Interactive Story -- what is it?6356: Interactive Story -- what is it?WW6356: Interactive Story -- what is it?
ATEC 3352 - WEEK 2: Brainstorming and 10 Commandments of Game DesignATEC 3352 - WEEK 2: Brainstorming and 10 Commandments of Game DesignWWATEC 3352 - WEEK 2: Brainstorming and 10 Commandments of Game Design
Teamwork and Game DesignTeamwork and Game DesignWWTeamwork and Game Design
Story Elements: Theme & ToneStory Elements: Theme & ToneWWStory Elements: Theme & Tone
Transmedia & ARGTransmedia & ARGWWTransmedia & ARG
Story Element: Setting & Point of ViewStory Element: Setting & Point of ViewWWStory Element: Setting & Point of View
Story Element: PlotStory Element: PlotWWStory Element: Plot
STORY ELEMENT: CharacterSTORY ELEMENT: CharacterWWSTORY ELEMENT: Character
Non-Linear StorytellingNon-Linear StorytellingWWNon-Linear Storytelling
Depth of ContextDepth of ContextWWDepth of Context
Campbell MonomythCampbell MonomythWWCampbell Monomyth
History of FantasyHistory of FantasyWWHistory of Fantasy
Classroom of OneClassroom of OneWWClassroom of One