Agile
Transcript: Executive summary Agile software development (also called “agile”) isn’t a set of tools or a single methodology, but a philosophy put to paper in 2001 with an initial 17 signatories. Agile was a significant departure from the heavyweight document-driven software development methodologies—such as waterfall—in general use at the time. While the publication of the “Manifesto for Agile Software Development” didn’t start the move to agile methods, which had been going on for some time, it did signal industry acceptance of agile philosophy. A recent survey conducted by Dr. Dobb’s Journal shows 41 percent of development projects have now adopted agile methodology, and agile techniques are being used on 65 percent of such projects.1 serena Scrum is a lightweight agile project management framework with broad applicability for managing and controlling iterative and incremental projects of all types. Ken Schwaber, Mike Beedle, Jeff Sutherland and others have contributed significantly to the evolution of Scrum over the last decade. Scrum has garnered increasing popularity in the software community due to its simplicity, proven productivity, and ability to act as a wrapper for various engineering practices promoted by other agile methodologies. In Scrum, the "Product Owner" works closely with the team to identify and prioritize system functionality in form of a "Product Backlog". The Product Backlog consists of features, bug fixes, non-functional requirements, etc. - whatever needs to be done in order to successfully deliver a working software system. With priorities driven by the Product Owner, cross-functional teams estimate and sign-up to deliver "potentially shippable increments" of software during successive Sprints, typically lasting 30 days. Once a Sprint's Product Backlog is committed, no additional functionality can be added to the Sprint except by the team. Once a Sprint has been delivered, the Product Backlog is analyzed and reprioritized, if necessary, and the next set of functionality is selected for the next Sprint. is an iterative agile methodology originally developed by Mary and Tom Poppendieck. Lean Software Development owes much of its principles and practices to the Lean Enterprise movement, and the practices of companies like Toyota. Lean Software Development focuses the team on delivering Value to the customer, and on the efficiency of the "Value Stream," the mechanisms that deliver that Value. The main principles of Lean include: Eliminating Waste Amplifying Learning Deciding as Late as Possible Delivering as Fast as Possible Empowering the Team Building Integrity In Seeing the Whole Lean eliminates waste through such practices as selecting only the truly valuable features for a system, prioritizing those selected, and delivering them in small batches. It emphasizes the speed and efficiency of development workflow, and relies on rapid and reliable feedback between programmers and customers. Lean uses the idea of work product being "pulled" via customer request. It focuses decision-making authority and ability on individuals and small teams, since research shows this to be faster and more efficient than hierarchical flow of control. Lean also concentrates on the efficiency of the use of team resources, trying to ensure that everyone is productive as much of the time as possible. It concentrates on concurrent work and the fewest possible intra-team workflow dependencies. Lean also strongly recommends that automated unit tests be written at the same time the code is written. Kanban is an agile methodology for managing the creation of products with an emphasis on continual delivery while not overburdening the development team. Like Scrum, Kanban is a process designed to help teams work together more effectively. Kanban is based on 3 basic principles: Visualize what you do today (workflow): seeing all the items in context of each other can be very informative Limit the amount of work in progress (WIP): this helps balance the flow-based approach so teams don’t start and commit to too much work at once Enhance flow: when something is finished, the next highest thing from the backlog is pulled into play XP, originally described by Kent Beck, has emerged as one of the most popular and controversial agile methodologies. XP is a disciplined approach to delivering high-quality software quickly and continuously. It promotes high customer involvement, rapid feedback loops, continuous testing, continuous planning, and close teamwork to deliver working software at very frequent intervals, typically every 1-3 weeks. The original XP recipe is based on four simple values – simplicity, communication, feedback, and courage – and twelve supporting practices: Planning Game Small Releases Customer Acceptance Tests Simple Design Pair Programming Test-Driven Development Refactoring Continuous Integration Collective Code Ownership Coding Standards Metaphor Sustainable Pace In XP, the “Customer” works very closely with the