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Putting the Spirit back into Learning

Flux Presentation
by

Helen Routledge

on 4 February 2013

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Transcript of Putting the Spirit back into Learning

Putting the Spirit back into Learning Training has become so much about the next button; we assume learning is easy. The rise and rise of page turners Laws of Learning how people learn and what conditions help them to learn better 1. Law of 4. Law of 2. Law of 5. Law of 3. Law of 6. Law of Readiness Intensity Effect Recency Primacy Exercise we must be mentally ready & motivated to learn; interest is crucial. practice, repetition and feedback; exercising the brain. learning should be associated with positive emotions as they encourage us to repeat heightens our perceptions and focuses attention; more likely to remember. first thing we learn makes the strongest impression. learning degrades over time, easier to remember more recent events. Important Not all e-learning was created equally! e-learning
as publishing e-learning as a solution Any Questions? Thank You! @helenroutledge #PIXELearning @TeamTotem Learning should not be boring!

Learning should not be easy!

Learning should not be isolated! Return On
Engagement Helen Routledge
Instructional Systems Design Manager The Eco System; Reworking how we think about learning Learning 'Technologies' Cave paintings 1945 Paleolithic Oral; stories, songs and rituals Oral; stories, songs and rituals Factory Model of Education 19th Century 1000 AD Organised
Schools 1755 First English Dictionary Russian Army use games to teach soldiers 1800's Memex: Links between documents on microfiche 1990 First demonstration of TBL WorldWideWeb 1994 Mass Market: Internet in a box 2002 Friendster 2003 LinkedIn
Myspace 2004 Facebook 2001-2003 Serious Games
Market 2008 App Store
- 500 Apps 2012 18 Billion App downloads
650,000 Apps 1999 'e-learning'
first used in professional sense 1963 First computer aided instruction 2005 Youtube Launched

By 2006 65K uploads a day 204 Million Emails Facebook users share 684,000 bits of content 350 New Blog Posts Brands receive 34,000 likes on Facebook Foursquare receives 2000 check ins 100,000 tweets 48 Hours of video content is uploaded to Youtube $272,000 spent on the web 217 New Mobile Users 2 million search requests on Google E V E R Y M I N T E U The Digital Age; The connected 'generation' The playful generation 67% UK Householders are gamers 3 Billion hours per week globally 10,000 hrs by age of 18 Stuck in a powerpoint rut Let's start with some questions! What is the digital learning challenge?
Why should I care? To answer those questions we first need to understand the learning landscape Solving the digital learning challenge: Using the right tools with the right approach at the right time! What are we doing at Totem? Learning Theory + Modern Technology Holistic Approach to Learning + Attitudinal Change + Pragmatic Approach! Trends and Attitudinal Change Knowledge Economy; responsibility has shifted
Content is no longer King! Context is King
Content Ownership is less important
Increased Access
Learning Needs; the Google effect Psychometrics to find out what they don't know. What? Focus and direct the learners attention on what matters to them. Why? How? Mobile/Tablet/PC What? Why? How? Understanding the fundamentals. Ground work or foundations for further knowledge....creating the hooks. Any device the learner has access to.
- Bitesize information What? Why? How? Setting learning into context Sets learning into context Begin to build scaffolding from an expert Classroom discussion, role play, presentations What? Why? How? Learner applies their knowledge to situation. Learner beings to internalise knowledge based on own experimentation. Serious Games and Simulations What? Why? How? Peer based interactions and coaching and mentoring opportunities Discussions and sharing allow learners to experience other view points.
Coaching of others makes learning more concrete. Social Learning Networks and User generated content. What? Why? How? Knowledge check to keep track of progress Evaluate and reward achievements Problem Based Assessment, Practical, Quizzes Learner Needs Learner Capacity What is the learners mindset when they access the content? 5 minutes to fill OR an hour of concentrated time? To produce material that is meaningful and worthwhile we need to look at how we learn generally and draw on other disciplines. Input Working Memory Long Term Memory Learning Knowledge New Information Problem solving, memory, language, judgment and impulse control Frontal Lobe Temporal Lobe Organizing information, memory and speech. It has controls in memory retrieval, visual memory and factual memories. storage and organization of memories relating to emotion Amygdala Formation of new memories; creates concepts, and organizing experiences into them. Identify contexts of actions and events, and organization of these into a storage system that makes sense to the brain. Hippocamus Hooks in our long term memory make learning more sticky! By building up knowledge over time through different channels and techniques we create hooks in the LTM. Limited Capacity Unlimited Capacity Degrades quickly 'Spirit' ''Getting information off the internet is like taking a drink from a fire hydrant'' Mitch Kapor Story
Telling Characterisation Challenge Justification + Pacing Intrinsic
Rewards Feedback
in
Context Methodology Spirit Novice Expert Foundational Knowledge
a.k.a the basics Reinforcers Face to
Face Practical In depth Technology is the 'easy' bit... Challenge lies in designing for how we learn...

this is a little more tricky! Game Theory Film and Media Marketing Learning should not be boring!


Learning should not be easy!


Learning should not be isolated! Intriguing Challenging Connected Channels Whats happening to all that 'stuff'? Dispersed Connected Top Down Bottom Up How are we leveraging it? How are we delivering content to this connected, playful and technically savvy workforce? Conscious Brain Unconscious
Brain Long Term Memory Short Term Memory Working
Memory Temporary Storage and Attentional Focus Bite Size
Meaningful
Emotive
Complex (enough) Tackling the digital learning challenge Identification Concept Familiarisation Guided Discovery Fluency Sharing Mastery www.totemlearning.com +
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