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Virtual Reality

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Zac Conrad

on 24 November 2014

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Transcript of Virtual Reality

Games & Military
But what can I do with it?
1960's - Media
1970's (and on) - Technology
Flight Simulators
Video Games
Street View
Morton Heilig
1860's - Art
Baldassare Peruzzi
How will it be used in the future?
Physical Immortality
Exceeding physical limitations once and for all
Essentially the ultimate virtual experience
Virtual Reality
Peter Weisbrod & Zac Conrad
Programmable Matter
"Nanobots" that create a virtual object in 3-D space
The Roots
Current Growth
1930's - Books
Stanley G. Weinbaum
Future Fruit
Similar applications for both
First person shooters
More realistic than target practice
Immersive experience
Used to help patients safely face their fears, with the immediate presence of a therapist
Fear of spiders
Fear of heights
Pain distraction
Helping students experience complex concepts in virtual first-person
Driver's Ed
Simulations to test skills in various areas
Teach potentially dangerous activies with no risk
Better-developed technology means a more immersible, realistic experience
Could be more easily implemented for more people, made more mainstream
Virtual vacations?
Where did it come from?
Salle delle Perspective
Branches of Engineering Involved
Computer Science
Computer Engineers
Full transcript