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Transcript of Valve-->Steam-->SFM
http://www.youtube.com/user/maxofs2d?feature=results_main These two youtubers have about 2.5 million views between the two of them. So the next step? Availability. Pow! They did that too! And the best part of it, Valve doesn't even make the hats! We do; and when a design is accepted the creator gets a portion of the profit. This was a render I made in SFM, I independently positioned and manipulated each model, then I set up the camera, and created the image. This is a video made on
free time in SFM As well as being free advertising for Valve, the creation of videos, and usage of their media are a testament to the power of a new economic model in the industry: micro-transactions. In creating a free game with the community of TF2, people fuel the culture of their own game, Valve is more of a facilitator, and it allows an imersive experience that extends beyond the game, and as well as acting as a hook for Steam.
On a side note. It also overcomes a serious problem this era of video-gaming is facing... piracy. Altogether. I believe that Valve, and TF2, have done an incredible job at creating an unconventional relationship between the company and the individual, making an experience that is unusual but immersive, and I believe that Valve's success in this is a testament to the power multimedia can have. Look forward to part 2 where I make a movie is Source Filmmaker. Video-games Steam 'mark 1' Steam And the Steam community