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Teenage Internet Usage

Sociology Block 1
by

Gabe Brown

on 5 November 2012

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Transcript of Teenage Internet Usage

Teenage Internet Usage By Gabe Brown GOAL To discover how the internet influences teens, how they use it, and for what reason. Who was surveyed? 20 people were questioned, 5 from each class (Freshman, Sophomore, Junior, and Senior)
Of the 20: 8 were female, 12 were male.
How is it accessed? How often? Of those polled:
70% spend 2 or more hours online daily.
Only 10% spend less than an hour. Where? 50% reported a mobile device being their most frequent access point.
Only 25% access from a home computer. Others access the internet via a gaming platform or outside of home. When? Statistically, 95% of students accessed the internet after school.
Of that 95%, 55% were ONLY after school, and 40% reported all day access What is accessed? When polled, teens reported that they accessed a variety of sites. Surprisingly, social networking (Facebook/Twitter) and multimedia (music/video) tied at a 30% usage rate among teens, followed by gaming, with a 25% access rate.

Focusing specifically on social networking, Facebook, unsurprisingly, leads with a 65% access rate. Twitter is behind Facebook with a 30% access rate, followed by Google+ (only 1 person reported this).
MySpace was reported with 0 votes (not to be a surprise, with the fast evolution of social networking). Understanding the Internet On a scale of 1-10, 95% of teens felt that they ranked an 8 or above for online understanding. Of that 95%, 57% specifically placed themselves at an 8.
Surprisingly, 15% of students admitted to feeling overwhelmed while using the Internet.

There was an interesting split in kids who believed at least one parent understood the internet well. It was nearly a 50% split (55/45). Other Information In a poll on acronyms, surprisingly, 10% reported a preference on not using acronyms. "YOLO" came in the lead with 30%, and "OMG" just behind it with 20%. No other acronyms held any prominent usage.
90% of students believe the Internet is a good resource for information.
In a poll on YouTube videos, 85% chose a funny video, 10% specifically chose One Direction, and only 1 person chose an educational video. Conclusion: In my survey, I was surprised to find that social networking doesn't hold as prominent of a role as I had expected. Social networking was split evenly with multimedia. I was also surprised to see that gaming was reportedly used most by 25% of teens.
Another surprise came from the lack of acronym use from some. This shows that people still practice proper grammar and it matters to them.
The study was quite interesting.
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