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ATHENA

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by

Urmimala Majumdar

on 11 September 2014

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Transcript of ATHENA

Frequent Task Identification
New Menu Style & Grouping
Settings
Monday
Tuesday
Thursday
Saturday
Wednesday
ATHENA - INTERACTIVE SHOP SYSTEM
Technology for Athena
Free Kick Prototype
Changes & More
Observation & Feedback
Interaction Video
Location:
Fachschaft Informatik Universität & Römerlager Hostel
Usability Testing
User Centered Technology Lab
Anna Bazmajian Behnam Ghavimi Helma Torkamaan Urmimala Majumdar
31/01/2014
Today's Presentation
Further Refinements &
Additions
Next Steps
Friday
Technology for Athena
Prototyping & Testing for Free Kick
Task Frequency Analysis
Interaction Video
Observation & Feedback
Usability Tests
Further Refinements & Additions
Changes from Feedback
User Feedback
Initial Screens Based on Paper Prototype
Results from SUMI & AttrakDiff Questionnaires
Gesture Studies
Using a Ball for Real Feel
Included the Free Kick as part of overall prototype
Advancing Prototype
Options & Settings
Prototypes made so far
Any Questions
For Us
Used the
Golden Rules
of interface design &
Simple Look
Speaking the User's Language
Participatory Design
feedback
Being Consistent
Providing Feedback & Clear Exits
Is Defender Wall changeable?
Why only three turns?
How to judge force and direction
of the ball?
Winning terms difficult to grasp!
May be time based with unlimited
turns
Have a target sign for the ball

Interaction Tests
(4 Boys & 1 Girl)
Task Frequency Analysis
13 Users (6 Boys & 7 Girls)
Better interactions
Expose project to wider audience
Discussions with Stakeholders
Explicitly specify Winning conditions
User Testing
Part Self-Generated Task
Goal: Free Kick Option
Prototype Video
(2 Boys & 1 Girl)
Comment on overall system & possible interaction
Defender Wall Option as part of Hidden Options
3 color rating system to analyze a small set of gestures
Rating from green to red for each gesture


Red
: Not OK. It’s offensive or makes them look silly

Green
: Totally acceptable
Orange
: OK if an interactive system gets controlled.
User Testing Pending!
Performed while walking,
playing
, dancing
One Foot Up
Jumping will look for most people
silly
in public place
Jumping
Spinning
Dancing,
playing
. It can feel silly for certain people in public
Pointing
Pointing at an object is a common gesture
Wave with hand
Pointing with Index finger
If used to talk about a person it can be offensive.
Performed to say „hello“
or „good bye“
AttrakDiff
SUMI Results
Unfortunately duration of the evaluation is
3
months. So we can't have any results until
30.04.2014
5 - Users
50 - Questions
"
SUMISCO
" software scores results & compares them to the standardization database
Number of Users:
10

Direction for the ball kick
Why Kinect?
-Easy to interact
-Precise
-Not so expensive (EUR 129,70)
-Easy to implement
-We don't need to have an extra element
-Has more functionality as well
Options and back/forward buttons are in progress
Software Implementation
Adobe Game Tools
Game Engine
How to connect them to Kinect?
Adobe
Unity 3d
-Sploder (Web-based & Easiest One)
-Construct 2 (Fast prototypes of potential game ideas.)
-Unity3D((Unity’s version of JavaScript), C#, or Boo)
Unity Free and Unity Pro ($1500)
(HCE)
Indie Game Group:
Small teams generally without video game publisher financial support
Adobe AIR & Microsoft Kinect round-up:
-Air Kinect Gesture Lib
-Kinect Racing
-Kinect finger tracking in AIR
Game Engines
Adobe Game Tools
We have chosen these two among many available
Designed for the creation & development of video games
-Smart and beautiful
-No fragmentation (Adobe Air)
-Runs on most of the platforms
Full transcript