Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
My Independent Project
Transcript of My Independent Project
psychological relief through the
expression of strong emotions; causing
Why 'catharsis' is included in this topic;
people use video games and other media to release emotions that are sucked up in their minds
violence helps people to forget their pain and to turn it to anger
people turn to other things to help them get through emotional obstacles Vocab I Found Interesting... These are statistics that I found on
websites... Statistics Bibliography My Question "Is there an effect on children who play violent video games and what does it do?"
This is my main question. You might be thinking, "Yeah, well, duh!" or the complete opposite. We all have our opinions, so I decided to prove this scientifically with trustworthy websites. Effects on Children & Teens Bushman, Brad J. "The Effects of Violent Video Games. Do They Affect Our Behavior?" N.p., 2010. Web. 2010. <http://www.ithp.org/articles/violentvideogames.html>.
Layton, Julia. "Do Violent Video Games Lead to Real Violence?" HowStuffWorks. N.p., n.d. Web. 12 Mar. 2013. <http://electronics.howstuffworks.com/video-game-violence1.htm>.
"22 Charts & Graphs on Video Games & Youth Violence." 22 Charts & Graphs on Video Games & Youth Violence. N.p., 2013. Web. 19 Mar. 2013. <http://videogames.procon.org/view.resource.php?resourceID=003627>.
"Raise Smart Kid." Raise Smart Kid. N.p., n.d. Web. 15 Apr. 2013. http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad-effects-of-video-games
"Video Game Industry Statistics ESRB." Video Game Industry Statistics ESRB. N.p., n.d. Web. 15 Apr. 2013. Well-Known Article Evidence US Computer & Video Game Dollars Sales Growth, 1996-2008
(Dollars in Billions) Effects may differ according to many
circumstances. Positive effects are very
unlikely to be guessed, but they include direction-following; memory skills, multitasking, focus, and hand-eye coordination. Poor effects that occur are violent behavior, aggression, obesity, and serious isolation. When children are witnessing the deaths and crimes occuring recently, they might become used to it and might not have much feelings toward the event. Adam Lanza, the man who shot 28 people in Connecticut, was said to be antisocial and violent as a kid, and is said he played a lot of violent video games. He was also bullied a lot in school. "The Impact of Video Games on Children." The Impact of Video Games on Children. N.p., n.d. Web. 15 Apr. 2013. http://www.pamf.org/preteen/parents/videogames.html
Yenigun, Sami. "Video Game Violence: Why Do We Like It, And What's It Doing To Us?" NPR. NPR, 11 Feb. 2013. Web. 15 Apr. 2013.
"Infographic: Video Game Statistics." VizWorld.com. N.p., n.d. Web. 15 Apr. 2013.http://www.vizworld.com/2010/01/infographic-video-game-statistics/
Anderson, PhD, Craig A. "Violent Video Games: Myths, Facts, and Unanswered Questions." Violent Video Games: Myths, Facts, and Unanswered Questions. American Psychological Association, n.d. Web. 16 Apr. 2013.
Laura Larson, School Counselor, (WVR, WD) Adam Lanza; He was said to have Asperger's and play violent shooting games.
James Eagan Holmes; responsible for the Aurora shooting, was majorly influenced by violence and obtained many weapons, like Adam Lanza. More Statistics... Statistics that show more info... Myths and Facts Myth: Studies have shown mixed results for video game violence.
Fact: Most studies have all related to sudden aggressive thoughts and actions.
Myth: There is no proof in some video games that there is any violence.
Fact: In a video game, there could be a setting of a character robbing a bank, a mêlée combat, etc.
Myth: Video game violence only affects a small portion of people of ranging ages.
Fact: There is no straight answer to this. Some studies show this myth as a true fact, and some show results on the contrary.
Myth: Fantasy-based video games are child-friendly and can't cause violence.
Fact: Some unrealistic games may not contain any violence, like for toddlers, but there are some that contain these elements. Just a simple punch in the face or a combat with blades can stir up some trouble in a child's mind. Conclusions And this research comes to the conclusion of... Many kids get affected by these things.
People get affected, but might not seem to notice.
These actions have costed lives.
Studies can be different, but most are the same. How can we prevent it? Watch your actions- now I'm not saying not to play video games, but just think before you act.
Watch out for others- some kids might be going through things without notice. If someone is acting strange, be sure to help by telling a teacher or a counselor.
Stand up for others- according to my studies, those people who committed those crimes were not only influenced by violence, but they were also bullied a lot in school. I know everyone makes mistakes and accidentally bullies without knowing, but it's best to try.