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Transcript of Learning Resources
NEARPOD iOS APP
Mobile/ Tech/ App
Third Party Platform/ Service
"VIRTUAL LEARNING" ENVIRONMENT
UNIVERSITY OF PHOENIX
OPEN YALE COURSES
MIT OPEN COURSEWARE
HARVARD BUSINESS PUBLISHING
AFRICA LEARNING ON THE MOVE
Website providing online tutoring services. One-on-one available in specific subjects or fields through visual/audio step-by-step aid.
"Providing free, world class education for anyone." Khan Academy creates and provides content in various fields/subjects as well as offers one-on-one coaching and educating through the internet, while keeping track of the student's progress. Specializes in post-secondary courses.
Sylvan Learning, previously "Sylvan Learning Center" provides online and in-person tutoring for secondary education subjects. Progress tracking and online interactive programs (i.e. practice testing, etc.) are commonplace.
The combination between 'Second Life' (online simulation platform) and 'Moodle' (3rd party platform).
An open source course management system and tool to contain classroom content, opening communication between educator and student.
Blackboard, a 3rd party developer of education software, specializes in course management systems and communication from educator to student.
Another open-source, 3rd party education resource and platform specializing communication between educator and student.
A resource providing peer-reviewed case studies to incorporate in business-related classrooms at discretion of professors.
Providing education to more remote areas in Africa through mobile devises. Offering comprehensive content on various subjects.
A website offering a vast quantity of in-depth lectures by leading professionals in their respective fields.
Online broadcasting and open platform enabling users to watch and upload DIYS, tutorials, lectures, etc.
Apple Inc.'s creation, iTunes U, specializes in providing and sourcing classes from top colleges and provides it to the public online for free.
A database filled with a large number of video lectures from various professors and universities.
Available for Purchase system specializing in computer-assisted language learning that teaches more than 30 languages through interactive exercises and content.
Utilizing online video conferencing for one-to-one teaching and tutoring.
Online video conferencing utilized as virtual learning environment.
Second Life is a free 3D virtual world where users can socialize, connect and create using free voice and text chat. Second Life has been known to be used as a virtual learning environment as well.
Free online classes. Coursera specializes in sourcing information, lectures, lessons, etc. from 80+ top universities and organizations including Yale, Harvard, etc.
Udemy is an online learning platform that allows instructors to host courses. Resources available include lectures, skill training, content, and countless other interactive features.
An all-in-one solution for the use of mobile devices in education. Easily create interactive multimedia presentations to engage your audience.
An online course creator enabling anyone to upload and create their own classes by providing content, lectures, etc. Video, slide decks, and interactive features
A 3D virtual world (like Secondlife) for the classroom interactive whiteboard or interactive surface that brings a virtual worlds to the Smartboard, Mimio, etc. Interacting whiteboard and collaborative classrooms are at the forefront of the program.
Over 750 free online college courses are available from MIT, Harvard, Yale, Stanford, Berkeley, and more.
News and information on the project to make the course materials used in the teaching of virtually all of MIT's courses available on the Web, free of charge
Open Yale Courses provides free and open access to a selection of introductory courses taught at Yale University. Includes content and lecture.
Developing new capabilities to enhance teaching and learning on a physical campus, they share their work worldwide through publicly available courses, teaching strategies, and research findings on digitally mediated instruction.
3rd party platform providing space for top colleges to create content. EdX offers MOOCs and interactive online classes in subjects including law, history, science, engineering, business, social sciences, computer science, public health, and artificial intelligence (AI).
Leading provider of free online courses with certificates for basic and essential workplace skills. Specializing in "e-learning" and "e-training".
A massive open online course (MOOC) is an online course aimed at unlimited participation and open access via the web.
• Global value
•Accessibility to broad range
•Uncertain certification & currency
•Disengagement (teacher & student)
•Lack of "Learning Environment"
Highest Value: $60k/annual
ex. DeVry University
ex. Sarah Lawrence University
Online Enrollment Rate
in at least ONE online course in 2010
Enrollment Increase from previous year
Enrollment increase in 10 years
Enrollment Increase from years 2010-2012
est. # of users with internet
accessibility ca. 2012
Percentage of 4-Year College Students
Who Earn a Degree Within 5 Years of Entry
Value of School = Value being paid
Strong Social & Physical Structure
In Sync with job market demands
Accessibility x Shared "Economy"
Online & Digital Generation
Simplification of Process
User Generated Content
(and Constant Evolution)
Accessibility x Shared
Removal of costs, barriers to entry, online.
Removal of Exclusivity
Objective: Reinvention of existing resource.
Intellectual Metropolis &
"Safe Haven" Environment
Simplicity of Form
i.e. Resumes & Registration
Networking & Connection Capabilities
As opposed to being viewed as simply "social network".
Case Study: Retention Rates in Virginia (On-Campus vs. Online)
% Dropped Out
What Qualities Do Online Learning Environments Lack?
Lack Novelty of Classrooms
Humanistic Focal Point
Social standard (esp. peers)
Written word vs. spoken Word
Question & answer
Lack of "Big Brother"
Lack of Notifications
High self-motivation required
Supplement rather than requirement view
Smaller Class Size
Attention Per Student
Technology that is both
for its purpose yet is
enough to use & convey ideas
Feasible for the masses
Use for Earlier Education rather than Higher
Extend learning capabilities (i.e. geographic boundaries)
Cater to the needs of students of varied standards & interests
Supply vs. Demand
Re-address the attractions of teaching online
Re-model traditional teaching methods to fit into new delivery of education
Concentrate on technology adverse population--especially teachers
Bystander learning is not as effective as an involved student
Interactions with peers to "piggy-back" learning
Incorporate the fun aspect of learning (i.e. goofing off with friends and not focused 24/7)
Maintain quality of work
Someone to monitor your work and immediately remedy mistakes during the process rather than afterward
Remove the supplementary notion from online learning
Further application beyond self-gratification
Possible Certification or accreditation?
"Use online learning to connect similar students rather than make similar students connect."
"The technology is there, it's just not simple enough for the general public to use efficiently or effectively right now. What people expect to achieve now is not possible without simplifying the technology first."
Live lectures to encourage interaction and participation
Army of TA available throughout the day to help with further questions
Stimulate reliance on other classmates
i.e. Specialized software, specialized keyboard, digital shared boards during live lectures, etc.
"Some form of regulation is needed for an institution of learning or else you might as well just learn on your own. What's the point of going to 'class' then?"
"Learning by yourself is a lonely business."
ESL & Foreign Students - neg
"Drop Out" - online learning perceived at lesser value (irony - perception) - neg
Adult Learning ( as opposed to right out of high school) - (skill based) - pos
Creatives/Creative Industry - neg
•[Clear view of]
ESL & Special Needs Students
•Negatives on instruction and
•Removes easier to understand visualizations
•Drop Out Example: Dropped out of school to work - does not see value in continuing education esp. not online.
•Online Learning designated for those w/ necessity to work NOT for those w/o
•Online learning perceived as lesser value to creatives because
is perceived as lesser value.
•Completely different functions from technical fields (step-by-step)
College "Experience" Advocates
essence of college experience
•Learning environment's connection to "socialization"
" I just don't see the point of wasting my time online and spending money on something that I don't feel I'm learning from. If I wanted to teach myself how to do something I would do it without having to pay someone. It's just not of value to me."
"I feel like its for people who really have to juggle multiple things like work and school. By work I mean supporting yourself and making money NOT internships. But, if you have parents that will support you financially, it's not really something you have to do or think about.. You have more time to spend physically going to class and being social. I would only do it if I was forced to/had no other choice."
"I could waste my time online getting some kind of fashion degree but it would mean nothing, it wouldn't help me get any more jobs than I do now, and it would not get me more experience. Writing a paper about fashion is not the same as actually producing and being a PART of something."
"The reason online doesn't work is because when people think 'college' they think of groups of people, support groups, etc. The college experience is connected with socialization more than anything."
"Online kind of takes all the pros about college and leaves only the skeleton (read: dead carcass) of it. Take that whichever way you will."
"I think I was too intimidated to take an online class, especially not being a native English speaker. I would feel too unsure of my interpretation of the directions and it's much more of a process to get in contact with your teacher than it is in class - where you only have to raise your hand and a question is answered."
•Lack of Necessity to
to physical space
"It's great if you need to juggle many things at once. The schedule is flexible and based on your needs."
"Online Learning was just not invented for 20 year olds. There's no real incentive there. Responsibility and the idea of self-monitored learning is not something that has been full developed in that age group."