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Effective Integration of Technology in Mathematics Classrooms

A presentation for the Educational Rounds of the Senior Math ABQ at Western in July 2013
by

Dan Edwards

on 30 July 2013

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Transcript of Effective Integration of Technology in Mathematics Classrooms

Effective Integration of Technology
Issues and Barriers to Integrating Technology
Hardware/Software – One of the most common factors deals with hardware and software. Many classrooms may suffer from few computers or slow computers, as well as broken hardware or incorrect software.

Economics – Technology requires a large amount of money to properly integrate into schools. This includes costs to purchase new and up to date hardware and software and provide schools with a specialist to train individuals and fix any problems.


Effective Integration of Technology in the Classroom
Fear of Change – Using technology as a learning tool may cause fear, anxiety and concern. Principals and board employees should be aware of the fear of change and be supportive.

Training in Basics – Teachers should be trained in basic computer use such as standard input and output devices and basic file commands.

Intro
The classroom of the 21st century is one that is rather unique compared to a traditional classroom. A big reason for this change is the increased emphasis schools are placing on technology. This emphasis is especially important in mathematics classrooms, where there is an increased focus on practical problem solving. In the Grade 11 and 12 Ontario Math Curriculum (2007), technology is seen as an important problem solving tool for students. It can be used to build student confidence in understanding mathematical concepts.
Specific Types of Technology and and it's Effectiveness
References

Bitner, N., & Bitner, J. (2002). Integrating Technology into the Classroom: Eight Keys to Success. Journal of Technology and Teacher Education , 95-100.

The Ontario Curriculum Grades 11 and 12: Mathematics. (2007). Toronto: Queens Printer for Ontario.

Wikia. (n.d.). Issues and Barriers to Integrating Technology. Retrieved July 20, 2013, from School Computing: http://schoolcomputing.wikia.com/wiki/Issues_and_Barriers_to_Integrating_Technology

How mastering technology can transform math class
Hollister Davis, Sarah Jeanne. Educational Leadership55.3 (Nov 1997): 49-51.

Conrad Wolfram: Teaching kids real math with computers
http://www.ted.com/talks/conrad_wolfram_teaching_kids_real_math_with_computers.html

Electronic voting Systems
Students are given the ability to respond to questions using a remote

Electronic Voting Systems - Case Study
80.7% of students stated that the system was useful to them.
Graphing Calculators
Electronic Voting Systems
Instructors are able to gauge student progress and understanding based on students responses.

Real time feedback
85% of students would participate using this system vs 13% for a verbal response.
The system did not show significant change to the overall class average
King, S. O., & Robinson, C. L. (2009). 'Pretty Lights' and Maths! Increasing student engagement and enhancing learning through the use of electronic voting systems. Computers & Education , 189-199.
Electronic Voting Systems - In Your Classroom
Clickers can be used if your school has purchased them
Polleverywhere.com is a free website allowing teachers to create their own 'polls' for students.
Students can then use computers or cell phones to respond to the questions in real time
Issues and Barriers to Integrating Technology
Professional Development – Teachers recognize the benefits technology can provide but are sometimes unequipped with the proper training.

Time in the Curriculum – Curriculum guides are jam packed with information and with an increased focus on classroom tasks it is hard to find time to effectively integrate technology.
Effective Integration of Technology in the Classroom
Personal Use – Teachers will grow increasingly more efficient with computer usage if they use the programs for their own personal use.

Teaching Modules – Simple awareness of program capabilities are needed. Some programs are suited towards large group instruction while others are not. Teachers should be aware of programs that promote problem solving and stimulate discussions.

Effective Integration of Technology in the Classroom
Learning Based – Teachers and students should work together and become partners in the learning process.

Climate – Teachers need to create a welcoming climate that allows for experimentation without fear or failure.

Motivation – Trainers must closely work with administrative support to establish the proper motivation for teachers to use technology within the classroom.

Support – On site support should be provided in the case of a technology breakdown. Sometimes student support can work and is often an overlooked solution.


Graphing Calculators
Students can model problems and visualize solutions, quicker and more effectively than pen and paper
Graphing Calculators - Case Study
After completing a course on probability, students scored significantly higher on average with the use of a graphing calculator:
Graphing Calculators - In Your Classroom
Benefit students of all abilities
Effective tool to answer open ended questions
A way of scaffolding students as they become more familiary with the calculator and material
With calculator: 75.71 / 80
Without calculator: 42.19 / 80
Will require up-front learning about the calculators abilities, functions and commands
Can increase interaction between students
Helped students to visualize the math
Can save time on calculations,
providing more time to work
on problem solving
Largest differential using a calculator with students who typically perform poorly in math: 71.64 / 80 vs 22.80 / 80
Tan, C.-K. (2012). Effects of the application of graphing calculator on students' probability achievement. Computers and Education , 1117-1126.
Mobile Computing
Mobile Computing
Having a class where each student can have a tablet or mobile computer would be nice, but the upfront cost would be huge.
Mobile Computing - Case Study
Mobile Computing - In Your Classroom
Students can research real time applications to the concepts they are learning
Students would have the ability to record sound and video notes on important processes, rather than writing them down
Effective way to document information whenever lessons are being conducted outside of the room
iPads had the most positive repsonses when students answered questions regarding their attitude towards mobile computing.
One drawback students listed was the amount of information available
Students would be able to remain connected to the internet throughout an entire lesson, allowing them to explore ideas that interest them.
Students would be able to create real-world meaning for the topics being discussed, in a way that would directly relate to them.
iPads were noted to be a distraction at times for students. Some finding it difficult to remain on task.
Martin, F., & Ertzberger, J. (2013). Here and now mobile learning: an experimental study on the use of mobile technology. Computers and Education , 76-85.
Interactive White Board
Computer Software
Interactive White Board
Typically SmartBoard technology
Interactive White Board - Case Study
Students listed the ability to visualize equations as the top advantage to using interactive white boards
Interactive White Board - In Your Classroom
Computer Software
Computer Software - In Your Classroom
Websites containing interactive activities for students:
Illuminations: http://web.archive.org/web/20040622083930/http://illuminations.nctm.org/imath/
pHet interactive simulations: http://phet.colorado.edu/
Allows different ways for information to be presented
Can target multiple student learning abilities simultaneously
If you don't have one, you can make one: www.youtube.com/watch?v=5s5EvhHy7eQ
Give students the opportunity to interact with it as much as possible
Quickly allow you to alter equation variables in real time and visualize the resulting graph
Can effectively model more graphs in a shorter period of time
Teachers must have a firm grasp of the technology to use it effectively without becoming discouraged
Increased use of multimedia use in classrooms
Slay, H., Sieborger, I., & Hodgkinson-Williams, C. (2008). Interactive whiteboards: Real beauty or just "lipstick"? Computers and Education , 1321-1341.
Be prepared - Students are easily lost when the teacher has to spend a lot of time fiddling with equipment.
Students can create their own programs to solve mathematical problems
Can exist in the form of games, simulations or an online graphing calculator
Games tended to be less effective than other forms of computer software. Problems presented were mismatched with abilities, or students simply guessed at the answer.
Ke, F. (2008). A case study of computer gaming for math: engaged learning from gameplay? Computers and Education , 1609-1620.
Some contain worksheets designed for students associated with individual simulations
However, before a teacher can effectively integrate technology into the math classroom, there are a number of obstacles that teachers, schools and school boards must overcome.
Effective Integration of Technology in the Classroom
To effectively integrate technology into the classroom, teachers, schools, and school boards should consider the following steps.
Wikia. (n.d.). Issues and Barriers to Integrating Technology. Retrieved July 20, 2013, from School Computing: http://schoolcomputing.wikia.com/wiki/Issues_and_Barriers_to_Integrating_Technology
Bitner, N., & Bitner, J. (2002). Integrating Technology into the Classroom: Eight Keys to Success. Journal of Technology and Teacher Education , 95-100.
Avoiding The Blind Leading the Blind
When it comes to most technology, invariably the younger generation will latch onto and adopt newer technologies quicker.
They grew up with some of these technologies, where we just got introduced to them
This can lead to a fear of change, or reluctance to adopt new ways of teaching.
Wade In, Don't Dive!
Every little step helps, try some small steps at first, to help ease yourself into a high tech classroom.
Let your students learn along side you, and they will end up teaching you as much as you teach them
Learn Along with your Students!
How mastering technology can transform math class
Hollister Davis, Sarah Jeanne. Educational Leadership55.3 (Nov 1997): 49-51.
Conrad Wolfram: Teaching kids real math with computers
Jul 2010 TEDGlobal 2010
References
These kids are often referred to as "
Digital Natives
"
Other than the age gap, the biggest hurdle is the lack of training on the side of the Teachers
Is the Computer Plugged In? A Comment from the Other Side of the Phone
Kevin Fitton
The Phi Delta Kappan , Vol. 92, No. 5 (FEBRUARY 2011), pp. 62-64

Is the Computer Plugged In? A Comment from the Other Side of the Phone
Kevin Fitton
The Phi Delta Kappan , Vol. 92, No. 5 (FEBRUARY 2011), pp. 62-64

Flocabulary - Addition and Subtraction - Know About 10s

12 Easy Ways to Use Technology in Your Classroom, Even for Technophobic Teachers
By: Kim Haynes , TeachHub.com
http://www.teachhub.com/12-easy-ways-use-technology-your-classroom-even-technophobic-teachers

Forty Ways to Use Technology in the Classroom, Texas Tech
http://www.educ.ttu.edu/uploadedFiles/certification/documents/Forty%20Ways.pdf

Multimedia is your Friend!
There is a wealth of Educational videos available on YouTube
Sometimes starting with a fun 5 minute video gets students in the right mood for learning
They range from full instructional,
to just plain fun.
Flocabulary - Addition and Subtraction - Know About 10s
References
Sometimes it can be as easy as playing music.
Pick something the students will know or relate to, and link it to a lesson.
Music
Games!
There are a few ways to integrate games into your teaching.
Online Games
There are many websites filled with flash based Math games. These are good to use as practice or skill building
https://sites.google.com/site/gameonlearning/math-high-school-games
http://nrich.maths.org/secondary-upper
Some even allow you to track individual students and compete against other schools
http://www.mangahigh.com/en_us/
Class Games
If you have a Smartboard in your room,
or even a projector for a Laptop, you can use PowerPoint or Smart Notebook to create a Jeopardy or Who Wants to be a Millionaire style trivia game as a review activity.
http://exchange.smarttech.com/
http://jc-schools.net/tutorials/ppt-games/
Webquests!
Webquests are like scavenger hunts on the internet

Students are guided through different websites and documents with a specific goal in mind.

Many exist, or you can create your own!
http://webquest.org/
http://www.zunal.com/
http://createwebquest.com/
http://quickbase.intuit.com/articles/the-complete-guide-to-creating-web-quests
Social Media
Using Social Media is a great way to not only teach technology use, but to keep in touch with your students
Edmodo is like Facebook, but you control who your students can connect with.
You can even assign tasks and ask questions.
https://www.edmodo.com/

King, S. O., & Robinson, C. L. (2009). 'Pretty Lights' and Maths! Increasing student engagement and enhancing learning through the use of electronic voting systems. Computers & Education , 189-199.

Tan, C.-K. (2012). Effects of the application of graphing calculator on students' probability achievement. Computers and Education , 1117-1126.

Martin, F., & Ertzberger, J. (2013). Here and now mobile learning: an experimental study on the use of mobile technology. Computers and Education , 76-85.

Slay, H., Sieborger, I., & Hodgkinson-Williams, C. (2008). Interactive whiteboards: Real beauty or just "lipstick"? Computers and Education , 1321-1341.

Ke, F. (2008). A case study of computer gaming for math: engaged learning from gameplay? Computers and Education , 1609-1620.

By:
Dan Edwards, Christopher Lynes and Vincenzo Riccio
Full transcript