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Instructional Design

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by

Jedidiah Esposito

on 4 April 2014

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Transcript of Instructional Design

Instructional Design
er
The role of an
Part creative arts and part science utilizing both theoretical and practical research in cognition, educational psychology, information technology, project management, and problem solving.
Aim to create the best instructional environment and materials to transition learners from the state of not knowing or being able to accomplish given tasks, to a state of accomplishment through carefully organized information, interactions and assessments.
Instruction does not cause learning!
Instructional Designers:
...recognize that learning objectives should align with assessment because it is easy to miss what you aren't looking for.
...know how people learn and have ideas to help them learn better.
Behaviorism
Cognitivism
Constructivism
Humanism
Design-based
Learning
Theory
Use both abstract and physical tools to create concrete things
ABSTRACT
PHYSICAL
Instructional Theory
Design Processes
LMS
Multimedia Dev.
Various Resources
CONTEXT
Organizational Goals
Rules/Policies
Division of labor
Community
}
Instructional
Materials/Experiences
http://bit.ly/coFULZ
Training &
Experience
Educator & Technologist
Classroom Teacher
Virtual Trainer
Constant learner
Communicator
Project Manager
NERD
Early Adopter
Artistic
Collaborative
Flexible
Symptoms Include:
Elementary Educator, College Instructor (classroom and online,) English Instructor, Application Administrator, Project Manager, Instructional Analyst, Instructional Designer
Strange attachment to job aids
Strong urge to deconstruct objects and ideas
Inclination to question the status quo
Practically
Consultation
Observation
Feedback
QM Review
Design
Development
PARTNERSHIP
My hope is that you'll be able to:
Laugh at least once
Describe the general skills/knowledge of an ID
Explain in practical terms what an ID does
Explain the concept of Alignment
Goal:
The audience will understand the benefits of instructional design in terms of the improvements it brings to teaching and learning in any organization.
People learn in two basic ways...
Natural Experiences:
"Ow, fire hurts and is NOT edible!"
Crafted Experiences:
Remember learning to tie your shoes?
Activity
With a partner exchange two natural and two crafted learning experiences you've encountered. What strategies were used in the crafted encounters? Why did learning take place?
What's wrong here?
Objective:
Students will demonstrate ability to do the shuffle step
There are two parts to this step: rotating on the ball and heel of one foot and kicking to the side with the other foot.

Start with your left foot. Rotate on the ball of your left foot and twist your foot slightly to the outside. At the same time, raise your right leg. Then rotate towards the inside on the heel of your left foot and simultaneously kick your right foot out and down. Repeat this step three times on the left side and then go back on the right side.
Instructions:
Format:
Online Course
Assessment:
Students complete an online test with questions about the shuffle dance steps.

Assistance aligning the assessment with the objective
Options to provide learners opportunity to demonstrate ability in the online environment
So what would the Instructional Designer's job be here?
by:
Full transcript