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GAMEBOY - PRODUCT LIFE CYCLE

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by

Zubin Israni

on 19 March 2015

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Transcript of GAMEBOY - PRODUCT LIFE CYCLE

GAMEBOY - PRODUCT LIFE CYCLE
Introduction of the product
Game Boy was made by Nintendo and was introduced in 1989. It was a new product and started creating a big impact. Several classic games like "Contra", "Zelda", "Pokemon", "Mario series" topped the charts and lead to a boost in the popularity of gameboys.
Growth
Maturity
The sales started increasing slowly.
There was a lot of competition in the market.
The saturation of the sales of this particular product was close.
Research and Development
The 1980s was the second decade in the video-game industry's history. The decade began in the midst a boom in the arcade business. An over-saturation of third party games, the rising influence of the personal computer, and a lack of quality in the games themselves lead to an implosion of the North American video game market that nearly destroyed the industry. It took home consoles years to recover from the crash, but Nintendo filled in the void by numerous projects, one of them being the "Gameboy".
By Zubin Israni, Farhan Merchant, Meer Sharifi, Vaibhav Manawat
Decline
The Game Boy declined after Nintendo, the company released the Nintendo DS, which was meant to be a crossover between the Game Boy and the Game Cube.

The product's sales started growing drastically.

This product didn't have any competition in the start.

There was a high demand for the product as profits started generating.

(The prices were changed if competition started arising.)

When a security's price falls in value over a given trading day and subsequently closes at a lower value than its opening price. A decline can happen for any number of reasons, including a reduction in the firm's intrinsic value, or as a result of the security's price dropping below its support level.
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