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Transcript of Unreal Engine
Where you can seen this engine?
This engine can be seen in: Gears of War, Mass Effect, BioShock, Unreal Tournament, Deus Ex, GRAW, Red Steel, Borderlands, Brothers in Arms, Homefront, Mirror's Edge, Singularity, Rainbow Six: Vegas and a gazillion more.
Unreal Engine 4
Available for licensees: May 2012
On August 18, 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development since 2003. Until mid-2008, development was exclusively done by Tim Sweeney, founder and technical director of Epic Games. The engine targets the eighth generation of PC hardware, consoles and NVIDIA Tegra K1-based Android devices announced in CES 2014.
About Unreal Engine
The Unreal Engine is a game engine developed by Epic Games, first illustrated in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs, and other RPGs. With its code written in C++, the Unreal Engine features a high degree of portability and is a tool used by many game developers today. There are 4 Unreal Engines: Unreal Engine 1, Unreal Engine 2, Unreal Engine 3, Unreal Engine 4.
Unreal Engine 1
Initial release Unreal v100 / May 1998
Making its debut in 1998 with Unreal, the first generation Unreal Engine integrated rendering, collision detection, AI, visibility, networking, scripting, and file system management into one complete engine. Unreal Engine 1 provided an advanced software rasterizer and a hardware-accelerated rendering path using the Glide API, specifically developed for 3dfx GPUs, and was updated for OpenGL and Direct3D.
Unreal Engine 2
Available for licensees: Unreal Warfare build 633 / January 2001
The second version made its debut in 2002 with America's Army. This generation saw the core code and rendering engine completely re-written. In addition, it featured UnrealEd 2, which debuted with the previous generation of the engine and was shortly followed later by UnrealEd 3, along with the Karma physics SDK. This physics engine powered the ragdoll physics in Unreal Tournament 2003 and Unreal Championship.
Unreal Engine 3
Available for licensees: March 2004