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Components to video game design

Talks about video games as a whole and goes into the designing process for games.

Brendon Cobb

on 3 June 2013

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Transcript of Components to video game design

Brendon Cobb Rationale The History of Video Games Video game Genres Video Game Production Video Games are one of my favorite hobbies

Learning the work that is put into designing and producing a game would be a great opportunity. What's needed for a Video Game Design What are the components needed to design a good in-depth video game? Early Consoles and Games The earliest iconic video game was Pong.

The first iconic console was the Atari 2600 which was also the first home console.

The Nintendo Entertainment System was the next big console. The middle ground in video game history The 5th generation of consoles was run by the SEGA Saturn, Playstation, and Nintendo 64.

The following generation of consoles were the Xbox, Playstation 2, and the Nintendo Gamecube.

Online Play became huge. Modern and Future Consoles Today's consoles include the Nintendo Wii, Playstation 3, and the Xbox 360.

Next generation consoles:
Wii U
Xbox One

Computer is still a main competitior. Hand Held Video Games Hand held video games became very popular with the release of the Nintendo Gameboy.

Allowed for easy transportation of entertainment.

Sony became a competitor with Playstation Portable and the PS Vita. Works Cited Product Adventure First Person Shooter/Shooter Role Playing Platform Strategy Education and Careers Game Ratings Sports Massive Multiplayer Online Games Crosby, Tim. "How Becoming a Video Game Designer Works." HowStuffWorks. How Stuff
Works, n.d. Web. 2 Dec. 2012.

Dille, Flint. "Steps to the Game Concept and Design." The Ultimate Guide to Video Game
Writing and Design. Los Angeles: Lone Eagle, 2007. 89-100. Print.

Edwards, Ralph. "The Game Production Pipeline: Concept to Completion." IGN. IGN, 2006.
Web. 14 Apr. 2013.

"How to Make a Videogame in Eight (Sort Of) Easy Steps." The Escapist. The Escapist
Magazine, 25 May 2010. Web. 01 Jan. 2013.

Novak, Jeannie. "Characters Creating the Identity." Game Development Essentials: An
Introduction. 2nd ed. Clifton Park, NY: Thomson/Delmar Learning, 2008. 153-62. Print. Rogers, Scott. Level Up!: The Guide to Great Video Game Design. Chichester: Wiley, 2010.

"School of Game Design Home." Game Design Schools, Game Design Courses. Academy of
Art, n.d. Web. 2 Dec. 2012.

Stahl, Ted. "Video Game Genres." Thocp.net. N.p., 2005. Web. 2 Dec. 2012. <http://www.thocp.net/software/games/reference/genres.htm>.

"The Video Game Revolution." PBS.org. PBS, n.d. Web. 2 Dec. 2012.

"What Games Are." 'What Games Are' N.p., 03 Feb. 2011. Web. 01 Jan. 2013.
<http://www.whatgamesare.com/2011/02/video-game-writing-and-the-sense-of-story-writing.html>. Each game is given a rating when it comes out of production based on its content. Ratings:
eC- early childhood
E- everyone
E 10- everyone 10 and older
T- teen
M- mature (17+)
AO- Adults Only
RP- Rating Pending Most games fall under the teen and mature rating.

There aren't many Adult Only games. Common classes for careers in the video game industry are: Pre-Production Production Post-Production The pre-production phase is when the game features are thought and an outline made.

How the story is told.
Concept art During this phase, the design is expanded upon and the game is actually created.

3D models are created
The world is created
Code is written
Cut-scenes are made.

After being put together it goes through testing and debugging. This is the final phase.

This is where the game gets massively produced and shipped out to stores to be sold.

The game is also marketed and advertised. Character Development Story Development Level Development Sports games are very popular especially the FIFA franchise and the Madden

These games portray the real sports. Platform games were very popular in the arcade days and still see its fair share of game time.

It has the character go through jumping/timing puzzles to reach a goal.

Super Mario World is a great example Shooters are some of the oldest game genres.

Players shoots waves of enemies to progress.

FPS's have the player see through the eyes of their character.

A good shooter game was Asteroids and common FPS's are the Call of Duty Franchise and Halo. One of the first genres.

originally text based.

Very popular due to the challenge of the game and puzzles.

There aren't many adventure games still around but The Walking Dead Game is the newest popular adventure game. Evolved from pen and paper games like dungeons and dragons.

Contains quests, process of gaining experience, managing items, and evolving the character.

The Elder Scrolls V: Skyrim is a great example of a Role Playing Game. Attempts to capture realism for players.

Real time strategy games and turn-based strategy games are popular.

Starcraft is a great example of real time strategy and Civilization is a good example of turn-based. Video Game Design
Level Design
Visual Development
Game Art
Character Design
3D Modeling
Programming Careers There are several careers that can be pursued in the video game industry: Producer
Creative Director
Art Director
Lead Game Designer
Technical Art Director
Lead Animator
Level Designer Concept Artist
Level Artist
3D Animator
Cinematic Director
Testers Good Universities that specialize in video games are:

Westwood College
Art Institutes
Full Sail University
Academy of Art

Other colleges also offer video game programs and courses such as George Mason University. Character development is key to a good video game.

The character needs to be someone the player can relate with and understand.

There are common Archetypes for characters as well:

Guardian Antagonists
Allies Story development is the next key part to video game design.

There needs to be a hook that captures the attention and interest of the player.

For the design the synopsis of the story needs to be straight forward and to the point. Level development is important because it defines the world the player will be immersed in.

It also serves as a guide for the chronology of the story and the goals of each level. Other Key Features of the Design The design should also include the intended genre of the game.

Should also include:
How the story will be told
The perspective of the game
How the game will be played A bio of each character should also be written. https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQKeQu4ywpc1hDy7GNtVhlPTyrG1iu1eejwwS_ARZ0FUTDdIZuy https://www.google.com/search?q=lacrosse+goalie&aq=0&um=1&ie=UTF-8&hl=en&tbm=isch&source=og&sa=N&tab=wi&ei=K5ObUaDiE6b_ygHytYDICg&biw=1280&bih=880&sei=LZObUauCKZHvrAGHiYCICQ#um=1&hl=en&tbm=isch&sa=1&q=call+of+duty&oq=call+of+duty&gs_l=img.3..0l10.65844.68112.18.68774.,or.r_cp.r_qf.&bvm=bv.46751780,d.aWM&fp=27e19fb6f688280b&biw=1280&bih=880 http://thegeektrench.files.wordpress.com/2012/08/skyrim2.jpg For my project I created my own video game design. http://images2.wikia.nocookie.net/__cb20100830230558/nintendo/en/images/3/38/Nintendo_64_Logo.png https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTDz-xyjJ3_0P8E0qcGrRa51dsFYVCiP0EqsniT60rQ-5-urNWK http://rack.2.mshcdn.com/media/ZgkyMDEzLzA1LzIyLzM0L1hib3hPbmVDb25zLjg5OGIxLnBuZwpwCXRodW1iCTk1MHg1MzQjCmUJanBn/3ea33f40/9fa/Xbox-One-Console.jpg http://s.pro-gmedia.com/videogamer/media/images/pub/large/wii_u_black.jpg https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcQOZdRtg4MfV4NUfLgP9zrHRucElnklJhLDz2p1rxVe6pTBJf7khg https://images-na.ssl-images-amazon.com/images/G/01/videogames/detail-page/vg.hh.01.lg.jpg http://i1.kym-cdn.com/photos/images/original/000/520/711/166.jpg http://desktopop.com/wp-content/uploads/Super-Mario-world-wallpaper.jpg http://us.wcg.com/files/image/starcraft2_logo%20(1).jpg http://www.dinofarmgames.com/wp-content/uploads/2012/02/2-civilization-v-002.jpeg http://dioscg.org/wordpress/wp-content/uploads/2011/11/MaddenNFL12.jpg http://media.pcgamer.com/files/2010/12/WoW-Cataclysm-review-5.jpg Very popular on computers.

These games have massive worlds, leveling systems, and interactions with many players. http://games.kitguru.net/wp-content/uploads/2012/06/Esrb_ratings.jpg http://picturemenu.com/wp-content/uploads/2012/08/FullSailUniversityLogo.jpeg http://www.pbs.org/kcts/videogamerevolution/_images/inside/how/image_preproduction.jpg http://preview.turbosquid.com/Preview/2012/04/18__08_58_01/Luigi_08.jpg6d3fa7d0-7dea-40e9-9618-4e1cb04835c9Large.jpg source: Me http://3.bp.blogspot.com/-HdnZS8x3L24/T9SqKOtvzUI/AAAAAAAAGC4/-ehP_Dibzds/s1600/Halo-4-Wallpaper-.jpg http://3.bp.blogspot.com/_zfTi9EM_cCE/S_yCIgxSRRI/AAAAAAAAAB8/-du7Vo2HCBQ/s1600/gears2-level-design.jpg http://farm4.static.flickr.com/3107/4054163032_f3cf4b9434.jpg A huge factor for how much detail goes into the video game design and what the final copy will be is the budget.

Time is also a large factor in how the game will turn out. Budget! http://t0.gstatic.com/images?q=tbn:ANd9GcQ-w0NR8bWiuPVoBKdQB41j027Eyy9Zx6MTaAUcMYbJwmSdc-fu Conclusion The main factors for a good in-depth game design are:

Character development
Story Development
Level Design
Budget and time Works Cited cont. Key Features I wrote a character bio for the Hero, Villain, Antagonists, Guardian, Allies and more.

I wrote a story synopsis that summarizes the main events in a chronological order.

I then wrote level descriptions to establish goals as the player progresses. Other Features I wrote the opening cut scene to establish the mood and pace of the story.

I decided I wanted the story to be told through cinematics and played as a 3rd person game.

The intended market would be teens and young adults and the game would be made for all consoles and computer.
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