Loading presentation...

Present Remotely

Send the link below via email or IM


Present to your audience

Start remote presentation

  • Invited audience members will follow you as you navigate and present
  • People invited to a presentation do not need a Prezi account
  • This link expires 10 minutes after you close the presentation
  • A maximum of 30 users can follow your presentation
  • Learn more about this feature in our knowledge base article

Do you really want to delete this prezi?

Neither you, nor the coeditors you shared it with will be able to recover it again.


Make your likes visible on Facebook?

Connect your Facebook account to Prezi and let your likes appear on your timeline.
You can change this under Settings & Account at any time.

No, thanks

Makerspace Initiative @ SSHS

No description

Nicole DeCrette

on 1 June 2015

Comments (0)

Please log in to add your comment.

Report abuse

Transcript of Makerspace Initiative @ SSHS

Makerspace Initiative @ SSHS
What Makerspaces Are Not:
snazzy equipment
places for the "guys" to hang out
for the privileged
doing what is assigned
only following the directions
a place where there is only one right answer
a place to just hang with friends or eat

What Makerspaces Are:
places that foster a culture of "I can!"
places/work spaces where failing is
as apart of the design process
idea space
places where thinking and doing is valued
places where relationships across ages, genders, races are formed
places to access possible college & career paths
spaces that evokes curiosity by their very layout and environment
spaces with tools, human resources, support/mentorship
a table in the library with tools and stuff for tinkering
community and collaboration
environment = opportunities

Makerspaces are:
Collaborative learning environments, where people come together to share materials, information, and to learn new skills. Makerspaces are not defined by a specific set of materials or spaces, but rather a mindset of community partnership, collaboration, and creation.

The Maker Movement
The maker movement derives from the constructivism, the philosophy of hands-on learning. It builds problem solving skills, encourages imaginative thinking, and fosters a community of learners.

Other synonymous buzzwords: creations station, fablabs, STEM labs, hackerspaces,iLabs
Wish List:
Funding for consumable products each year(textiles, batteries, paper)
3D printer and supplies
Small tech tools (snap & squishy circuits, Makey-Makey, Arduino, Raspberry Pi)
"Face lift" to the LMC to adapt to new learning space expectations and opportunities (chairs reupholstered, paint, student art work produced and hung, glass/framed walls for Makerspace area, doors
plastic containers for kits
funding for professional development
funding to support and bring in "experts" or artists in residence
When it's all in place, what do we envision?
monthly programming for drop-in during high traffic times
"invitation only" events
monthly "Maker-nights" or weekend events
clubs using the Makerspace
classes using the Makerspace
host trainings and community groups

The Impact of Makerspaces in Education
Maker Movement Reinvents Education
By Louise Stewart / September 8, 2014

Tony Wagner, current expert in residence at Harvard University’s new Innovation Lab, and the founder of Harvard’s Change Leadership Group, Wagner believes the most essential skill in today’s world: the ability to innovate.

Where will our children learn this?

Design Thinking
What is the need and why SSHS Library?
Shifting from consumption to creation for student learning
Elevate and redefine learning (SAMR model - tech allowing for the creation of new tasks previously inconceivable)
Library = Education not just “support” services
Learning Principles: interest-powered, peer supported, academically-focused
Creative STEM learning focuses on collaboration, creativity, and problem-solving

Library Media Center serves
ALL students… entire student body

Makerspaces already here:
Business Career Tech Dept:
Industrial Arts
Video lab
Science labs
Art classes

Why BCT Greenhouse Learning Lab?
We are planning a GREEN Makerspace which will support a wide range of environmental projects. We're tapping student creativity and problem-solving skills to help our planet.
Targeted Populations
Gender Gap - Women in STEM
English Language Learners
SPED students
Gifted and Talented
Learning through doing
English Language Learners
Technology can be the great equalizer in a classroom with diverse learners.
Special Education Students
While this kind of education does result in the gain of measurable, practical skills, “it’s really about the problem-solving skills as opposed to the specific [technical] skills,” says David Wells, manager of creative making and learning at the New York Hall of Science. It’s about teaching kids how to break down their big ideas into smaller components in order to figure out a plausible first step. It’s about helping students become familiar not just with makerspace tools but, more important, with the process of finding, accessing and using information to teach themselves how to do whatever it is they want to do, and make whatever they want to make.

As Wells says, “We’re developing the ‘I can’ mentality.”
Women in STEM fields
Jump-starting girls’ interest in STEM subjects, boosting the percentage of
scientists and engineers who are women – which rested at a mere 24% in 2009– and giving greater
prominence to strong role models is not just the right thing to do, but the smart thing to do. - President Obama
Art in the Makerspace
paper & vinyl arts
digital photography
3D printing - design

State of Girls and Women in STEM
Males were 6 times more likely to have taken engineering (courses) (6% versus 1%).

Higher Ed
Women earned 57.2% of bachelor’s degrees in all fields in 2010 and 50.3% of science and engineering bachelor’s degrees. However, women’s participation in science and engineering at the undergraduate level significantly differs by specific field of study. While women receive over half of bachelor’s degrees awarded in the biological sciences, they receive far fewer in the computer sciences (18.2%), engineering (18.4%), and mathematics and statistics (43.1%) (NSF, Women, Minorities, and Persons with Disabilities in Science and Engineering, 2013).
What to expect from libraries in the 21st century: Pam Sandlian Smith at TEDxMileHigh
community and collaboration
a table in the library with tools and stuff for tinkering
environment = opportunities

There are so many positive reasons to add making to the curriculum at schools, Betty Ray wrote for East Bay Mini Maker Faire five reasons kids should be makers.

Making creates authentic experiences for learning. Not only do kids have to learn, but they have to apply the learning.
Kids are motivated because of what they are creating instead of sitting down to do a worksheet. The next is that making deepens social and emotional skills. Meaning that making helps kids not only work on projects but work together, and learn to collaborate.
Making is not just limited to science, technology, engineering or math but humanities and social studies as well.
Making teaches kids how to fail, learning that failing is not the end but the beginning of improvement is key in the education system. Right now in education failing is seen as bad thing instead of a means of improvement.
Making is accessible to anyone. Getting started is easy and anyone can do it.

Maker Education
BBC World News

The presidential portrait, 21st-century style. Watch as Barack Obama becomes the first US president to have his portrait produced using a 3D printer.
White House hosts First Ever
Maker Faire - June 2014
Full transcript