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Purposeful by Design - Meaningful Play Conference Workshop

A framework to analyze Serious Games
by

Konstantin Mitgutsch

on 22 October 2012

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Transcript of Purposeful by Design - Meaningful Play Conference Workshop

A Serious Game Design Assessment Framework
(Mitgutsch/Alvarado 2012) Purposeful by Design? MIT GAME LAB SERIOUS GAMES Serious Games are intentionally designed to have a purposeful impact on the players' lives beyond the self-contained aim of the game itself. CONTENT FICTION /
NARRATIVE MECHANICS AESTHETICS / GRAPHICS FRAMING COHESIVE GAME SYSTEM PURPOSE COHERENCE Aim Impact . Information Data
Statistics Target Group
Audience
Play Literacy Rules, Goals
Learning Curve Rewards
Verbs Plot Character Audiovisual
Language Imagery
Graphic Techniques "Serious Games are designed with a purpose beyond entertainment .... game purposes may emphasize education, social change, or training." (Sherry & Dibble 2009, 146) #1: The designers’ good intentions justify incoherence and insufficiencies in their design. THE PROBLEM: OUR AIM: Development of a framework for analyzing a game’s formal conceptual design, its elements, and their relation to each other based on the game’s purpose. #3: Most studies on impacts of serious games do not examine how the purpose is conveyed in the game design. Serious Game Design
Assessment Framework
(SGDF) ICED (2008, Breakthrough) ICED (2008) ICED (2009) CONTENT MECHANICS AESTHETICS / GRAPHICS FRAMING COHESIVE GAME SYSTEM PURPOSE Coherence Aim Impact . Information Data
Statistics Target Group
Audience Topic
Play Literacy Rules, Goals
Learning Curve Rewards
Verbs Audiovisual
Language Imagery
Graphic Techniques The content is coherent with the game's purpose.
BUT the game is not coherent with its aim.
The game mechanics are in conflict with the purpose.
Core "verbs" (walking, collecting, avoiding and answering) are incoherent with the fiction, aesthetics and the framing.
Therefore the game system is not cohesive ICED Purpose is coherent all design elements (does not deliver answers but engages in problems).
Core "verbs" (hiring, managing and executing) are coherent with the fiction, aesthetics and the framing.
Ambiguieties of the source system (global economy) are referenced through subversive design elements (e.g. two contrary feedback systems).
The game system is cohesive and the increasing difficulty levels are challenging. SWEATSHOP FICTION /
NARRATIVE Plot Character CONTENT MECHANICS FRAMING COHESIVE GAME SYSTEM PURPOSE COHERENCE Aim Impact FICTION /

NARRATIVE AESTHETICS / GRAPHICS Online: http://bit.ly/SGDAfw ? HOW TO ASSESS SERIOUS GAMES? Research Project on Serious Games for Social Change (2011-2015) #2: Serious game assessment tools do not reflect on how the purpose is related within the game design (Winn 2007, Annetta & Bronack 2011, Sanchez 2011). “educate a wide audience about unfair U.S. immigration laws and practices, and deportation policies"...
“expose unfair immigration laws that detain and deport people without due process and respect for human rights.” “educate a wide audience about unfair U.S. immigration laws and practices, and deportation policies.
“expose unfair immigration laws that detain and deport people without due process and respect for human rights.” Step 1: Assessment of Serious Games Step 2: Interviews with SG Designers Step 3: Impact on players
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