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Product Life Cycle

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Victor Lopez

on 25 September 2013

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Transcript of Product Life Cycle

IED- Product LifeCycle
The History of The PlayStation
It all started with Sony and Nintendo developed a contract with each other in 1998. Sony began making a CD-ROM Attachment to the SNES called the "Super Disc". However, Sony and Nintendo had some problems business-wise and parted ways. The Super Disc was remade and in 1991, the "PlayStation" was introduced.
Sony wanted to improve the PlayStation with a better hardware and compatibility of video games. On October 2000, the "PlayStation 2" was released. Its improved hardware allowed games to look alot better, and easier programming. The PlayStation 2 has sold over 155 million units up to date.
The 3rd installment of the console series for Sony, it has a way better compatibility then the previous 2. What separates this from the rest of the consoles is that it plays on Blu-Ray discs, allowing games to add immersion and feel to games. Though when the PlayStation 3 was released it didn't sell alot of units the company intended to sell. Only 78 million units have been sold up-to date. Sony wanted the consumers a more easier, and less big PlayStation 3, so they made the slim models. The slim models are basically thinner versions on the PlayStation 3 with the same compatibility and hardware but more memory capacity.
The newest product Sony has revealed is of course the "PlayStation 4". Its hardware is almost similar to a Alienware or Razor gaming PC's. It also allows developers for example, Naughty Dog who made the Uncharted Series and The Last Of Us to make a interactive movie-like experience to the consumers. The PlayStation 4 allows games to have that beautiful immersion and of course better graphics.
Later in 1994, Sony finally stopped supporting Nintendo games and made the "PlayStation 1". The PS1 was made for CD-ROM disks that are able to show images on a television. The PlayStation 1 was very popular at the time coming out with the best video games, especially "Final Fantasy 7".
Fall 2000
40-80 GB
160-320 GB
12- 500 GB
What can be discovered through research of a product's past innovations ?
If you were a designer, what would you do to enhance or change your product?
What are some global and human impacts that have occurred as a result of your product?
You can discover how the product was initially made and how it was improved.
I would enhance it's functions by making it safer or easier for work related stuff.
Globally, the PlayStation added more depth to video games themselves. Humanly, the PlayStation let consumers enjoy and fascinating experience.
By Victor Lopez
Full transcript