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Transmedia Play NAMLE

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Rebecca Stephenson

on 2 August 2013

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Transcript of Transmedia Play NAMLE

designing transmedia play experiences : 3 core principles
try the Flotsam transmedia app
and let us know what you think! `
science-literacy learning with the
Flotsam Transmedia Experience
"In a hunting society, children
learn by playing with bows and arrows.
In an information society, they learn
to play with information."
-- Henry Jenkins, introduction to
T is for Transmedia, p. 6

Designing for Transmedia
Play and Learning
1. Constraints can be opportunities
2. Constraints can be constraints.
3. Plan for participatory design.
Thanks to our partners!
download T is for Transmedia: http://www.annenberglab.com/projects/t-transmedia
Full transcript