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Soccer 2012 Officials Training

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ASI CPP

on 10 April 2014

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Transcript of Soccer 2012 Officials Training

Any Questions?
Issuing Cards
DO NOT GET IN THE PLAYERS FACE TO ISSUE CARDS
Call player over and hold the card high over your head, not in their face.
Do not hesitate to pull the card when issuing, be strong and confident when you make the call
Send off for serious foul play.
Variation: A player exaggerates follow through after kicking the ball
You Make the Call
A foot kicking away from the ball onto an opponent’s shin?
Caution for Unsporting behavior
You Make the Call
A knee to the thigh from behind or the side in a legitimate attempt to play the ball?
Red Cards
A player shall be issued a red card (ejection) if:
Demonstrates violent conduct
Demonstrates serious foul play
Uses foul and abusive language
Spits
Receives a 2nd yellow card
Intentionally physically impedes a player with an obvious opportunity to score a goal
Denies the opponent a goal by intentionally handling the ball
Anything else the official deems a red card violation
Indirect Kicks
On indirect kicks, a second player must touch the ball before it can be scored.
This includes the offensive players and defensive players.

Direct/Indirect Kicks
What is the difference between a Direct and Indirect kick?
On a direct kick you can score by kicking the ball directly into
the goal.
AS AN OFFICIAL, YOU MUST SIGNAL PROPERLY AND CLEARLY
FOR ALL PLAYERS TO SEE
Direct Kicks
A direct kick is awarded to the opponent when:
Kicks or attempts to kick an opponent
Trips or attempts to trip an opponent
Jumps at an opponent
Charges at an opponent
Strikes or attempts to strike an opponent
Pushes an opponent
Tackles an opponent to gain possession of the ball, making contact with the opponent before touching the ball
Holds an opponent
Spits at an opponent – RED CARD AND EJECTION
Handles the ball deliberately (except for the goalkeeper within his own penalty area)
Fouls and Violations
Not every call warrants a yellow or red card – make sure there is not a doubt in your mind that a card should be issued.
Game management is the key to having a successful and clean game. Set the tone early for the style of game.
Be consistent with your fouls.
Be confident with your calls.
Protests
The team captain may protest an interpretation of rules, but may not protest a judgment call by the official.
At the time of the protest, the protesting team shall inform the official, the evening supervisor, and the opposing team captain immediately. The official shall have the protest recorded with the scorekeeper.
If a team protests a call and is proven wrong, the game will continue at the time it was stopped at.
Game Regulations
Game
Two 18-minute halves with three minute half-time
NO timeouts
No overtime in the regular season
NO slide tackling – automatic yellow card
If a player is bleeding, they must come out of the game and a sub must enter.
Free substitution – any dead ball time, any player may sub (on ref’s call).
Mercy Rule: Anytime one team is up by 7 goals
Pre- Game
Setting the Pace
Field Set Up(80 x 50)
All players must show valid Bronco ID / Alumni Card/ Driver
license and class current schedule
7 on 7, only 5 players are needed to start the game
Dress code and equipment
Captains Meeting
Forfeit Rule

Introduction
Intramural Staff & All Officials
The Department of Campus Recreation
Policies and Procedures – Intramurals
In your manual
Field Training this Friday is MANDATORY
Dress Code
Penalty Kick
A penalty kick is awarded if any of the previous ten offenses is committed by a player inside his or her own penalty area, irrespective of the position of the ball, provided it is in play.
All players must remain outside the penalty area and the penalty arc until the ball is kicked. The goalkeeper must have both feet on the goal line until the ball is kicked.
If after the ball is kicked, it rebounds off of the goal or the keeper and stays on the field, the ball is “live” and anyone can play it.
No walls!!!!
Yellow Cards
A player shall be cautioned (yellow card) if:
Demonstrates unsportsmanlike behavior
Dissents by word or action
Persistently infringes the law of the game
Illegally enters the game
Illegally exits the game
Delays the restart of the game
Does not assume the 10 yard distance for free kicks
Any foul or violation deemed a yellow card violation
Slide tackling or attempting to slide tackle
Cursing and drawing attention to themselves or at another player
2 yellow cards = 1 red and ejection
Indirect Kicks
An Indirect Kick is awarded to the opponent if:
The goalie holds the ball for more than six seconds before releasing it from his/her possession
The goalie touches the ball again with his/her hands after it has been released from his/her possession and has not touched any other player
The goalie touches the ball with his/her hands after he/she has received it directly from a throw-in taken by a team-mate
Wastes time
Plays in a dangerous manner
Impedes the progress of an opponent
Prevents the goalkeeper from releasing the ball
Commits any other offense, not previously mentioned, for which play is stopped to caution or dismiss a player
What elevates a foul to misconduct?
Point of contact
Direction of contact
Time of contact
Severity of contact
Intent of contact
Intimidate
Retaliate
Injure
Stop the play
Result of contact
Triggers retaliation
Loss of referee control
Stops a goal scoring opportunity
Sportsmanship
After the game, officials and IM Supervisor will grade the team sportsmanship:
4 – Outstanding Sportsmanship, no problems
3 – Quality Sportsmanship, very few sportsmanship issues
2 – Average Sportsmanship, one yellow, a few cautions or unsportsmanlike acts
1 – Below Average, Repeated unsportsmanlike issues
0 – Serious Sportsmanship issues, ejections, cards
Presented by :

Damajaha' Netherly
&
Bladimir Martinez

Soccer Officiating Clinic
Fall 2013

Introduce yourself to the captains
Briefly explain rules (differences between High School/Club Soccer and Intramurals) as well as boundaries.
Tell captains who is home/away
Captains are the only person from each team to communicate with you
Check for proper cleats
Captains Meeting
Game time = Forfeit time
If at least one member of the opposing team
is present, the team ready to play has a choice:
1) Automatic forfeit, win 5-0
2) Wait for the other team to arrive and receive 1 goal every 5 min (up to 15 min)

Forfeit Rule
Thank you from your Campus Recreation Family!
Official’s Attire
Officials Jersey (tucked in)
Fox 40 whistle
Black shorts/pants
Black cleats/shoes (if possible)
Ejection Procedure
1) Tell player to meet with the Supervisor
on duty
2) Resume game play when the ejected player has left the field
3) Fill out appropriate paperwork with Supervisor at the end of your shift
4) Email Intramural Assistant describing in detail the event by the next morning
Full transcript