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Visual Culture Studies

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by

Jeremy Blair

on 9 May 2011

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Transcript of Visual Culture Studies

Teaching Visual Culture - Ch.7 by Kerry Freedman technological images,artifacts, and communities Technology IS Visual Culture - (examples?) dj mike relm video mash-ups, youtube.com, Blueman group "Using technology, ideas are easily referenced and presented in forms that audiences are meant to interpret personally, but through culturally influenced eyes." Freedman, p.128 (Culture Jams with Dr. David Darts) Artists can use visual culture to manipulate and redefine visual culture Circuit Bending Do you know of any other tech-inspired artmaking techniques, projects, artists, or big ideas that reference, utilize, manipulate, or influence visual culture? (Disclaimer of bias, updated content, blood, and language) "Technological imagery blurs the boundaries between truth and fiction by acting as both. This imagery has become an important aspect of students' lived experience and as such is part of their reality..." Freedman,p. 129 (read entire quote) In your opinion,are children affected by technological imagery differently than adults? How & Why? techNOlogical IMagery Oregon Trail, 1992 Dead Space, 2008 Reactions to the contrast?! The player takes on the role of an engineer named Isaac Clarke, who battles a polymorphic, virus-like, alien infestation which turns humans into grotesque alien monsters called "Necromorphs", on board an interstellar mining ship Educational experience of simulating pioneer life. Should art educators utilize the aesthetic powers of 'Dead Space' in the classroom? If so, how? (Amount of time and exposure, fictioalization?) Children mold visual culture
through embracing it and denying it. Students can react and interact with visual culture in the artroom, but they can also create VC using interactive graphics & paint programs, video capture & photo editing software, animation computer programs, Web 2.0, and digital photography. Toy Failures Do you know of any examples or reasons why art educators may have negative attitudes and/or negative perceptions of implementing a technologically or Visual Culture based curriculum? Someday in the distant future, our grandchildren's grandchildren will develop a new equivelent of our classrooms. They will spend many hours in front of boxes with fires glowing within. May they have the wisdom to know the difference between light and knowledge. - PLATO Students may be seduced by the brutal Sci-Fi images of Dead Space.How can art educators lead a class discussion based on critical thinking, interpretation, and the visual culture of Dead Space. What are some specific questions art educators can use? Students AS Audience As educators, our roles with technology need to evolve. It is very common for classroom technology to be solely used as an aid. Word processing and basic researching is necessary, but art educators need to see technology as a social process. The roles of students and teachers as we know them today will change becasue of the human conditional element of technology. In our homes, technology is comfortable and a prominent elemnent in our everyday life. In K-12 education, technology and contemporary culture feel alien and divorced at times. As art educators, we can be the bridge that connects at-home technologies and visual culture with formal schooling. We have to change our roles to better meet the needs of our ever-changing 21st century learners. Summary Artists can use visual culture to manipulate and redefine visual culture
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