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The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency

Presentation based on the paper with the same title from Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel, and Bill Buxton. Originally presented at CHI 1997.
by

Erik Ortman

on 27 April 2010

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Transcript of The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency

The Design of a GUI Paradigm based on Tablets, Two-hands, and Transparency Gordon Kurtenbach, George Fitzmaurice, Thomas Baudel, and Bill Buxton CHI 97 Bill Buxton - HCI pioneer Applied Fitt's Law to HCI Pioneerd multi-touch Alias Wavefront T3 - GUI Paradigm for graphic design Design goals: Artwork: Maximize the amount of screen used for artwork Focus: Avoid forcing the user to divert their visual attention from the artwork Input: Increase the degrees of manipulation and comfort of input. Conclusions "T3 is an interesting paradigm not because it provides new functions to users (for example, the ability to scroll and pan artwork is not a new function) but because it provides a higher quality way of performing the functions."
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