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VR / AR Technology + Business

SILC 2017 at University of Pittsburgh at Bradford
by

Jeremy Callinan

on 18 July 2017

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Transcript of VR / AR Technology + Business

Topics
VR: Current Devices
AR: Augmented Reality
Super Mario AR:

https://www.theverge.com/2017/7/15/15975882/star-wars-jedi-challenges-holochess-ar-lightsabers-disney-d23-expo-2017

Hololens:
Applications

E-commerce / Business
Training
Interactive Work Environments
Remote Control
PTSD / Physical Therapy
Addiction Therapy


Current VR/AR Market Stats
Jeremy.callinan@gmail.com
History
History
Current Status + Devices
Applications + Uses
VR/AR Challenge
VR/AR Challenge
1. What is your idea?
2. How much money would it take?
3. How much time would it take?
4. If you can monetize, how? If you can’t, what is the value?

VR / AR Tech. & Business
June 18th 2017
1950s
1960s
1980s
1990s
Example device list - https://docs.google.com/spreadsheets/d/1REKGYKApj94EA-56UJ9_DbJPGUBD1LlJgNblwVkabHY/edit?usp=sharing
https://techcrunch.com/2017/07/14/oculus-rift-and-touch-receive-yet-another-price-cut-now-just-499/
https://uploadvr.com/vive-price-drop-steam-summer-sale/
http://www.pcgamer.com/this-vr-startup-is-building-a-headset-with-70-times-the-resolution-of-vive-and-rift/
https://www.newegg.com/VR
http://www.businessinsider.com/lockheed-virtual-reality-enterprise-2017-6?r=UK&IR=T


http://www.businesswire.com/news/home/20170621006167/en/Global-Virtual-Reality-VR-Market-Analysis-2014-2025
Full transcript