Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games
Transcript of Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games
Suicide and Choice
in Twine Games
University of Central Florida
What player…would actually commit suicide, even virtually?
Aarseth, Espen. "Genre Trouble." 21 May 2004. Electronic Book Review.
The way that videogames have dealt with failure, primarily through protagonist death and trial-and-error, has generally been more concerned with games as rule sets than with games as narratives. As a result, games which appear to tell stories often become incoherent.
Tocci, Jason. "'You Are Dead. Continue?': Conflicts and Complements in Game Rules and Fiction." Eludamos. Journal for Computer Game Culture 2.2 (2008): 187-201.
Marjorie C. Luesebrink describes “text erasure” as embracing “self-undermining, undecidability, disdain for commercialization, ambivalence about technology, struggle against the presence of text itself, and response to overwhelming data” alongside “the fragility of memory”
Luesebrink, Marjorie C. "One + One = Zero - Vanishing Text in Electronic Literature." 5 April 2014. Electronic Book Review.
Aarseth, Espen. "Genre Trouble." 21 May 2004. Electronic Book Review. http://www.electronicbookreview.com/thread/firstperson/vigilant. 3 December 2014.
Anthropy, Anna. Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form. New York: Seven Stories Press, 2012.
Brice, Mattie. "Other Types of Play: Games and Anti-Oppression." 28 April 2014. Model View Culture. https://modelviewculture.com/pieces/other-types-of-play-games-and-anti-oppression. 23 November 2014.
Chevalier, Pierre. Destroy / Wait. 2013. http://lilinx.com/destroywait/. 13 December 2014.
Friedhoff, Jane. "Untangling Twine: A Platform Study." 2014. DiGRA '13 - Proceedings of the 2013 DiGRA International Conference. http://www.digra.org/digital-library/publications/untangling-twine-a-platform-study/. 2 December 2014.
Luesebrink, Marjorie C. "One + One = Zero - Vanishing Text in Electronic Literature." 5 April 2014. Electronic Book Review. http://www.electronicbookreview.com/thread/electropoetics/disappearing. 29 November 2014.
Pixie, Gaming. The Choice. 9 October 2013. http://www.gamingpixie.com/twine/the-choice.html. 5 December 2014.
Porpentine. "Everything you swallow will one day come up like a stone." 10 April 2014. Tumblr. http://porpentine.tumblr.com/post/82300516837/everything-you-swallow-will-one-day-come-up-like-a. 1 December 2014.
Quinn, Zoe. Depression Quest. 14 February 2013. http://www.depressionquest.com/. 16 November 2014.
Tsukerata. You Were Made For Loneliness. 25 June 2014. http://philome.la/Tsukaretablues/you-were-made-for-loneliness-30/play. 12 October 2014.
Wallace, Amanda. "Everything you swallow will one day come up like a stone (preserved edition)." April. Storycade. http://storycade.com/twine-everything-swallow-will-one-day-come-like-stone/. 15 November 2014.