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Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games
Transcript of Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games
Suicide and Choice
in Twine Games
University of Central Florida
What player…would actually commit suicide, even virtually?
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The way that videogames have dealt with failure, primarily through protagonist death and trial-and-error, has generally been more concerned with games as rule sets than with games as narratives. As a result, games which appear to tell stories often become incoherent.
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Marjorie C. Luesebrink describes “text erasure” as embracing “self-undermining, undecidability, disdain for commercialization, ambivalence about technology, struggle against the presence of text itself, and response to overwhelming data” alongside “the fragility of memory”
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