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Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games
Transcript of Ephemeral Words, Ephemeral People: Suicide and Choice in Twine Games
Suicide and Choice
in Twine Games
University of Central Florida
What player…would actually commit suicide, even virtually?
Aarseth, Espen. "Genre Trouble." 21 May 2004. Electronic Book Review.
The way that videogames have dealt with failure, primarily through protagonist death and trial-and-error, has generally been more concerned with games as rule sets than with games as narratives. As a result, games which appear to tell stories often become incoherent.
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Marjorie C. Luesebrink describes “text erasure” as embracing “self-undermining, undecidability, disdain for commercialization, ambivalence about technology, struggle against the presence of text itself, and response to overwhelming data” alongside “the fragility of memory”
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