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natan bettsack
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Updated Sep 12, 2020
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00:01 - 00:02
Hello Professor and classmates today.
00:03 - 00:05
From my presentation, I'm gonna be presenting landings.
00:07 - 00:08
So Climb Games was founded in 2013.
00:10 - 00:14
Andi. I chose it because they are building, making some
00:14 - 00:17
good strikes in the gaming industry as well as a
00:18 - 00:20
division they have for humanity.
00:22 - 00:23
So who are the founders of playing games?
00:24 - 00:25
Games was founded by Monday.
00:26 - 00:31
Vondie, the CEO of our Emilson the cco on from
00:31 - 00:31
the c t o.
00:32 - 00:35
So money only has Bean a product graphic on game
00:35 - 00:41
designer. He also has produced some short films.
00:42 - 00:44
He has a CEO, is in charge of day to
00:45 - 00:49
day activities operations, overseeing that everything is right as well
00:49 - 00:52
as communicating with partners, stakeholders and inversionistas.
00:54 - 00:58
You are a Milton is really in charge of the
00:58 - 00:58
business side of things.
00:59 - 01:04
Uh, but as what he's also considered kind of a
01:04 - 01:08
Swiss knife for clan gains as he's being involving different
01:09 - 01:12
video and companies since 2000 and five has a lot
01:12 - 01:15
of experience doing a lot of different things that go
01:15 - 01:20
from coding toe helping balancing the game, who simply running
01:21 - 01:24
the business side of it, others from the city Oh
01:25 - 01:29
is really the leading power he released kind of the
01:30 - 01:31
leader in creating the games.
01:31 - 01:34
He's known as a coach janitor for them on.
01:35 - 01:39
He's been involved in many successful animals, which are moved
01:40 - 01:44
massive multiplayer online games, which is really the core of
01:44 - 01:49
most of the games that climb does So Clam was
01:49 - 01:55
founded because, uh, snide really saw an opportunity to attack
01:55 - 01:57
the mobile gaming in the street.
01:58 - 02:02
As a quote from an interview, they said we were
02:02 - 02:05
pretty certain the mobile market would keep evolving on demand
02:05 - 02:07
for deeper and more engaging game food rise.
02:08 - 02:10
So they really saw that the market for mobile gaming
02:10 - 02:12
was involving on.
02:12 - 02:14
They decided toe have a crack at it.
02:15 - 02:18
They released their first game, we Runners, a massive multiplayer
02:19 - 02:24
online game and which was very well received.
02:24 - 02:26
People really enjoyed it.
02:26 - 02:31
But when they decided Thio can change their direction for
02:32 - 02:35
the company, we decided to go through again.
02:36 - 02:39
That could explore more the future of humanity, so they
02:40 - 02:43
kind of dropped the mobile game on Dhe separated from
02:43 - 02:48
more beings altogether, and they really are trying to see
02:48 - 02:51
a way to simulate the future of humanity.
02:52 - 02:55
So the first game we runners, as I said, it's
02:55 - 02:59
A. It's a massive multiplayer on 19 in which, as
02:59 - 03:02
you can see in this video, you compete against friends
03:02 - 03:07
or simply online strangers in different kind of challenges or
03:08 - 03:10
tracks in which you run and you have to collect
03:10 - 03:11
things on.
03:12 - 03:12
Just beat up.
03:12 - 03:13
Beat the opponent.
03:15 - 03:19
I am a swell, but this game was ultimately dropped,
03:19 - 03:21
for they're more exciting.
03:22 - 03:27
Project on One would really needs time, as this project
03:27 - 03:31
was announced back in 2018 and it's still in development.
03:32 - 03:36
So the project is seed, Seed is, and it's also
03:37 - 03:39
an Emam more massive multiplayer online game.
03:39 - 03:44
But it's more akin to a simulation on again mixed
03:44 - 03:47
together. So the point of the game is that you
03:47 - 03:50
are a pioneer going toe another planet to ensure humanity's
03:50 - 03:54
survival, which is no longer safe in Earth on, you
03:54 - 03:58
have to kind of survive there and create a city.
03:58 - 04:04
Populate the planet basically, and you really get toe a
04:04 - 04:05
lot of freedom in there in the way you act
04:06 - 04:08
in the way you create your city, you can even
04:08 - 04:11
choose to make it more anarchy, democracy, things like that,
04:11 - 04:14
and it gets even more interesting because you really have
04:14 - 04:16
to interact with other players on their cities.
04:17 - 04:21
Andi, just It's like in everyday life in a new
04:22 - 04:24
planet. So I really like what they're doing.
04:26 - 04:27
It really, really excited.
04:29 - 04:35
I believe that clanging really is making strides in in
04:35 - 04:36
all of these apartments on.
04:37 - 04:38
That is the reason I chosen today.
04:39 - 04:40
Thank you very much.
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