Making a Living as an Animator

BB
by Bailey Bullard3 views·Updated Jul 20, 2020

Audio TranscriptAuto-generated

  1. all right.
  2. Hello. My name is Bailey Bullet, and I'd like to
  3. show you my presentation on starting out as an animator.
  4. Seemingly this is about a research I've done.
  5. I was the job that I'd like to make is
  6. becoming an animator.
  7. And so ah, some research and kind of the key
  8. points And think about what?
  9. Getting into this industry.
  10. So first off, things you'll need, ah, requirements to start
  11. is mostly studios required that degree like a bachelor's or
  12. associates. Or you can also give the effects certificates and
  13. the such on TV effectual computer animations.
  14. You also will need a portfolio in order to show
  15. your skills on can show off.
  16. You know, you can do, you know, to your potential
  17. I hire e.
  18. You want a great positive attitude.
  19. You know, you want to make sure that people enjoy
  20. working with you so and it's very important that, you
  21. know, you probably will get the dizzy job right out
  22. of the gate.
  23. So you wanna know weaselly away in their next is
  24. breaking into the biz, right?
  25. So buried entry.
  26. They're getting a degree and could be a great barrier
  27. to get.
  28. But once you haven't jobs become pretty quick and I
  29. made Is I almost high, always in high demand?
  30. It's because studios have very large crunch time to the
  31. more people that have available to work on the projects.
  32. You know, you don't have those big cars time pay.
  33. Generally, he even starting entry level pay is 15 to
  34. $40 an hour, depending on you know, location and, uh,
  35. which is fairly good.
  36. Um, and you have a very good opportunity for promotions
  37. most two years off, A great ways and career there,
  38. you know, you can move up, so generally have your
  39. entry level animators, which you can within move to becoming
  40. a team lead.
  41. Ah, and then you can also move to different types
  42. of animations.
  43. It was also a great opportunity for contract work on
  44. freelance and to pretty much take your individual business.
  45. And as your skills proof, you can go from wherever
  46. you want.
  47. Now, crunch time.
  48. Most studios biggest mall will experience crunch times, times of
  49. increased workload, and it's mainly at the end of a
  50. project generally for a number of reasons.
  51. The biggest one is animation is never perfect.
  52. There's always something you can change.
  53. There's always something you can add.
  54. You know this some small detail you could make better.
  55. And it's generally before as the release gets closer and
  56. closer. That's generally, you know, they've got a policy that
  57. pause it up and try and get the best looking
  58. as they can at the end on another thing with
  59. those in.
  60. You know, sometimes you have things that become delayed such
  61. not because generally what during that crunch time they can
  62. find an issue or something happens or change gets made,
  63. which could push that project back and quickly and work
  64. lunchtime and any issues in truth production could.
  65. General in general can create that.
  66. Now most studios are fall, have a union in order
  67. to protected workers rights, and the biggest one is the
  68. animation killed.
  69. So these disk ilda protects you know, workers rights and
  70. make sure that ah, you know that if they do
  71. have mandatory overtime, where there are working these large hours,
  72. that they are getting paid for these hours and they're
  73. not getting, you know, screwed over anything like that by
  74. the studio, you know, some reports of crunch times like
  75. reading redemption to work 200 hours for their like some
  76. of the last six months, you know, people were studded
  77. reports that people were staying at their desk and creating
  78. little blood mattresses and sleeping at their deaths.
  79. And so, while it's kind of sad because this culture,
  80. you know, it's a $1,000,000,000 company, $1,000,000,000 industry and people
  81. are often forget there are people who make these, you
  82. know, we a lot of people will complain online when
  83. something gets delayed.
  84. You gotta remember to Is that these people?
  85. There are people who live and work in these these
  86. jobs. So right, the stability, you know, having a job.
  87. But you always want to have a stable job on
  88. the topic of stability.
  89. The animation kind of depend on what kind of job
  90. or what kind of stability that you want.
  91. Studios continually higher.
  92. And it is on that kind of two sets are
  93. two types.
  94. You have your full co employees generally bigger companies like
  95. Disney. You know Sony and stuff like that will just
  96. hire people outright if they like their portfolios, Um, or
  97. if they have freelance freelancers, where companies will, you know,
  98. hire out either contracts or cup or just animation companies
  99. that themselves in order to finish projects.
  100. So you have, you know, companies like we net or
  101. ah, uh, stuff like that.
  102. So both jobs, other merits that have been, you know
  103. what? The type with life, the individual they want.
  104. So, being employee employees hired by a studio, shouldn't we
  105. have a more steady income and better ways of keeping
  106. stabilize benefit as well.
  107. So, like health care, Uh, you know, savings per tyre
  108. mint. And you also be in the office the same
  109. day with generally the same people working on the same
  110. animations. So you will be continuously, you know, like, say,
  111. if you worked at Disney, you get Disney has kind
  112. of a style for it.
  113. My alter a little bit, but generally, God, we were
  114. doing Disney movies.
  115. I also have freelance and contract work, so freelance can
  116. never capital, you know, different ways as well is because
  117. you have companies themselves.
  118. Could be contracting stuff like Wing Net.
  119. Or you could have just individuals be contacted individually.
  120. Um, either way, you don't you go through the company,
  121. you're gonna have better benefits with benefits and stuff like
  122. that of an individual, you have MAWR patrol over your
  123. own pay as well.
  124. As you know, it definitely varies on the type of
  125. content you'll be making.
  126. All right, so getting bored boredom or complacency, these two
  127. feelings can be great deterrent to creativity, which is everyone,
  128. you know, kind of suspect.
  129. It's definitely needed in animation.
  130. So, um and but with that animation as a great
  131. many types of animation, so you could move around almost
  132. as much as you want.
  133. You know, he was just a few types here.
  134. You got director who directs projects, you know, he's the
  135. one who's gonna tell people.
  136. Hey, this person obviously, is a feeling you know, human
  137. enough. We need to give it more emotion or the
  138. copywriter illustrator.
  139. Motion graphics sound design traditionally have lighting.
  140. They're just kinds of tons of more animations that you
  141. can do so don't ever feel like you have to
  142. do one specific thing when you get a degree in
  143. animation and the finish line.
  144. So there's really a finish line for being an animated,
  145. you know, it's always new styles are being invented, a
  146. new technology that, you know, that changes the way we
  147. can animate Ah, there's so much always to be learning
  148. and always to be doing so, Um, you can always
  149. have goals and it's definitely important.
  150. Have goals like if you want to become branding on
  151. studio if you want to run your company.
  152. But animation is a passage up for sure, and gold
  153. stiffly important.
  154. But make sure that you still know That is a
  155. passion that you could be inspiring.
  156. You know someone else's creativity with content.
  157. You making s o That was my presentation.
  158. Ah, thank you for listening and have a good night.