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Making a Living as an Animator
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Bailey Bullard
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Updated Jul 20, 2020
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00:00 - 00:00
all right.
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Hello. My name is Bailey Bullet, and I'd like to
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show you my presentation on starting out as an animator.
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Seemingly this is about a research I've done.
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I was the job that I'd like to make is
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becoming an animator.
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And so ah, some research and kind of the key
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points And think about what?
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Getting into this industry.
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So first off, things you'll need, ah, requirements to start
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is mostly studios required that degree like a bachelor's or
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associates. Or you can also give the effects certificates and
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the such on TV effectual computer animations.
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You also will need a portfolio in order to show
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your skills on can show off.
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You know, you can do, you know, to your potential
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I hire e.
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You want a great positive attitude.
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You know, you want to make sure that people enjoy
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working with you so and it's very important that, you
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know, you probably will get the dizzy job right out
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of the gate.
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So you wanna know weaselly away in their next is
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breaking into the biz, right?
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So buried entry.
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They're getting a degree and could be a great barrier
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to get.
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But once you haven't jobs become pretty quick and I
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made Is I almost high, always in high demand?
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It's because studios have very large crunch time to the
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more people that have available to work on the projects.
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You know, you don't have those big cars time pay.
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Generally, he even starting entry level pay is 15 to
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$40 an hour, depending on you know, location and, uh,
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which is fairly good.
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Um, and you have a very good opportunity for promotions
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most two years off, A great ways and career there,
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you know, you can move up, so generally have your
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entry level animators, which you can within move to becoming
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a team lead.
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Ah, and then you can also move to different types
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of animations.
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It was also a great opportunity for contract work on
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freelance and to pretty much take your individual business.
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And as your skills proof, you can go from wherever
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you want.
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Now, crunch time.
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Most studios biggest mall will experience crunch times, times of
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increased workload, and it's mainly at the end of a
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project generally for a number of reasons.
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The biggest one is animation is never perfect.
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There's always something you can change.
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There's always something you can add.
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You know this some small detail you could make better.
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And it's generally before as the release gets closer and
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closer. That's generally, you know, they've got a policy that
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pause it up and try and get the best looking
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as they can at the end on another thing with
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those in.
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You know, sometimes you have things that become delayed such
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not because generally what during that crunch time they can
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find an issue or something happens or change gets made,
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which could push that project back and quickly and work
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lunchtime and any issues in truth production could.
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General in general can create that.
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Now most studios are fall, have a union in order
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to protected workers rights, and the biggest one is the
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animation killed.
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So these disk ilda protects you know, workers rights and
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make sure that ah, you know that if they do
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have mandatory overtime, where there are working these large hours,
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that they are getting paid for these hours and they're
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not getting, you know, screwed over anything like that by
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the studio, you know, some reports of crunch times like
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reading redemption to work 200 hours for their like some
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of the last six months, you know, people were studded
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reports that people were staying at their desk and creating
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little blood mattresses and sleeping at their deaths.
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And so, while it's kind of sad because this culture,
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you know, it's a $1,000,000,000 company, $1,000,000,000 industry and people
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are often forget there are people who make these, you
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know, we a lot of people will complain online when
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something gets delayed.
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You gotta remember to Is that these people?
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There are people who live and work in these these
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jobs. So right, the stability, you know, having a job.
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But you always want to have a stable job on
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the topic of stability.
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The animation kind of depend on what kind of job
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or what kind of stability that you want.
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Studios continually higher.
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And it is on that kind of two sets are
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two types.
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You have your full co employees generally bigger companies like
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Disney. You know Sony and stuff like that will just
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hire people outright if they like their portfolios, Um, or
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if they have freelance freelancers, where companies will, you know,
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hire out either contracts or cup or just animation companies
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that themselves in order to finish projects.
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So you have, you know, companies like we net or
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ah, uh, stuff like that.
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So both jobs, other merits that have been, you know
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what? The type with life, the individual they want.
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So, being employee employees hired by a studio, shouldn't we
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have a more steady income and better ways of keeping
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stabilize benefit as well.
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So, like health care, Uh, you know, savings per tyre
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mint. And you also be in the office the same
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day with generally the same people working on the same
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animations. So you will be continuously, you know, like, say,
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if you worked at Disney, you get Disney has kind
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of a style for it.
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My alter a little bit, but generally, God, we were
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doing Disney movies.
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I also have freelance and contract work, so freelance can
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never capital, you know, different ways as well is because
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you have companies themselves.
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Could be contracting stuff like Wing Net.
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Or you could have just individuals be contacted individually.
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Um, either way, you don't you go through the company,
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you're gonna have better benefits with benefits and stuff like
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that of an individual, you have MAWR patrol over your
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own pay as well.
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As you know, it definitely varies on the type of
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content you'll be making.
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All right, so getting bored boredom or complacency, these two
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feelings can be great deterrent to creativity, which is everyone,
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you know, kind of suspect.
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It's definitely needed in animation.
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So, um and but with that animation as a great
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many types of animation, so you could move around almost
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as much as you want.
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You know, he was just a few types here.
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You got director who directs projects, you know, he's the
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one who's gonna tell people.
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Hey, this person obviously, is a feeling you know, human
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enough. We need to give it more emotion or the
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copywriter illustrator.
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Motion graphics sound design traditionally have lighting.
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They're just kinds of tons of more animations that you
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can do so don't ever feel like you have to
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do one specific thing when you get a degree in
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animation and the finish line.
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So there's really a finish line for being an animated,
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you know, it's always new styles are being invented, a
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new technology that, you know, that changes the way we
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can animate Ah, there's so much always to be learning
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and always to be doing so, Um, you can always
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have goals and it's definitely important.
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Have goals like if you want to become branding on
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studio if you want to run your company.
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But animation is a passage up for sure, and gold
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stiffly important.
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But make sure that you still know That is a
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passion that you could be inspiring.
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You know someone else's creativity with content.
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You making s o That was my presentation.
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Ah, thank you for listening and have a good night.
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