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The 12 Principles of Animation
LE
by
Lawrence Espineli
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Updated Apr 18, 2022
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Chapters
00:00
The 12 Principles of Animation
00:04
Squash and Stretch gives characters/objects the illusion of gravity and flexibility
00:15
Anticipation gets the audience prepared for what's about to happen next
00:25
Staging uses motion to help guide the viewer's eyes and focus on what the main key is in the scene
00:33
Straight Ahead & Pose to Pose: realistic movement and increased dramatic effect of motions
00:45
Follow Through & Overlapping is where everything moves at different rates
00:53
Slow In & Slow Out starts off slow then builds up momentum and speeds up then slows down at the end
01:03
Arc is essentially the real life physics of objects with a natural arc put into animation
01:19
Secondary Action is used to support/emphasize the main action during a scene
01:28
Timing, when used correctly, allows you to control the mood and reaction of a character object
01:42
Appeal is the principle in which your characters, objects, and settings must be appealing to viewers
01:52
Solid Drawing is the ability to draw in three-dimensional spaces and understanding form and anatomy
02:01
Exaggeration helps keep the animation from looking too realistic
Audio Transcript
Auto-generated
00:01 - 00:03
These are the 12 principles of animation.
00:06 - 00:10
The first principle squash and stretch gives characters
00:10 - 00:12
or objects the illusion of gravity and flexibility,
00:12 - 00:15
making it more realistic to the audience.
00:17 - 00:19
The second principle anticipation,
00:19 - 00:22
it gets the audience prepared for what's about to happen next.
00:23 - 00:24
Almost being predictable
00:27 - 00:30
staging uses motion to help guide the viewer's eyes and focus
00:30 - 00:32
on what the main key in the scene is
00:35 - 00:37
straight ahead. Action
00:37 - 00:38
is a realistic movement
00:40 - 00:41
of the animation
00:41 - 00:42
and post opposed
00:42 - 00:45
is the increased dramatic effect on any motion.
00:46 - 00:46
Okay,
00:47 - 00:49
follow through and overlapping
00:49 - 00:53
is where everything moves at different rates, not everything is synchronized.
00:55 - 00:58
Slow in and slow out is where
00:58 - 01:00
an object starts off slow
01:00 - 01:01
speeds up towards the middle
01:01 - 01:03
and ends with it slowing down again.
01:06 - 01:07
Art
01:07 - 01:09
is essentially the real life physics of objects
01:10 - 01:11
with natural art in them.
01:11 - 01:17
Put into animation for example, like a thrown ball with an arc under it
01:17 - 01:19
except put into an animation.
01:22 - 01:27
Secondary action is used to support and emphasize the main action during a scene.
01:29 - 01:29
Okay,
01:32 - 01:34
The 9th principle
01:34 - 01:37
timing when used correctly allows you to control
01:37 - 01:38
the mood
01:38 - 01:40
and the reaction of a character
01:40 - 01:41
or object
01:45 - 01:49
appeal is the principal in which your characters, objects and settings
01:50 - 01:52
must be appealing to the viewers.
01:55 - 01:58
Solid drawing is the ability to draw in
01:58 - 02:01
three dimensional spaces and understanding the form and anatomy
02:05 - 02:07
and the final principle exaggeration helps
02:07 - 02:10
keep the animation from looking too realistic
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