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Gamification Presentation
JB
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Joseph Bennett
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Updated Dec 10, 2020
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Video Presentation on "Effects of gamification on student performance in an academic environment"
Audio Transcript
Auto-generated
00:01 - 00:04
As an educator, I seem to notice that a lot
00:04 - 00:08
of my students are kind of obsessed with games.
00:08 - 00:11
Uh, it could be any really kind of games.
00:11 - 00:13
Some of them are really into racing games.
00:14 - 00:16
Some of them can't stop talking about fortnight.
00:16 - 00:17
It's all about fortnight.
00:18 - 00:19
There's among us.
00:20 - 00:22
There's, uh, call of duty.
00:23 - 00:23
There's FIFA.
00:24 - 00:25
There's all of this stuff.
00:26 - 00:28
They have so many distractions with these games.
00:29 - 00:29
Uh huh.
00:30 - 00:36
So it is without a surprise that bringing a game
00:36 - 00:38
into a classroom came across my mind.
00:38 - 00:40
Uh, this is not something new.
00:41 - 00:46
In fact, the word game ification is well studied and,
00:47 - 00:54
uh, has been seeing across education for the last 20
00:54 - 00:55
years or so.
00:57 - 01:00
But what the heck is it?
01:00 - 01:00
Game ification.
01:01 - 01:03
It sounds like we're taking a video game on and
01:03 - 01:06
trying to shove it into a classroom that doesn't that's
01:06 - 01:09
not really what we're are looking for.
01:10 - 01:14
Uh, when you game, If I class, it is Theus
01:14 - 01:19
aspect of bringing in different parts and pieces from games
01:20 - 01:25
you're you're bringing in the achievements, the badges you're bringing
01:25 - 01:31
in the narration, the words of epic adventure.
01:32 - 01:35
Um, you are bringing in a leveling up system.
01:36 - 01:39
Uh, and all of things.
01:39 - 01:42
All of these things that that we have in the
01:42 - 01:48
class, we are just changing to visually or or even
01:49 - 01:51
functionally beam or like a video.
01:51 - 01:58
Okay, when you are game of flying a class, uh,
02:00 - 02:06
especially here in online learning, we have the ability to
02:06 - 02:08
game of fly classes so much easier.
02:08 - 02:15
You can add digital badges to your classroom to show
02:15 - 02:17
off achievements that students make.
02:18 - 02:23
You can add a leveling process that will show their
02:24 - 02:25
grades in a different way.
02:27 - 02:31
You can even give them a little avatars to dress
02:31 - 02:34
up and show off to their friends in a class.
02:37 - 02:41
The big thing is that it is visual.
02:42 - 02:42
It is.
02:43 - 02:43
It is CIA ble.
02:44 - 02:47
It is very cool for these students, the whole point
02:48 - 02:51
of a game of five classroom is to motivate the
02:51 - 02:55
students to engage in the curriculum more so than with
02:56 - 02:59
the humdrum normal education process.
03:02 - 03:07
And there are a good few studies that show at
03:08 - 03:16
engagement is raised when adding aspect of games into a
03:16 - 03:25
classroom, though it's would not be without going on about
03:26 - 03:28
the downfalls about a game of fight classroom.
03:29 - 03:35
There are students who find this process almost insulting.
03:36 - 03:40
They are able to engage with the curriculum without the
03:40 - 03:48
AIDS and tricks and trivial little Game of five bells
03:48 - 03:48
and whistles.
03:49 - 03:57
There were findings that students, uh, can determine a game
03:57 - 04:02
of five classroom as demeaning on Dhe, moreover, distracting and
04:03 - 04:10
might take away from their accessing in the curriculum, though
04:11 - 04:16
with my research partially done, I am happy to say
04:16 - 04:21
that Theoden Ishan of digital badges will be my focus.
04:21 - 04:27
A achievement board, if you will, for my students, and
04:28 - 04:31
I plan on implementing that next semester.
04:32 - 04:37
But though the goal here is to let the students
04:37 - 04:40
have more fun to make the class a little more
04:41 - 04:44
approachable for them, thank you.
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