Gamification Presentation

JB
by Joseph Bennett0 views·Updated Dec 10, 2020

Video Presentation on "Effects of gamification on student performance in an academic environment"

Audio TranscriptAuto-generated

  1. As an educator, I seem to notice that a lot
  2. of my students are kind of obsessed with games.
  3. Uh, it could be any really kind of games.
  4. Some of them are really into racing games.
  5. Some of them can't stop talking about fortnight.
  6. It's all about fortnight.
  7. There's among us.
  8. There's, uh, call of duty.
  9. There's FIFA.
  10. There's all of this stuff.
  11. They have so many distractions with these games.
  12. Uh huh.
  13. So it is without a surprise that bringing a game
  14. into a classroom came across my mind.
  15. Uh, this is not something new.
  16. In fact, the word game ification is well studied and,
  17. uh, has been seeing across education for the last 20
  18. years or so.
  19. But what the heck is it?
  20. Game ification.
  21. It sounds like we're taking a video game on and
  22. trying to shove it into a classroom that doesn't that's
  23. not really what we're are looking for.
  24. Uh, when you game, If I class, it is Theus
  25. aspect of bringing in different parts and pieces from games
  26. you're you're bringing in the achievements, the badges you're bringing
  27. in the narration, the words of epic adventure.
  28. Um, you are bringing in a leveling up system.
  29. Uh, and all of things.
  30. All of these things that that we have in the
  31. class, we are just changing to visually or or even
  32. functionally beam or like a video.
  33. Okay, when you are game of flying a class, uh,
  34. especially here in online learning, we have the ability to
  35. game of fly classes so much easier.
  36. You can add digital badges to your classroom to show
  37. off achievements that students make.
  38. You can add a leveling process that will show their
  39. grades in a different way.
  40. You can even give them a little avatars to dress
  41. up and show off to their friends in a class.
  42. The big thing is that it is visual.
  43. It is.
  44. It is CIA ble.
  45. It is very cool for these students, the whole point
  46. of a game of five classroom is to motivate the
  47. students to engage in the curriculum more so than with
  48. the humdrum normal education process.
  49. And there are a good few studies that show at
  50. engagement is raised when adding aspect of games into a
  51. classroom, though it's would not be without going on about
  52. the downfalls about a game of fight classroom.
  53. There are students who find this process almost insulting.
  54. They are able to engage with the curriculum without the
  55. AIDS and tricks and trivial little Game of five bells
  56. and whistles.
  57. There were findings that students, uh, can determine a game
  58. of five classroom as demeaning on Dhe, moreover, distracting and
  59. might take away from their accessing in the curriculum, though
  60. with my research partially done, I am happy to say
  61. that Theoden Ishan of digital badges will be my focus.
  62. A achievement board, if you will, for my students, and
  63. I plan on implementing that next semester.
  64. But though the goal here is to let the students
  65. have more fun to make the class a little more
  66. approachable for them, thank you.