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Healing Online
AL
by
Annmarie LaDuke
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3 views
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Updated Jul 12, 2021
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Chapters
00:00
Chapter 1
00:04
Chapter 2
00:46
Chapter 3
00:49
Chapter 4
01:37
Chapter 5
01:38
Chapter 6
02:16
Chapter 7
02:18
Chapter 8
03:11
Chapter 9
03:13
Chapter 10
03:15
Chapter 11
04:39
Chapter 12
04:43
Chapter 13
05:43
Chapter 14
05:45
Chapter 15
06:28
Chapter 16
06:30
Chapter 17
06:33
Chapter 18
08:00
Chapter 19
08:01
Chapter 20
09:23
Chapter 21
09:25
Chapter 22
10:35
Chapter 23
Audio Transcript
Auto-generated
00:01 - 00:03
Hi, my name is anne Marie and here's my take
00:03 - 00:06
on online healing introduction.
00:07 - 00:10
Online interactions make way for a world that geeks can
00:11 - 00:13
find others like themselves and he'll in a way that
00:13 - 00:14
can be beautiful.
00:15 - 00:19
The video games, manga, anime and other content that people
00:19 - 00:22
connect through have their own unique reasons for drawing such
00:22 - 00:22
a following.
00:23 - 00:25
But they will have a few things in common which
00:26 - 00:29
are creating another world for fans, allowing people to immerse
00:30 - 00:33
themselves as the characters they play, viewer read and promoting
00:34 - 00:34
the power of community.
00:35 - 00:38
The legend of sell to final Fantasy and Meghan anime
00:40 - 00:43
are a few popular examples that highlight the healing magic
00:44 - 00:45
of geek therapy and online interactions.
00:49 - 01:07
Yeah, in the section, I'll go into the Legend of
01:07 - 01:11
Zelda. The Legend of Zelda is known as one of
01:11 - 01:15
the most popular games worldwide and for good reason elements
01:16 - 01:19
that make it so resonant with audiences are the hero
01:20 - 01:24
of journey, ambience, emotions and self awareness in the games.
01:25 - 01:29
The link to the past length and brokering of these
01:29 - 01:32
themes are especially powerful online interactions.
01:33 - 01:35
People that love these games are able to deeply connect
01:36 - 01:36
through these things.
01:41 - 01:44
Wizard of sold a continued find the role of the
01:45 - 01:48
Hero one games, small bit of familiarity with what it's
01:48 - 01:51
like to live into those more courageous and assertive possibilities,
01:52 - 01:57
confidence, perseverance, and triumph become lived experiences rather than distant
01:57 - 02:02
possibilities. This is a quote from Ericsson and embodying the
02:02 - 02:03
virtual hero.
02:04 - 02:07
I have a few friends that also play Legend of
02:07 - 02:10
Zelda and we often connect on the experience on deeper
02:10 - 02:14
levels. Posturing more emotional growth in our relationships than ourselves
02:15 - 02:23
as a result, why don't you celebrate in conclusion for
02:23 - 02:24
a link?
02:24 - 02:28
His true strength is found through the meaningful connections other
02:29 - 02:32
than the way from the quest for meaning.
02:32 - 02:36
In the Legend of Zelda, in the Games of Living
02:36 - 02:40
Griselda, the friendships and the people that link interacts with
02:40 - 02:40
along the way.
02:41 - 02:43
Making the hero that he eventually becomes.
02:44 - 02:46
This message resonates with those who play.
02:47 - 02:49
And I often notice the deep impact of this game
02:49 - 02:53
has on those who play it throughout my own interactions,
02:54 - 02:57
others who play we surpassed, talking about trivial things and
02:57 - 03:00
are able to talk about the game itself and how
03:00 - 03:02
it makes us feel on a deeper level.
03:03 - 03:06
Even just talking to strangers on online platform Plaids all
03:06 - 03:16
the there's certain connection between us that's undeniable Part two,
03:17 - 03:31
Final Fantasy as a female, The Final Fantasy series has
03:31 - 03:35
played a huge role in understanding the multiple archetypes of
03:35 - 03:38
a female and being a certain way doesn't make you
03:38 - 03:40
any less of a woman terra.
03:40 - 03:43
And Final Fantasy three specifically resonated with me.
03:44 - 03:48
He started off closed off warriors as a result of
03:48 - 03:51
her upbringing, that her journey finds the capacity to be
03:52 - 03:55
a hero and fight for something she believed in rather
03:55 - 03:56
than a mindless warrior.
03:57 - 03:59
Terror starts to fight for love and purpose.
04:00 - 04:05
While gaming is the male dominated hobbies, there's undoubtedly women
04:06 - 04:10
who love the game, specifically playing Final Fantasy, principal Trees,
04:11 - 04:16
female characters and relatable but purposeful way adverse events can
04:16 - 04:19
activate the poet and dynamic energy of the warrior archetype
04:20 - 04:23
and women and players can use this compelling fighting spirit
04:24 - 04:27
to become an intact, more complex and mature version of
04:27 - 04:30
the warrior that is more able to be in healthy
04:30 - 04:31
relationships with others.
04:32 - 04:36
This is from strong women and friendships, harnessing the full
04:36 - 04:37
power of the woman warrior archetype.
04:41 - 04:43
Excuse my sniffles, I have some allergies.
04:46 - 04:49
Final Fantasy continue trauma is a central theme and final
04:49 - 04:53
Fantasy and unfortunately it is also too common in our
04:53 - 04:53
own world.
04:54 - 04:57
Gamers often relate to this series because they faced similar
04:57 - 05:01
trauma and the struggles that come with traumatic experiences, an
05:02 - 05:02
online interactions.
05:03 - 05:05
This comes out when people communicate with one another over
05:06 - 05:09
collective trauma, with their initial connection being Final Fantasy.
05:12 - 05:15
Final Fantasy hinges on team based format, an attempt to
05:16 - 05:18
deal with bosses alone is destined for failure.
05:19 - 05:22
Every good party needs not only characters who can deal
05:22 - 05:24
a ton of damage, but also healers.
05:24 - 05:27
Shield ear's in some good old fashioned empowerment skills.
05:28 - 05:31
Similarly dealing with trauma is best done with support, whether
05:32 - 05:36
it's be friends, family or professional traumas, easier to defeat
05:36 - 05:40
when people have your back Mrs room trauma more than
05:40 - 05:41
Abbas Final Fantasy.
05:47 - 05:51
In conclusion for Final Fantasy, it allows for players to
05:51 - 05:54
connect through collective experiences, feelings and friendship.
05:55 - 05:57
Since the series is very focused on the development of
05:57 - 06:00
characters, friendship and purpose, it's easy to see why so
06:00 - 06:02
many of us could connect with each other as a
06:02 - 06:06
result psychological experiences to be had.
06:06 - 06:09
When you play a game in the series, online interactions
06:10 - 06:13
related to this are often the norm rather than anomaly.
06:15 - 06:18
It's continued popularity makes a discussion of the psychology in
06:19 - 06:21
the game that much more important as it touches on
06:21 - 06:22
the lives of so many individuals.
06:23 - 06:26
Again and again this is from the psychology of Final
06:26 - 06:32
Fantasy Ashley.
06:33 - 06:37
The section will be about anime and manga and he's
06:37 - 06:40
going to play a clip of the intro for Demon
06:41 - 06:44
Slayer. My voices going a little off now.
06:45 - 06:50
Yeah. Yeah.
06:55 - 07:22
Mhm. Prezi Yeah.
08:20 - 10:44
Yeah. Right.
10:45 - 10:47
And that is the end of my presentation.
10:48 - 10:48
Thanks for watching.
10:49 - 10:49
Bye.
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