Globalization on the Gaming Industry

JR
by Jian Ra1 view·Updated Nov 8, 2020

Audio TranscriptAuto-generated

  1. Hello. I m jay entre minus block wanted this my
  2. presentation of how globalization affected might the gaming industry.
  3. I'll be answering my five self questions that I have
  4. made. How is on my gaming started to influence people's
  5. lives due to globalization.
  6. Starting from when globalization book on all my gaming has
  7. influenced and given lots of effect to the users lives
  8. it provided.
  9. They use creativity and the skill to communicate with the
  10. others who have access to the same game of them.
  11. Thanksgiving positive effect because talking, socializing and interacting to a
  12. stranger that you've spent seconds ago gives you some experiences
  13. for the teenagers who didn't enter the real world society.
  14. Yet where they have to talk and make bridges with
  15. anyone who is connected to your interest in online gaming
  16. makes you practice that which gives you and positive influence
  17. of getting much more mature than before online, giving us
  18. become a true tool to strike a healthy balance in
  19. their hands.
  20. People's communication.
  21. However, there are some downsides of online gaming because of
  22. the developments that globalization gave to the gaming industry made
  23. people play games even more than expected since there were
  24. ah wide range of opportunities where everyone could be accessing
  25. the same game.
  26. This led to the health issue to be considered considered
  27. especially for the ones who are addicted to these video
  28. games. These online gaming addiction should be treated within a
  29. wider range of mental endless.
  30. But ultimately, online gaming has formed a mother culture that
  31. everyone was able to contribute, participate and be a part
  32. of the tribe where people can uniforms, unite and share
  33. the same interest.
  34. Also, people got a new source to release stress before
  35. online gaming.
  36. The only way that people released their distress was to
  37. physically do something.
  38. But when the online gaming industry launch, they got thio
  39. de tres distress and get satisfaction when they want again
  40. and got people to improve on their mental health.
  41. Well, globalization.
  42. Let more people implement online gaming to their daily lives.
  43. The globalization.
  44. There have been a lot of opportunities that were made
  45. by the innovations for the users Before the pandemic, people
  46. were more into going outside and getting active for when
  47. this crisis happened, people started to accomplish and started to
  48. do everything thing online, which linked into myself question that
  49. more people started to incorporate online giving into their daily
  50. life styles.
  51. There were a lot of changes that were made due
  52. to globalization that transformed the users lives before globalization, when
  53. the gaming interest, he wasn't famous worldwide and there were
  54. many and very minimized opportunities for people to have interactions
  55. using phones.
  56. Everyone had to meet others and socialize physically and Onley
  57. face to face.
  58. Conversations were available for the individuals and in the worst
  59. case, when people had to communicate in the situation where
  60. they were in the opposite side of the world, they
  61. had to choose a very hard way in a complicated
  62. way to communicate, for example, they had to send envelopes
  63. to um or move physically in order to talk with
  64. the other person.
  65. However, as the society and the arrow developed and globalized,
  66. people got an opportunity to use the Internet to communicate,
  67. which was even speedier and even more convenient way to
  68. interact in their daily lives.
  69. However, ask, globalization got much bigger and got on a
  70. very large scale.
  71. Not only people used text stops.
  72. They started to download online games.
  73. This lead into an even better and an even larger
  74. development for the industry.
  75. People got to multitask and play games and communicate with
  76. the others by microphone, or they're chatting system in the
  77. games this way, given it gave and benefit.
  78. Because the majority of people play online games, they implemented
  79. that gaining and the communication visually into their lives.
  80. However, there were some challenges that prevented the online gaming
  81. industry, and their users had to face that didn't let
  82. them implement gaming into their daily lifestyles, thinking in a
  83. wider range thinking in L.
  84. A bride wider range.
  85. This would be very challenging if the users had to
  86. suffer in the condition where the country was less wealthy.
  87. If the users lived in a country where they weren't
  88. developed or innovated or not economically or politically stable, it
  89. would have been hard for them to advanced.
  90. Advanced together with the modern, developed the world, and they
  91. would have to face a delayed type of watching games
  92. or not be able to download games.
  93. Since these gaming industries require researchers or marriage after all,
  94. who regardless of their limited users opportunities day by day,
  95. the amount of people incorporated online gaming into their daily
  96. lives increased now 500 million people well now play online
  97. games for at least one hour a day.
  98. What how is online gaming?
  99. Evolved throughout the years from My globalization started before globalization
  100. has started, games were only accessed into certain countries were
  101. only for the original thought certain game or where the
  102. game producer recited.
  103. We're in a much earlier case games occurred on Lee
  104. physically or had to use non Internet connected devices to
  105. plane in the early gaming industry.
  106. The game producers had to create separate versions for each
  107. country since there weren't a lot of developed systems that
  108. could distribute those schemes, which took a very long time
  109. for people to install the games and plate, which really
  110. consumed and wasted a lot of time.
  111. However, after globalization happens, online gaming became world by popular,
  112. and the localization of online gaming's have grown in popularity.
  113. Due to the expansion of the effects of globalization that
  114. they have developed, there has been a lot of their
  115. world formed you to globalization.
  116. In fact, the global um online gaming industry have created
  117. community which were meant for people to interact with people
  118. from around the world.
  119. Also adding onto the game producers part in the door.
  120. Brock draw back parts in my previous inflammation.
  121. Giving producers could just launch the game up on the
  122. APP store that everyone has to make them download the
  123. app, which is very quick.
  124. How has globalization helped the gaming users to improve communication
  125. Because of globalization?
  126. People are connected to the Internet, which in fact form
  127. the world of global mind, which means that everyone got
  128. to communicate and put in their diverse range of options
  129. and thoughts in the gaming industry, which made much more
  130. opportunities to communicate with each other's adding on the human
  131. mind. And the knowledge of the Internet is drawing in
  132. tow gaming era and involving a collective brain.
  133. Also, the world is connected by gaming, chatting or the
  134. messaging boards.
  135. They are making it easier for people to connect with
  136. others around the globe were over.
  137. More people want to be a put through global online
  138. gaming, since for some people in real life, they might
  139. tend to be isolated or maybe might be having a
  140. bad relationship with others and not be able to communicate
  141. and fully expressing ideas with people with the reasons that
  142. they don't listen to their opinions the online gaming industry
  143. let it people to be anonymous and enabled them to
  144. thoroughly express their thoughts on feelings while playing the games.
  145. Lastly, what effects for the gaming industry further get due
  146. to globalization in the future?
  147. Soon the games will take over is um it is
  148. anticipated that all ages have become completely hooked in online
  149. gaming? There are four briefly predictive factors of the globalization
  150. of the gaming industry would given effect to in the
  151. future. As you can see in the flight pictures, this
  152. isn't anticipated.
  153. Ah, percentage of how many billions of people will be
  154. playing online gaming from three years from, not firstly, in
  155. the current state where online gaming's games started to incorporate
  156. a I artificial artificial intelligence and virtual reality, we anticipate
  157. that the industry will be increasing and accelerating the growth
  158. in the future to the state where we can predict
  159. the number where we cannot predict the number of people
  160. who will be playing online games in the future.
  161. To add on.
  162. Secondly, as more people are starting to join in and
  163. play online games, we expect that in the state off,
  164. where some games only have a restricted range of languages
  165. that could be used or even get much bigger and
  166. provide multiple languages or even indigenous languages, which are endangered
  167. languages that are almost extent so that people will get
  168. to access more online games and thoughtfully communicate even better.
  169. Thirdly, the online gaming industry might eventually take place in
  170. the Olympic Games, since everyone is starting to utilize it
  171. there. Globalization.
  172. The benefits contrasted to normal Olympic sports, Um, games these.
  173. There will be diverse people who will be able to
  174. attend the Olympics because online gaming doesn't require a very
  175. skilled or a trained person.
  176. It only depends on how good you are.
  177. And it doesn't really require much more practice than other
  178. sports. And ultimately, these are not things that might risk
  179. your health physically, just lightly.
  180. Other sports globalization Online gaming made online gaming a career.
  181. Times are changing now, more careers air starting to develop
  182. with online gaming and the online gaming industry is growing
  183. rapidly, and lastly, the globalization of online gaming will also
  184. break down.
  185. And we'll keep on breaking down gender barriers or well
  186. in the early ages of online gaming.
  187. These were thought of as a hobby that Onley.
  188. Males tend to tow plane.
  189. However, these days the developing days Woman's will make up
  190. a significant portion, which would eventually break down the stereotypes
  191. based on what gender plays online games.
  192. From these explanations off my answers off my five stop
  193. questions. Thank you for listening.