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Globalization on the Gaming Industry
JR
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Jian Ra
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Updated Nov 8, 2020
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00:01 - 00:03
Hello. I m jay entre minus block wanted this my
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presentation of how globalization affected might the gaming industry.
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I'll be answering my five self questions that I have
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made. How is on my gaming started to influence people's
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lives due to globalization.
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Starting from when globalization book on all my gaming has
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influenced and given lots of effect to the users lives
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it provided.
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They use creativity and the skill to communicate with the
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others who have access to the same game of them.
00:28 - 00:31
Thanksgiving positive effect because talking, socializing and interacting to a
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stranger that you've spent seconds ago gives you some experiences
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for the teenagers who didn't enter the real world society.
00:37 - 00:39
Yet where they have to talk and make bridges with
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anyone who is connected to your interest in online gaming
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makes you practice that which gives you and positive influence
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of getting much more mature than before online, giving us
00:50 - 00:52
become a true tool to strike a healthy balance in
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their hands.
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People's communication.
00:55 - 00:58
However, there are some downsides of online gaming because of
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the developments that globalization gave to the gaming industry made
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people play games even more than expected since there were
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ah wide range of opportunities where everyone could be accessing
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the same game.
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This led to the health issue to be considered considered
01:14 - 01:16
especially for the ones who are addicted to these video
01:17 - 01:19
games. These online gaming addiction should be treated within a
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wider range of mental endless.
01:21 - 01:24
But ultimately, online gaming has formed a mother culture that
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everyone was able to contribute, participate and be a part
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of the tribe where people can uniforms, unite and share
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the same interest.
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Also, people got a new source to release stress before
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online gaming.
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The only way that people released their distress was to
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physically do something.
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But when the online gaming industry launch, they got thio
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de tres distress and get satisfaction when they want again
01:45 - 01:47
and got people to improve on their mental health.
01:49 - 01:50
Well, globalization.
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Let more people implement online gaming to their daily lives.
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The globalization.
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There have been a lot of opportunities that were made
01:57 - 02:00
by the innovations for the users Before the pandemic, people
02:00 - 02:03
were more into going outside and getting active for when
02:03 - 02:06
this crisis happened, people started to accomplish and started to
02:06 - 02:09
do everything thing online, which linked into myself question that
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more people started to incorporate online giving into their daily
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life styles.
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There were a lot of changes that were made due
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to globalization that transformed the users lives before globalization, when
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the gaming interest, he wasn't famous worldwide and there were
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many and very minimized opportunities for people to have interactions
02:29 - 02:29
using phones.
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Everyone had to meet others and socialize physically and Onley
02:33 - 02:33
face to face.
02:34 - 02:38
Conversations were available for the individuals and in the worst
02:38 - 02:40
case, when people had to communicate in the situation where
02:40 - 02:43
they were in the opposite side of the world, they
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had to choose a very hard way in a complicated
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way to communicate, for example, they had to send envelopes
02:47 - 02:51
to um or move physically in order to talk with
02:51 - 02:51
the other person.
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However, as the society and the arrow developed and globalized,
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people got an opportunity to use the Internet to communicate,
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which was even speedier and even more convenient way to
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interact in their daily lives.
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However, ask, globalization got much bigger and got on a
03:07 - 03:07
very large scale.
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Not only people used text stops.
03:10 - 03:11
They started to download online games.
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This lead into an even better and an even larger
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development for the industry.
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People got to multitask and play games and communicate with
03:19 - 03:21
the others by microphone, or they're chatting system in the
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games this way, given it gave and benefit.
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Because the majority of people play online games, they implemented
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that gaining and the communication visually into their lives.
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However, there were some challenges that prevented the online gaming
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industry, and their users had to face that didn't let
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them implement gaming into their daily lifestyles, thinking in a
03:42 - 03:47
wider range thinking in L.
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A bride wider range.
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This would be very challenging if the users had to
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suffer in the condition where the country was less wealthy.
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If the users lived in a country where they weren't
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developed or innovated or not economically or politically stable, it
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would have been hard for them to advanced.
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Advanced together with the modern, developed the world, and they
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would have to face a delayed type of watching games
04:09 - 04:10
or not be able to download games.
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Since these gaming industries require researchers or marriage after all,
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who regardless of their limited users opportunities day by day,
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the amount of people incorporated online gaming into their daily
04:22 - 04:25
lives increased now 500 million people well now play online
04:25 - 04:26
games for at least one hour a day.
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What how is online gaming?
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Evolved throughout the years from My globalization started before globalization
04:35 - 04:38
has started, games were only accessed into certain countries were
04:38 - 04:41
only for the original thought certain game or where the
04:41 - 04:41
game producer recited.
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We're in a much earlier case games occurred on Lee
04:45 - 04:48
physically or had to use non Internet connected devices to
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plane in the early gaming industry.
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The game producers had to create separate versions for each
04:54 - 04:57
country since there weren't a lot of developed systems that
04:57 - 05:00
could distribute those schemes, which took a very long time
05:00 - 05:03
for people to install the games and plate, which really
05:03 - 05:05
consumed and wasted a lot of time.
05:05 - 05:09
However, after globalization happens, online gaming became world by popular,
05:10 - 05:12
and the localization of online gaming's have grown in popularity.
05:13 - 05:15
Due to the expansion of the effects of globalization that
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they have developed, there has been a lot of their
05:17 - 05:19
world formed you to globalization.
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In fact, the global um online gaming industry have created
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community which were meant for people to interact with people
05:26 - 05:26
from around the world.
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Also adding onto the game producers part in the door.
05:30 - 05:33
Brock draw back parts in my previous inflammation.
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Giving producers could just launch the game up on the
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APP store that everyone has to make them download the
05:39 - 05:40
app, which is very quick.
05:42 - 05:45
How has globalization helped the gaming users to improve communication
05:46 - 05:47
Because of globalization?
05:48 - 05:50
People are connected to the Internet, which in fact form
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the world of global mind, which means that everyone got
05:53 - 05:56
to communicate and put in their diverse range of options
05:56 - 05:59
and thoughts in the gaming industry, which made much more
05:59 - 06:02
opportunities to communicate with each other's adding on the human
06:02 - 06:04
mind. And the knowledge of the Internet is drawing in
06:04 - 06:07
tow gaming era and involving a collective brain.
06:07 - 06:09
Also, the world is connected by gaming, chatting or the
06:10 - 06:10
messaging boards.
06:11 - 06:13
They are making it easier for people to connect with
06:13 - 06:14
others around the globe were over.
06:14 - 06:17
More people want to be a put through global online
06:18 - 06:20
gaming, since for some people in real life, they might
06:21 - 06:24
tend to be isolated or maybe might be having a
06:24 - 06:26
bad relationship with others and not be able to communicate
06:26 - 06:29
and fully expressing ideas with people with the reasons that
06:29 - 06:32
they don't listen to their opinions the online gaming industry
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let it people to be anonymous and enabled them to
06:35 - 06:38
thoroughly express their thoughts on feelings while playing the games.
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Lastly, what effects for the gaming industry further get due
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to globalization in the future?
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Soon the games will take over is um it is
06:47 - 06:51
anticipated that all ages have become completely hooked in online
06:51 - 06:54
gaming? There are four briefly predictive factors of the globalization
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of the gaming industry would given effect to in the
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future. As you can see in the flight pictures, this
07:01 - 07:02
isn't anticipated.
07:03 - 07:06
Ah, percentage of how many billions of people will be
07:06 - 07:09
playing online gaming from three years from, not firstly, in
07:09 - 07:12
the current state where online gaming's games started to incorporate
07:13 - 07:18
a I artificial artificial intelligence and virtual reality, we anticipate
07:19 - 07:22
that the industry will be increasing and accelerating the growth
07:22 - 07:23
in the future to the state where we can predict
07:24 - 07:26
the number where we cannot predict the number of people
07:27 - 07:28
who will be playing online games in the future.
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To add on.
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Secondly, as more people are starting to join in and
07:32 - 07:35
play online games, we expect that in the state off,
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where some games only have a restricted range of languages
07:38 - 07:40
that could be used or even get much bigger and
07:40 - 07:43
provide multiple languages or even indigenous languages, which are endangered
07:44 - 07:47
languages that are almost extent so that people will get
07:48 - 07:51
to access more online games and thoughtfully communicate even better.
07:51 - 07:55
Thirdly, the online gaming industry might eventually take place in
07:55 - 07:58
the Olympic Games, since everyone is starting to utilize it
07:58 - 07:58
there. Globalization.
08:00 - 08:06
The benefits contrasted to normal Olympic sports, Um, games these.
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There will be diverse people who will be able to
08:09 - 08:11
attend the Olympics because online gaming doesn't require a very
08:11 - 08:12
skilled or a trained person.
08:13 - 08:14
It only depends on how good you are.
08:15 - 08:17
And it doesn't really require much more practice than other
08:17 - 08:20
sports. And ultimately, these are not things that might risk
08:20 - 08:21
your health physically, just lightly.
08:21 - 08:27
Other sports globalization Online gaming made online gaming a career.
08:27 - 08:30
Times are changing now, more careers air starting to develop
08:30 - 08:33
with online gaming and the online gaming industry is growing
08:33 - 08:37
rapidly, and lastly, the globalization of online gaming will also
08:37 - 08:37
break down.
08:38 - 08:40
And we'll keep on breaking down gender barriers or well
08:40 - 08:42
in the early ages of online gaming.
08:42 - 08:45
These were thought of as a hobby that Onley.
08:45 - 08:46
Males tend to tow plane.
08:47 - 08:50
However, these days the developing days Woman's will make up
08:50 - 08:52
a significant portion, which would eventually break down the stereotypes
08:53 - 08:55
based on what gender plays online games.
08:56 - 08:59
From these explanations off my answers off my five stop
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questions. Thank you for listening.
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