Video Game composers and their styles

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by Haley Wherry2 views·Updated May 10, 2021

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  1. Hi, my name is Haley Worry.
  2. And for my project I had video game composers and
  3. their styles.
  4. So starting off, I'm going to say what we're going
  5. to discuss in this presentation.
  6. So first of all, we're going to discuss how sound
  7. and video games began.
  8. Then we're going to move into music composers koji Condo
  9. in the world of Nintendo because he was very big
  10. influence in the Nintendo.
  11. We have martin O'donnell who was big in to the
  12. halo franchise C418, also known as Daniel Rosenfeld in Minecraft
  13. and then vocal Lloyd, which is not vocal eight itself
  14. is not composer, but overall it is made by many
  15. 1000 songs from composers.
  16. So the breaking off, I want to talk about the
  17. early stages of video games because it may seem like
  18. we just got to the stage right now we did
  19. not. So as a brief history here, a video game
  20. music has come a long way and one of the
  21. first people that created video games was William Head and
  22. Bottom. And he made this game that was very similar
  23. to Pong in 1958.
  24. And Pong was made in 1970s, I believe.
  25. And so when this first was created, music was just
  26. simple, eight bit chip tune, just sounds from circuit boards.
  27. And when you think of these kind of music, we
  28. think of pac man and some of the early arcade
  29. games, those are still more advanced compared to like pong.
  30. But there's still good examples of this.
  31. So why sound was initially added?
  32. Well, sound was added according to Karen Collins in the
  33. game Sound, an introduction to the history theory and practice
  34. of video game music and sound design book.
  35. It was out headed because it gave a sense of
  36. winning XXX two people.
  37. And so one of the first companies that did this
  38. was the Nutting Associates.
  39. And they created this game called the computer side space
  40. game in 1971.
  41. And I conclude I included a little image here at
  42. the top that kind of shows what it looked like,
  43. but not entirely okay.
  44. And so next moving on, we have pinball and slot
  45. machines. These were some of the original founders for guess
  46. you could say gay music.
  47. So stated in Karen Collins book, the very first thing
  48. that sound was implemented into was it was because it
  49. gave the sense of winning and success.
  50. But it was not like arcade games with super Mario
  51. brothers in the game over sound.
  52. So with the company valley who or bali manufacturing manufacturing
  53. company, they made this bagatelle, which was essentially a pinball
  54. machine, but it's not the fancy fancier versions you think
  55. of it as the lights and the sounds and everything.
  56. This was just a simple wooden top, but eventually they
  57. added bells and buzzers and essentially excited people and attracted
  58. them. And it was just interesting to see that they
  59. added this so early on and so early arcade machines,
  60. these were a lot farther on compared to the wooden
  61. bagatelle pinball machine.
  62. Early R.
  63. K. Machines.
  64. They still were not as advanced as so they have
  65. today, but they had more sound.
  66. It was a difficult process because at the time it
  67. was risking removing the actual design of the game just
  68. to add some sound.
  69. But because of that most people did not add a
  70. lot of sound.
  71. Typically they were short introductions, the simple game over sound
  72. and then some limited sound effects that were throughout the
  73. game. So if we go back to the idea of
  74. pac man, just a simple sound that pac man makes
  75. throughout the game, that would be probably included into these
  76. early arcade machines because it's not something that was just
  77. hard to add versus the super Mario brothers theme that
  78. was playing throughout the entire time.
  79. So now I would like to move on to my
  80. music composers, I have stated.
  81. So the first one being koji, condom cozy Condo was
  82. a video game composer who was known for his soundtracks
  83. such as Super my eyebrows and Legend of Zelda, both
  84. being very good and Nintendo games.
  85. Koji began working in the music industry.
  86. At a young age at the age of five, he
  87. began taking lessons for the electric organ.
  88. His life in, Nintendo began around 1940 84, not 48,
  89. and he always had a huge interest in Arcade Games.
  90. And so in 1984, Nintendo sent him a message offering
  91. a position as a sound programmer.
  92. And because of this excitement, condo accepted in about 1984
  93. at the same time.
  94. Him and Heroes Aku Tanaka and Yukio Kamioka worked on
  95. this game called Punch Out.
  96. And when he created this game, Condo gained a lot
  97. of popularity.
  98. Overall, Condo is known for critics of those memorable video
  99. game melodies such as Super Mario Bro's and then the
  100. legend of Zelda around 1985.
  101. And because of this influence condo created.
  102. He sold out.
  103. The NES system probably run in 1983.
  104. To this day, Condo could continue to make video game
  105. soundtracks, but now he works as a supervisor, arranger and
  106. consultant for Nintendo Sound Team.
  107. Uh, included some of the music, but I will not
  108. play it in this one.
  109. I figured if someone wants to listen to it, you
  110. can click the links or you can look it up
  111. itself. I included the titles as well.
  112. Mm hmm.
  113. So moving on to the next one.
  114. I have Martin O'Donnell.
  115. And so martin O donnell, if anyone does not know
  116. is an american music composer who is known for a
  117. series in halo.
  118. He works with a man named Michael Salvatori.
  119. And so most of his scores that he's done was
  120. also done with this musical composer.
  121. So then, and while it may seem like he began
  122. um, in the industry with video games itself, he did
  123. not, he actually began writing television and radio score jingles.
  124. And so this was his jump into the music industry.
  125. He then created the soundtrack for myth to which was
  126. a bungee game.
  127. I personally have no experience with this game, but I'm
  128. sure a lot of people do.
  129. And then after creating the soundtrack for this bunch of
  130. contacted him to work on the other project, which was
  131. also known as halo, which I personally do know and
  132. I think the score is actually really good.
  133. And so because of these halo themes being very iconic
  134. and nostalgic for gamers Martin and many rewards and he
  135. is well known for the music he's created.
  136. But unfortunately he has not done any more soundtracks since
  137. 2001. So when my third composers is Daniel Rosenfeld, also
  138. known as C418, Daniel Rosenfeld was known for his music
  139. and Minecraft.
  140. And while it may seem like he was very big
  141. into music and he wanted to go into music, he
  142. actually did not see himself going into it right away
  143. growing up with his brother as a kid, his brother
  144. was a very big influence on him.
  145. He was very creative, always enjoyed writing drawing music.
  146. And so one day his brother had shown him again.
  147. And so Daniel saw the music and figured it was
  148. something that pretty much anyone could do and decided to
  149. try and make the music himself and beginning making this
  150. music for the game which was not my group at
  151. the time.
  152. Um it's an older one, he actually found that he
  153. really liked making music.
  154. So Daniel Marcus, this is where over the span of
  155. three years Daniel continued to work on his music and
  156. eventually he got better at it.
  157. Eventually if he learned of this Source that was T.
  158. I. G.
  159. Source and that was an online community of creators and
  160. him being a creator he was on it and eventually
  161. he found this a man named Marcus who gamers now
  162. known as notch, who was also the creator of Minecraft.
  163. Marcus had told him about this black game and Daniel
  164. had enjoyed the idea of it and wanted to work
  165. on it with him.
  166. So him and Marcus continued to work on creating Minecraft
  167. that we know today, and Marcus worked on the game
  168. itself, but Daniel worked on creating music did so when
  169. creating the music, Dana wanted the sounder to be opposite
  170. to the game.
  171. And so while Minecraft kind of pixilated and chaotic ish,
  172. but still has a very simple look.
  173. The music was much simple, it was just simple tuned,
  174. relaxing and it was soft and just ambient.
  175. And Daniel says that one of the reasons why the
  176. game is so popular is because of the music as
  177. well and because of the music and the experience Minecraft
  178. gave him, it made him who he was today as
  179. a composer and it gave him the job that he
  180. has today and he greatly appreciates it.
  181. And then with the final composure that you could say
  182. it being vocal Lloyd and for those who most likely
  183. do not Vocal Lloyd, Vocal Lloyd is a, it began
  184. as a voice synthesizer which eventually became what we know
  185. today. Can Moochie Hideki created the software in 2000.
  186. The original vocal Lloyd synthesizing system.
  187. But with the help of Yamaha on Krypton future media,
  188. it became the system we know today.
  189. And so with the characters that we see today such
  190. as Hosni Mcu and uh rent and Len Kagami, This
  191. was created around 2007.
  192. But this originally just started off with Hudson Amico.
  193. That's why she's known as the top.
  194. Two years later after um the release of her about
  195. 2000 and nine, the first Vocal Lloyd game was created
  196. project Eva.
  197. And so this is a game that still goes on
  198. today and how many fans enjoy it.
  199. And one thing to add is that while the characters
  200. themselves are fake, the voices behind the characters are real
  201. voice actors and these come from either fans, composers such
  202. as WAcha and urine deco 27.
  203. Um, There is a lot of voices behind it and
  204. they said there is around 90 voice banks for the
  205. vocal cords.
  206. So what the Project Diva Project you is a rhythm
  207. game that makes, takes the music from composers such as
  208. uh wah kah, LeMay's B and others and allows the
  209. games to play them.
  210. Some songs are harder than others and it just at
  211. different levels.
  212. Overall create a different sense of fun and challenge.
  213. So, and as I say, two before how the characters
  214. have real voice actors for instance, Goku bo one of
  215. the less known characters is played by gut, a japanese
  216. musician and I don't know if that person is still
  217. going around as a musician, but I'm pretty sure they
  218. do not anymore, which is sad to see.
  219. I also include some music, but again I will not
  220. play it, you can look it up or you can
  221. click the links.
  222. I just trying to fit time in.
  223. So over all those are some of the music composers.
  224. I know a lot of gamers and myself enjoy.
  225. And so going into my conclusion games have come very
  226. far since simple bells buzzers and a bit and it's
  227. come a lot since early on arcade games nes into
  228. the new Xbox.
  229. And if you think about how it's come from eight
  230. bit to surround sound, it's very interesting to see that
  231. in so little time we've had such big technology, technological
  232. advancement and one thing I've noticed is that while every
  233. game has differences between genre and gameplay, they have one
  234. similar thing, They all have sound.
  235. And the sound itself is different whether it's a bit
  236. or if it's simple, just tunes like Minecraft or it
  237. could be the fancy, high end vocal light songs.
  238. It all still includes mm sound in the game to
  239. create this excitement in the gamers and anyone who plays
  240. these games.
  241. And that's one thing I found is very interesting to
  242. note. And so here are my references.
  243. Um, I got some of these from the catalogue source
  244. and I got some of these from biography sources online
  245. that I felt were trustworthy.
  246. And so I wanted to say thank you for coming
  247. to my presentation.
  248. I was very interested in this topic and I was
  249. glad to research on it and I hope everyone enjoys
  250. and start to appreciate video game music as it is
  251. because it's not an easy topic and it's not easy
  252. to create and a lot of work goes into making
  253. it. So I'm thank you for reading this, watching it
  254. any above.
  255. Thank you very much.