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Video Game composers and their styles
HW
by
Haley Wherry
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Updated May 10, 2021
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Chapters
00:00
Chapter 1
00:07
Chapter 2
00:08
Chapter 3
00:41
Chapter 4
00:43
Chapter 5
00:51
Chapter 6
01:30
Chapter 7
01:33
Chapter 8
02:09
Chapter 9
02:13
Chapter 10
03:03
Chapter 11
03:05
Chapter 12
03:57
Chapter 13
03:58
Chapter 14
04:00
Chapter 15
04:04
Chapter 16
04:24
Chapter 17
05:27
Chapter 18
05:28
Chapter 19
05:39
Chapter 20
05:40
Chapter 21
05:49
Chapter 22
07:10
Chapter 23
07:12
Chapter 24
08:07
Chapter 25
09:29
Chapter 26
09:31
Chapter 27
09:34
Chapter 28
10:45
Chapter 29
11:23
Chapter 30
11:24
Chapter 31
11:33
Chapter 32
11:35
Chapter 33
11:37
Chapter 34
11:42
Chapter 35
12:34
Chapter 36
12:46
Chapter 37
12:48
Chapter 38
Audio Transcript
Auto-generated
00:00 - 00:02
Hi, my name is Haley Worry.
00:03 - 00:06
And for my project I had video game composers and
00:07 - 00:07
their styles.
00:08 - 00:11
So starting off, I'm going to say what we're going
00:11 - 00:12
to discuss in this presentation.
00:13 - 00:14
So first of all, we're going to discuss how sound
00:15 - 00:15
and video games began.
00:16 - 00:18
Then we're going to move into music composers koji Condo
00:19 - 00:21
in the world of Nintendo because he was very big
00:21 - 00:22
influence in the Nintendo.
00:22 - 00:27
We have martin O'donnell who was big in to the
00:27 - 00:31
halo franchise C418, also known as Daniel Rosenfeld in Minecraft
00:31 - 00:34
and then vocal Lloyd, which is not vocal eight itself
00:34 - 00:38
is not composer, but overall it is made by many
00:38 - 00:40
1000 songs from composers.
00:43 - 00:45
So the breaking off, I want to talk about the
00:45 - 00:48
early stages of video games because it may seem like
00:48 - 00:50
we just got to the stage right now we did
00:50 - 00:54
not. So as a brief history here, a video game
00:54 - 00:57
music has come a long way and one of the
00:57 - 01:01
first people that created video games was William Head and
01:01 - 01:04
Bottom. And he made this game that was very similar
01:04 - 01:06
to Pong in 1958.
01:07 - 01:10
And Pong was made in 1970s, I believe.
01:11 - 01:15
And so when this first was created, music was just
01:15 - 01:19
simple, eight bit chip tune, just sounds from circuit boards.
01:20 - 01:21
And when you think of these kind of music, we
01:21 - 01:24
think of pac man and some of the early arcade
01:24 - 01:28
games, those are still more advanced compared to like pong.
01:29 - 01:31
But there's still good examples of this.
01:32 - 01:33
So why sound was initially added?
01:34 - 01:39
Well, sound was added according to Karen Collins in the
01:39 - 01:42
game Sound, an introduction to the history theory and practice
01:42 - 01:44
of video game music and sound design book.
01:45 - 01:47
It was out headed because it gave a sense of
01:47 - 01:49
winning XXX two people.
01:50 - 01:53
And so one of the first companies that did this
01:53 - 01:54
was the Nutting Associates.
01:55 - 01:57
And they created this game called the computer side space
01:58 - 01:58
game in 1971.
02:00 - 02:03
And I conclude I included a little image here at
02:03 - 02:05
the top that kind of shows what it looked like,
02:05 - 02:08
but not entirely okay.
02:09 - 02:13
And so next moving on, we have pinball and slot
02:13 - 02:16
machines. These were some of the original founders for guess
02:17 - 02:18
you could say gay music.
02:19 - 02:22
So stated in Karen Collins book, the very first thing
02:22 - 02:25
that sound was implemented into was it was because it
02:25 - 02:27
gave the sense of winning and success.
02:28 - 02:31
But it was not like arcade games with super Mario
02:31 - 02:32
brothers in the game over sound.
02:33 - 02:38
So with the company valley who or bali manufacturing manufacturing
02:39 - 02:42
company, they made this bagatelle, which was essentially a pinball
02:42 - 02:46
machine, but it's not the fancy fancier versions you think
02:46 - 02:50
of it as the lights and the sounds and everything.
02:51 - 02:55
This was just a simple wooden top, but eventually they
02:55 - 02:59
added bells and buzzers and essentially excited people and attracted
02:59 - 03:02
them. And it was just interesting to see that they
03:02 - 03:06
added this so early on and so early arcade machines,
03:07 - 03:10
these were a lot farther on compared to the wooden
03:10 - 03:11
bagatelle pinball machine.
03:13 - 03:15
Early R.
03:15 - 03:16
K. Machines.
03:16 - 03:18
They still were not as advanced as so they have
03:18 - 03:20
today, but they had more sound.
03:21 - 03:24
It was a difficult process because at the time it
03:24 - 03:27
was risking removing the actual design of the game just
03:27 - 03:27
to add some sound.
03:28 - 03:31
But because of that most people did not add a
03:31 - 03:31
lot of sound.
03:31 - 03:36
Typically they were short introductions, the simple game over sound
03:37 - 03:40
and then some limited sound effects that were throughout the
03:40 - 03:42
game. So if we go back to the idea of
03:42 - 03:45
pac man, just a simple sound that pac man makes
03:45 - 03:48
throughout the game, that would be probably included into these
03:48 - 03:51
early arcade machines because it's not something that was just
03:52 - 03:55
hard to add versus the super Mario brothers theme that
03:55 - 03:56
was playing throughout the entire time.
03:59 - 04:01
So now I would like to move on to my
04:01 - 04:02
music composers, I have stated.
04:02 - 04:06
So the first one being koji, condom cozy Condo was
04:07 - 04:09
a video game composer who was known for his soundtracks
04:10 - 04:12
such as Super my eyebrows and Legend of Zelda, both
04:13 - 04:14
being very good and Nintendo games.
04:16 - 04:17
Koji began working in the music industry.
04:18 - 04:20
At a young age at the age of five, he
04:20 - 04:22
began taking lessons for the electric organ.
04:24 - 04:29
His life in, Nintendo began around 1940 84, not 48,
04:30 - 04:34
and he always had a huge interest in Arcade Games.
04:35 - 04:38
And so in 1984, Nintendo sent him a message offering
04:39 - 04:40
a position as a sound programmer.
04:41 - 04:46
And because of this excitement, condo accepted in about 1984
04:47 - 04:47
at the same time.
04:48 - 04:52
Him and Heroes Aku Tanaka and Yukio Kamioka worked on
04:52 - 04:53
this game called Punch Out.
04:54 - 04:56
And when he created this game, Condo gained a lot
04:57 - 04:57
of popularity.
05:00 - 05:02
Overall, Condo is known for critics of those memorable video
05:02 - 05:05
game melodies such as Super Mario Bro's and then the
05:05 - 05:06
legend of Zelda around 1985.
05:08 - 05:10
And because of this influence condo created.
05:11 - 05:13
He sold out.
05:13 - 05:16
The NES system probably run in 1983.
05:17 - 05:22
To this day, Condo could continue to make video game
05:22 - 05:25
soundtracks, but now he works as a supervisor, arranger and
05:25 - 05:26
consultant for Nintendo Sound Team.
05:29 - 05:31
Uh, included some of the music, but I will not
05:31 - 05:32
play it in this one.
05:33 - 05:35
I figured if someone wants to listen to it, you
05:35 - 05:37
can click the links or you can look it up
05:37 - 05:39
itself. I included the titles as well.
05:41 - 05:41
Mm hmm.
05:42 - 05:44
So moving on to the next one.
05:45 - 05:46
I have Martin O'Donnell.
05:49 - 05:53
And so martin O donnell, if anyone does not know
05:54 - 05:57
is an american music composer who is known for a
05:57 - 05:58
series in halo.
05:59 - 06:02
He works with a man named Michael Salvatori.
06:03 - 06:08
And so most of his scores that he's done was
06:08 - 06:10
also done with this musical composer.
06:15 - 06:19
So then, and while it may seem like he began
06:21 - 06:26
um, in the industry with video games itself, he did
06:27 - 06:30
not, he actually began writing television and radio score jingles.
06:31 - 06:33
And so this was his jump into the music industry.
06:35 - 06:38
He then created the soundtrack for myth to which was
06:39 - 06:39
a bungee game.
06:39 - 06:43
I personally have no experience with this game, but I'm
06:43 - 06:44
sure a lot of people do.
06:45 - 06:47
And then after creating the soundtrack for this bunch of
06:47 - 06:49
contacted him to work on the other project, which was
06:49 - 06:53
also known as halo, which I personally do know and
06:53 - 06:55
I think the score is actually really good.
06:56 - 06:59
And so because of these halo themes being very iconic
06:59 - 07:03
and nostalgic for gamers Martin and many rewards and he
07:03 - 07:05
is well known for the music he's created.
07:05 - 07:08
But unfortunately he has not done any more soundtracks since
07:08 - 07:15
2001. So when my third composers is Daniel Rosenfeld, also
07:16 - 07:20
known as C418, Daniel Rosenfeld was known for his music
07:21 - 07:21
and Minecraft.
07:22 - 07:25
And while it may seem like he was very big
07:25 - 07:28
into music and he wanted to go into music, he
07:28 - 07:30
actually did not see himself going into it right away
07:31 - 07:35
growing up with his brother as a kid, his brother
07:35 - 07:37
was a very big influence on him.
07:37 - 07:41
He was very creative, always enjoyed writing drawing music.
07:42 - 07:46
And so one day his brother had shown him again.
07:47 - 07:51
And so Daniel saw the music and figured it was
07:51 - 07:53
something that pretty much anyone could do and decided to
07:53 - 07:57
try and make the music himself and beginning making this
07:57 - 08:00
music for the game which was not my group at
08:00 - 08:00
the time.
08:02 - 08:05
Um it's an older one, he actually found that he
08:05 - 08:06
really liked making music.
08:09 - 08:12
So Daniel Marcus, this is where over the span of
08:12 - 08:14
three years Daniel continued to work on his music and
08:15 - 08:16
eventually he got better at it.
08:16 - 08:18
Eventually if he learned of this Source that was T.
08:19 - 08:19
I. G.
08:19 - 08:22
Source and that was an online community of creators and
08:23 - 08:25
him being a creator he was on it and eventually
08:26 - 08:29
he found this a man named Marcus who gamers now
08:29 - 08:33
known as notch, who was also the creator of Minecraft.
08:35 - 08:38
Marcus had told him about this black game and Daniel
08:38 - 08:41
had enjoyed the idea of it and wanted to work
08:41 - 08:41
on it with him.
08:42 - 08:44
So him and Marcus continued to work on creating Minecraft
08:44 - 08:48
that we know today, and Marcus worked on the game
08:48 - 08:52
itself, but Daniel worked on creating music did so when
08:52 - 08:54
creating the music, Dana wanted the sounder to be opposite
08:55 - 08:55
to the game.
08:56 - 09:01
And so while Minecraft kind of pixilated and chaotic ish,
09:01 - 09:03
but still has a very simple look.
09:05 - 09:08
The music was much simple, it was just simple tuned,
09:08 - 09:10
relaxing and it was soft and just ambient.
09:12 - 09:14
And Daniel says that one of the reasons why the
09:14 - 09:16
game is so popular is because of the music as
09:16 - 09:20
well and because of the music and the experience Minecraft
09:20 - 09:23
gave him, it made him who he was today as
09:23 - 09:25
a composer and it gave him the job that he
09:25 - 09:28
has today and he greatly appreciates it.
09:31 - 09:33
And then with the final composure that you could say
09:34 - 09:36
it being vocal Lloyd and for those who most likely
09:37 - 09:41
do not Vocal Lloyd, Vocal Lloyd is a, it began
09:41 - 09:44
as a voice synthesizer which eventually became what we know
09:44 - 09:48
today. Can Moochie Hideki created the software in 2000.
09:48 - 09:50
The original vocal Lloyd synthesizing system.
09:51 - 09:53
But with the help of Yamaha on Krypton future media,
09:54 - 09:56
it became the system we know today.
09:57 - 10:00
And so with the characters that we see today such
10:00 - 10:06
as Hosni Mcu and uh rent and Len Kagami, This
10:06 - 10:07
was created around 2007.
10:08 - 10:11
But this originally just started off with Hudson Amico.
10:11 - 10:12
That's why she's known as the top.
10:14 - 10:17
Two years later after um the release of her about
10:18 - 10:21
2000 and nine, the first Vocal Lloyd game was created
10:21 - 10:22
project Eva.
10:23 - 10:25
And so this is a game that still goes on
10:25 - 10:27
today and how many fans enjoy it.
10:28 - 10:30
And one thing to add is that while the characters
10:30 - 10:33
themselves are fake, the voices behind the characters are real
10:33 - 10:36
voice actors and these come from either fans, composers such
10:37 - 10:38
as WAcha and urine deco 27.
10:40 - 10:43
Um, There is a lot of voices behind it and
10:43 - 10:45
they said there is around 90 voice banks for the
10:45 - 10:45
vocal cords.
10:47 - 10:49
So what the Project Diva Project you is a rhythm
10:49 - 10:52
game that makes, takes the music from composers such as
10:52 - 10:56
uh wah kah, LeMay's B and others and allows the
10:56 - 10:57
games to play them.
10:57 - 11:00
Some songs are harder than others and it just at
11:00 - 11:01
different levels.
11:01 - 11:04
Overall create a different sense of fun and challenge.
11:04 - 11:07
So, and as I say, two before how the characters
11:08 - 11:11
have real voice actors for instance, Goku bo one of
11:11 - 11:14
the less known characters is played by gut, a japanese
11:15 - 11:17
musician and I don't know if that person is still
11:18 - 11:21
going around as a musician, but I'm pretty sure they
11:21 - 11:23
do not anymore, which is sad to see.
11:25 - 11:28
I also include some music, but again I will not
11:28 - 11:30
play it, you can look it up or you can
11:30 - 11:31
click the links.
11:31 - 11:33
I just trying to fit time in.
11:36 - 11:38
So over all those are some of the music composers.
11:38 - 11:40
I know a lot of gamers and myself enjoy.
11:41 - 11:45
And so going into my conclusion games have come very
11:45 - 11:48
far since simple bells buzzers and a bit and it's
11:48 - 11:51
come a lot since early on arcade games nes into
11:52 - 11:52
the new Xbox.
11:53 - 11:55
And if you think about how it's come from eight
11:55 - 11:58
bit to surround sound, it's very interesting to see that
11:58 - 12:01
in so little time we've had such big technology, technological
12:02 - 12:05
advancement and one thing I've noticed is that while every
12:05 - 12:08
game has differences between genre and gameplay, they have one
12:08 - 12:10
similar thing, They all have sound.
12:11 - 12:13
And the sound itself is different whether it's a bit
12:14 - 12:18
or if it's simple, just tunes like Minecraft or it
12:18 - 12:21
could be the fancy, high end vocal light songs.
12:21 - 12:25
It all still includes mm sound in the game to
12:25 - 12:29
create this excitement in the gamers and anyone who plays
12:30 - 12:30
these games.
12:31 - 12:33
And that's one thing I found is very interesting to
12:33 - 12:36
note. And so here are my references.
12:37 - 12:39
Um, I got some of these from the catalogue source
12:40 - 12:43
and I got some of these from biography sources online
12:43 - 12:44
that I felt were trustworthy.
12:46 - 12:49
And so I wanted to say thank you for coming
12:50 - 12:50
to my presentation.
12:51 - 12:54
I was very interested in this topic and I was
12:54 - 12:57
glad to research on it and I hope everyone enjoys
12:58 - 13:00
and start to appreciate video game music as it is
13:00 - 13:02
because it's not an easy topic and it's not easy
13:03 - 13:05
to create and a lot of work goes into making
13:05 - 13:10
it. So I'm thank you for reading this, watching it
13:10 - 13:11
any above.
13:12 - 13:12
Thank you very much.
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