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Effect of Violent Media on society
Transcript of Effect of Violent Media on society
(Eugene V Beresin, M.D.
Director of Child and Adolescent Psychiatry Residency Training
Massachusetts General Hospital and McLean Hospital)
Tend to be more aggressive
Prone to get into more arguments with adults
May start or get involved in fights with others
Start lacking in academic ability
Tend to cheat more
Less self control
Video Games are a different form
of entertainment than movies or TV
as the person is actively participating
in the activity instead of just watching
what is happening.
The player knows what happened is because
of a direct result of what they just did
Violent video games generally are
repeating violent acts throughout the
game therefore reinforcing the message.
A lot of video games come in a first
person form, instead of a movie
or TV show where someone is passively
watching the main character act out
these violent actions, the player can feel
more like they're the one in that situation
or the main character.
Players of violent video games are also rewarded
for violent actions such as getting 'Points' or
compliments like 'Nice shot!'. Rewards keep the
player playing and are basically told what they're
doing is right. You wouldn't go to work if you were never paid, would you?
Video games as a result have shown to have people react to an obstacle or challenge with more anger or unstable emotions.
Limit the amount of time a kid can play
Look at the ratings of the video games they play
If they do play violent video games discuss the kind of messages they see in the games they play
Experience the game with them to know if what you think they're playing is appropriate
How can we prevent this?
Now although there aren't any studies
yet that have shown violent video games
being a cause of something major like
violent crime they still have a bit of a minor
effect on teens or kids mindset.
Some studies have shown that as violent
video game sales have rose that youth crime
has dropped by half from 1994 to 2010 to
224 reports per 100,000 people.
More studies have shown violent crimes to
be seasonal with more crimes happening
in the Summer than in the Winter while
most video games are released in the
Some teens admit to having violent thoughts
but the act of playing a violent video game
acts as a harmless outlet for those thoughts
rather than actually committing a violent
It's difficult to know if any crimes are a direct
result of violent video games as many factors
can play a role into a person's thoughts that
may have lead them to committing a crime.
Video games and Crime
Effect of Video Games on Teens:
However some Video Games are violent but
have a positive goal in mind.
A zombie game where you have to protect a friend is much different than a zombie game where you're just trying to kill as many zombies as possible.
This has shown a different effect in teens
as teens who have played something
like "the former" are shown to be
considerably less aggressive than teens who have played a game like "the latter".
What differs Video Games from
other forms of media?
Video Games like
Call of Duty, Grand Theft Auto,
are getting increasingly
popular everyday with no signs of stopping. Are
violent video games really affecting how kids think
Most games nowadays like the ones stated above
have many negative themes like:
This video is basically explaining
a study on how violent video games
can affect emotional behavior and how
people who play violent video games
are showing signs of being desensitized
to things like war or killing.
The killing of people or animals
Criminal behavior/disrespect for the law
Foul language and gestures
Overall, violent video games are showing a negative mental effect on people, but it is still unknown whether or not this still plays a role in crime rates.
This is a bit of a drastic example but
as you can see he was very hostile
to who he was playing with and
making death threats. This also
continued outside of the game as
he was also yelling at his mom.
Some studies have shown that boys who've played violent video games for longer intervals have an easier time sleeping and lower heart rates. This backs up that the more someone plays a violent video game
the more they get desensitized to violence and war.
Effect of Violent Media on society
Movies violence on people.
Effect of Violent Television
The effects of violent movies.
The researchers set up an investigation in which 53 male and 40 female college students with various behavior types (empathetic, Type A, etc.)(Harris 1999)
They first took tests to determine their primary personality traits. (Harris 1999)
The films included innocuous movies, such as "Driving Miss Daisy" and "Little Man Tate," in which conflicts are resolved without bodily harm, and violent films, such as "Universal Soldier" and "Excessive Force," representing the new cinematic genre of super violent movies that are laden with maiming and killings and often have a hero who uses such violence. (Harris 1999)
Exposure to the gratuitously violent film also produced this effect without provocation by the experimenter. The study showed that prolonged exposure to gratuitously violent films is can escalate hostile behavior in both men and women and instigate such behavior in unprovoked research participants. They determined that the effect is not short lived, but remains for some time after the viewing of the films. (Harris 1999)
Weaver says, "It could be showing that prolonged exposure to media violence can facilitate hostility indiscriminately. That is, it may be that the concepts of hostility planted by the media violence can be activated by any ill feelings and can foster mean-spirited toward the person’s social environment at large." (Harris 1999)
Women rated the experimenter as less courteous than did males, and people with empathetic, extroverted, or Type A behaviors also were more hostile. The researchers speculate that, since the experimenters were all female, the women participants were hostile to their authority and "felt comparatively uninhibited in their hostile behavior toward female targets." (Harris 1999)
Too, the male participants may have been exhibiting chivalry in rating the experimenters as more courteous, Weaver says. As for extraverts, they may be more apprehensive of being evaluated and react negatively to the authoritative ? and especially to the abusive ? evaluations. Type A people may have been impatient and annoyed at changing from viewing a film to taking tests, the researchers said. (Harris 1999)
It's virtually impossible to keep your kid in a violence-free environment "90% of movies, 68% of video games, and 60% of TV shows show some depictions of violence" says Caroline Knorr, parenting editor for Common Sense Media. Kids 8 and under watch an average of 1 hour and 40 minutes of TV or DVDs a day. older kids watch an average of 4 hours daily, but does the violent content of many of these shows really have a affect on our minds? It is common belief that these shows cause people to become "immune" or numb to violence and that violence becomes a viable way to solve problems. It is also believed that enough exposure creates a aggressive and violent individual.
By Grayson Miller, Max Wyckoff, Steve Pilon, and Josh Whitt
But those were college students.
A study took a group of five to six year old and had them watch a kids movie and a another group watch a violent movie and then had them play together. Without knowing who how was in what group he was able to guess just by there behavior who was in the group that watched the violent movie and who watched the kid movie.
"With both preschool and school-aged children, studies have found that they are more
likely to imitate the violence they see on screen if someone they see as a 'good guy' is
using the violence to solve a problem, especially if there are no realistic consequences for the violence," says Garrison.
Think Spider-Man and a bad guy smashing into the side of a building, but both appear unhurt and keep on fighting.
A new study published today in Pediatrics, the medical journal of the American Academy of
Pediatrics, found that viewing shows in which cooperation and empathy are emphasized (instead of shows that demonstrate aggression) can improve behavior in 3- to 5-year-olds in just 6 months.
Scary images can spook kids even as they are drawn to them. "With toddlers and preschool-aged children,
everything can seem much more immediate -- and so seeing violence on TV can leave them feeling like their world is a scary place, where things like that might happen at any moment," says Garrison. "In our research, we've seen that sleep problems like nightmares and trouble falling asleep go up in preschool children even when the violence they're seeing on
TV is comic cartoon violence, suggesting that there really isn't such a thing as 'safe media violence' at this age."
Look for shows with a rating of TV-Y, which are virtually violence-free, on the channel's web site or your local TV listings.
Quantity is key.
Lots of parents question the violence in many of today's cartoons and video games, but many of us grew up watching Tom & Jerry, The Road Runner, and other animated favorites where violence was also a key ingredient.
So was humor – and the reassurance that no matter what happened, no one ever got hurt; at least not fatally. Everything always ended well.
In fact, you can argue that aggression and hostility has been the linchpin of cartoons and fairy tales forever.
What is Sleeping Beauty without the evil threat of the jealous witch, or Snow White and the Seven Dwarfs without a near-fatal dose of poison.
A new study from New Zealand, also published today in Pediatrics, found that excessive TV watching in childhood and adolescence is associated with an increased risk of criminal convictions and anti-social behavior in young adults. The APP recommends no screen time for kids under 2, and no more than 1-2 hours for kids preschool age on up. Age seven or eight is a turning point, what experts refer to as "the age of reason." While kids under seven have a difficult time distinguishing between fantasy and reality, older kids get that slapstick violence is funny because it's happening in a way that never could in real life, says Garrison (think Wile E. Coyote going over a cliff and emerging without a scratch in the next scene). Although it can make parents squirm to see their kids giggle at someone getting hurt, it's the disconnect from the way things really work that makes it funny, and doesn't mean they'd laugh at a friend's injury in real life. Kids this age also grasp the concept of special effects. However, they're still not old enough to handle realistic depictions of violence, so look for shows rated TV-Y7. These shows feature only mild comic or fantasy violence, a la Wile E. Coyote.
The effects on adults
Studies have shown that the effects of media violence on adults are more short term compared to on children who aren't short term they are more long term effects.
Teenagers and young adults who watch even as little as an hour of television
a day are more likely to get into fights, commit assaults or engage in other
types of violence later in life, according to a provocative new study.
The more television people watch, the more likely it appears that they will
later become violent, an effect that researchers argued bolsters the case that
it is television that causes the aggression.
The study tracked the impact of television on violence among more than 700
young people over 17 years. Previous studies have found an association between
television violence and aggression. But this is the longest study to track the
consequences of TV viewing of any kind and the first to show that adults are
affected as surely as children, the researchers said. If the study had examined
violent programming alone, the link would have been more dramatic, they said.
Video Game Violence & Children
Violence in The Media
DESENSITIZED: Violent Media & Children
Possible Negative impact
The possible negative impact of Movie violence are pretty real because in 2012 a men dressed up as the joker and shot up a movie theater during the newest batman movie.
there are some simple things any parent can do to immensely reduce the chances of having a violent and aggressive teen.
Make thoughtful media choices and co-view them with children. Co-viewing should include discussing the inappropriateness of the violent solutions offered in the specific television show, movie, or video game and helping the child to generate nonviolent alternatives. Parents tend to limit sexual content more than violent content, yet research has indicated that the latter is potentially more unhealthy.
Limit screen time (including television, videos, computer and video games) to 1 to 2 hours per day, using the V-chip, and avoiding violent video games (defined as games that include intentional harm to other game characters, including cartoon or unrealistic violence as well as realistic or gory violence). Counseling about limiting screen time has been shown to be effective in office settings.97 For example, just a minute or two of office counseling about media violence and guns could lead to less violence exposure for more than 800000 children per year.97 Parents also need to be reminded that they are important role models in terms of their own media use.
Avoid screen media for infants or toddlers younger than 2 years.98 There have been no studies to indicate that screen time contributes positively to infant development,99,100 and there are now 7 studies that have documented possible language delays among children younger than 2 years who are exposed to television or videos.
Limited the amount of violence in movie.
Limit how many come out at one time or just don't watch them.
Prevent smaller kids from watching them with parent-lock be more active in what they watch.
Norica, Andrea. "Parents & Teachers: The Impact of Video Games." Parents & Teachers: The Impact of Video Games. Palo Alto Medical Foundation, Aug. 2013. Web. 04 Mar. 2014.
Carey, Benedict. "Shooting in the Dark." The New York Times. The New York Times Company, 11 Feb. 2013. Web. 04 Mar. 2014.
Etchells, Pete. "What Is the Link between Violent Video Games and Aggression?" Theguardian.com. Guardian News and Media, 19 Sept. 2013. Web. 04 Mar. 2014.
Bushman, Brad J. "The Effects of Violent Video Games. Do They Affect Our Behavior?" The Effects of Violent Video Games on Behavior. International Human Press, 12 Feb. 2013. Web. 06 Mar. 2014.
Harris, Sally. "Violent Movies Can increase Violent Responses in Real Life." Science from Virginia Tech. Science at Virginia Tech, 1999. Web. 06 Mar. 2014.
"Children and Video Games: Playing with Violence." Children and Video Games: Playing with Violence. American Academy of Child and Adolescent Psychiatry, Mar. 2011. Web. 05 Mar. 2014.
Jacobs, Tom. "Violent Video Games and Bad Behavior: The Evidence Mounts." Pacific Standard. Pacific Standard, 12 Feb. 2014. Web. 06 Mar. 2014.
Emmons, Sasha. "Is Media Violence Damaging to Kids?" CNN. Cable News Network, 21 Feb. 2013. Web. 06 Mar. 2014.
Bushman, B. J., and L. R. Huesmann. "Result Filters." National Center for Biotechnology Information. U.S. National Library of Medicine, Apr. 2006. Web. 07 Mar. 2014.
Escobar-Chaves, Soldad L., and Craig A. Anderson. "The Future of Children, Princeton - Brookings: Providing Research and Analysis to Promote Effective Policies and Programs for Children." - The Future of Children -. The Trustees of Princeton University, Mar.-Apr. 2008. Web. 06 Mar. 2014.
But is all of the violence in children and adults alike from the cartoons and action shows? The news also plays a big role, sometimes the news can get just as gruesome if not more than the average TV show. Now a days it seems that every time you turn on the news its about a body being found or a public place being shot up, because this is true and not some television show with special effects this hold influence much longer than the average show which is starts to loose influence at about the age of seven when children begin to grasp that most shows aren't real.