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GAMETIME!

What better way to teach students about college than through games? From Jeopardy to MASH, games can educate students and infuse some fun into the college process.
by

K S

on 17 March 2015

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Transcript of GAMETIME!

Culture Building Games
=
Creating conversations in an informal
conversation; excitement about college > imparting information.


Informative Games
=
Primary goal is to educate students.



Aneliese (
AK
), Kurt (
AK
), Amanda (PA), and Molly (PA)

GAMETIME!
Game Implementation
CLASSROOM
What does a college access game look like?
College access games create the perfect opportunity to get students pumped and curious about college. These games should inspire students to reach out, as well as think about their personal collegiate goals, yet they still need to be fun so students actually participate.
What Makes a Game Playable?
Creating College Access Games
Gamification of Education
Adapting Games
Monopoly
Who Wants to be a Millionaire?
Scattergories
Mad Libs
Price is Right
MASH
Life
Jeopardy
Catchphrase
Apples to Apples
Creating Games with Limited Resources
Think about resources that already exist.
What supplies, tools, and items do you have that you can turn into a culture building game?
What about an informative game?
Remember, don't complicate things, simple = effective.
alaska & pennsylvania college advising corps webinar
Questions & Contact
Aneliese Palmer - aneliese.palmer@alaska.gov
Kurt Simonsen - kurt.simonsen@alaska.gov
Amanda Loh - amanda.loh@fandm.edu
Molly Thompson - maureen.thompson@fandm.edu
THANK YOU!
Culture Building vs. Informative
OUT OF CLASS
LONG-TERM
GOAL
RULES
INTERACTION
CATCH-UP FEATURE
INERTIA
SURPRISE
STRATEGY
FUN
FLAVOR & HOOK
PLAYABLE GAME
source: http://bit.ly/10thingsgamesneed
source: http://bit.ly/whygamify
access this presentation again
http://bit.ly/gametimepres
What do we mean by "Gamification of Education?"
Well, in it's simplest form education is already set-up in game format. Students do homework for points, these points correlate to "badges," or more commonly known as letter-grades. Students are then rewarded for desired behaviors and punished for negative behaviors, using points and grades as it's unique currency. If they successful complete their year in school, they "level-up" to the next grade.
However in the Current Education Model...
Students are disengaged
Students cheat
Students have learned "helplessness"
Game Over (students drop out)
Invoke positive/negative emotions
Help transform negative experiences into positive ones through persistence.
Prove resilience is key and failure is functional learning.
Create an environment where effort, not mastery, is rewarded.
Failure becomes opportunity, instead of helplessness, fearfulness, or becoming overwhelmed.
How can we make gamification work in education and create games that...
LOGISTICS
Get approval
(Counselor, Principal, etc.)
Market your Game:
announcements
posters
class meetings
social media / blog
college ambassadors
Skip the Food Fight:
Playing Games During Lunch
How do you get students to talk to you?
approach lunch tables
repetition/persistence
reward participation
maintain the relaxed atmosphere
Goal: Get students comfortable talking about college outside of your advising sessions!
http://bit.ly/gamestoolkit
download our games toolkit!
Aneliese & Kurt (middle)
Molly & Amanda (outer)
http://bit.ly/gametimepres
http://bit.ly/gamestoolkit
Presentation Link
Games Toolkit
Thanks for joining us!
Full transcript