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遊戲配樂的演進

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凱澤 王凱澤

on 25 April 2013

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Transcript of 遊戲配樂的演進

高級使用許可 32-bit 8-bit 遊戲配樂的演進 無聲 簡單旋律 音效 完整配樂 8-bit 32-bit Hardware
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Software bit? 資料傳輸量 = 資料傳的多
(bit↑) 質(Quality) 量(Quantity) Fresh 職業配樂 Fresh Pro Pro Fresh Fresh Pro Pro Space War (1962) Pong (1972) Space Invaders (1978) Pac-Man (1980) Super Mario Bros. (1985) Halo 3 : One Final Effort (2007) 創意 所有權(開發) 版權(出版) 市場經營 遊戲程式設計者 出版公司 遊戲配樂作曲人 成果 高級使用許可 同歩許可 同歩許可 作曲家 録音公司 電玩大學 私人 Assassin's Creed III (2012) 環境音 戰鬥開啓/結束 一般背景音樂 NPC對話 事件線索音效 The End Member 凱澤
振嘉
巧怡
浩瀚
建豪 Limbo(2010)
Full transcript