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Mendeley — Team-based reference management

Mendeley teaching presentation. An overview of the possibilites of Mendeley to manage literature and references in teams. The presentation is based on the Mendeley-prezi of Sjúrður Hammer. German version: http://prezi.com/7dicxqlwfopi/

Thomas Bröker

on 29 January 2014

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Transcript of Mendeley — Team-based reference management

Automatic extraction of metadata from PDF's
Watch internal folders to synch with library
Search in Mendeley's own library of x.xxx articles
Team-based reference management
with Mendeley
Create a digital library
Add documents from everywhere
Drag & Drop
Mendeley Database
nearly 100 million references
Create your network & collaborate
EndNote, BibTex, RIS, Zotero, Ovid
Automatic extraction of metadata
Import of references from a wide collection of websites
Person to person
Public collections
Research & Explore
Create bibliographies
Team-based reference management
Where was that document ...
Who had written that ...
What was the most relevant article about ...
etc., etc.
Aldrich, C., 2004. Simulations and the future of learning, San Francisco: Pfeiffer.
Bebber, F.V., 2009. Ingenieur-Studium: Technik, die nicht nur begeistert. Spiegel Online. Available at: http://www.spiegel.de/unispiegel/jobundberuf/0,1518,639109,00.html [Accessed May 19, 2010].
Burkholder, F.W., 2004. TRNSYS Modeling of a Hybrid Lighting System: Energy Savings and Colorimetry Analysis. University of Wisconsin-Madison.
Davis, D.C., Davis, I.T. & Beyerlein, S.W., 2005. Development and use of an engineer profile. In Engineering Education Annual Conference. American Society for Engineering Education.
Deshpande, A.A. & Huang, S.H., 2009. Simulation games in engineering education: A state-of-the-art review. Computer Applications in Engineering Education.
Dörner, D., 1992. Die Logik des Misslingens - Strategisches Denken in komplexen Situationen, Reinbek: Rowohlt Taschenbuch Verlag.
Egenfeldt-Nielsen, S., 2006. Overview of research on the educational use of video games. Digital Kompetanse, 1(3), pp.184-213.
Froitzheim, U., 2010. Weniger Abbrecher. Technology Review, (01), pp.44-48.
Galarneau, L.L., 2009. Spontaneous communities of learning: Learning ecosystems in massively multiplayer. papers.ssrn.com, p.10.
Gee, J.P., 2008. What Video Games Have to Teach Us About Learning and Literacy., Palgrave Macmillan.
Private groups can share documents and notes.
Presentation developed by Thomas Bröker
(based on the prezi of Sjúrður Hammer)
Full transcript