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Gamification and Game Based Environments

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Pauline Fraser

on 23 June 2017

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Transcript of Gamification and Game Based Environments

Gamification
Gamified Classroom Examples
Additional Resources
Examples and Resources for Game-Based Learning
Go to
https://.Kahoot.it
on your cell phone, tablet or computer
Game-Based Learning Environment
http://www.homeschoolmath.net/teaching/NC_3-5_resources.php
Gamer Profile Quiz
This class will explain the difference between a game based learning style and gamification.

Participants will explore resources to develop one or both in the classroom and be taught how to make badges, avatars and implement point systems.

Educators will be given a simple framework to help them begin the process of gamifying their classroom.

Badges and Avatars
http://www.homeschoolmath.net/teaching/NC_6-8_resources.php
(Griefer)
http://www.homeschoolmath.net/teaching/NC_K-2_resources.php
http://www.homeschoolmath.net/teaching/NC_9-12_resources.php
“Gamification” is the use of game design and mechanics to enhance non-game contexts
Weekly Math Folder Games and Challenges
What is Game-based learning?
1980's - Oregon Trail:
What did we learn?

We learned that the eponymous trail started in Independence, Missouri and ended in Willamette Valley, Oregon.

We learned all about how the pioneers of the day traveled, making sure we had enough oxen, food, supplies, and replacement parts for our wagons.

We know of the difficult decisions the pioneers had to make and the sadness of losing family members to cholera and snakebites.


Game-based learning can be defined as lessons which are
competitive
,
interactive
, and allow the learner to have
fun
while gaining knowledge.
Game-based learning entails using a game to teach an element (Using Oregon Trail in Social Studies).

This can be done in isolation, or as a part of a gamefied environment.
Elements of GBL:
1. Competition-
This does not need to be against another student or the teacher.
In Oregon Trail, the competition was against the game itself as well as trying to gain the highest score.
The element of competition helps to provide motivation for students who might not find that motivation with normal learning methodologies.
2. Engagement-
When a child is playing a game that engages their curiosity and imagination, they don't even notice the learning elements.

We didn't notice that we were learning that buffalo could only be found on the Great Plains section of the game Oregon Trail because that was their habitat.

A child doesn't need to know they are learning to learn.
3. Immediate Rewards-
This is vital to keep the learner invested and coming back for more as well as helping the learning process.

These rewards might be as simple as letting them know they are correct, giving them points, or even descriptive feedback expanding their knowledge.
Game-based learning can offer many advantages.

Well-designed games can be a cost-effective means to allow students to interact with learning scenarios that are tailored to meet the pace at which they learn.

Scoring on these games can be standardized to allow comparisons between students, and feedback can be instantaneous.

Game-based learning can also be more transferable to real-world scenarios than direct teaching methods.
http://www.edutopia.org/blog/caterpillar-game-real-world-math-alicia-iannucci
http://www.edutopia.org/made-with-play-game-based-learning-resources
Math Game Video: Caterpillar, 6th grade
More games and videos!!
We all know there are many technology based learning games. Here are a few resources:
https://scratch.mit.edu/
Programming skills- create a calculator, a life cycle or a flying cat!
https://www.spellingcity.com/
Use your own vocabulary words!!
http://pbskids.org/games/
Games for younger students
We do not always have technology available to us..
(Printable)
http://www.onlinebadgemaker.com/
Gamification is applying game mechanics to the classroom. It is an effective way to manage classroom behavior, to differentiate your curriculum and keep students engaged by increasing participation. It does not change the curriculum, just the environment.
Gamification Definition:
GAMIFICATION and GAME-BASED LEARNING ENVIRONMENTS
Find this Prezi at:
https://play.kahoot.it/#/lobby?quizId=57dcc189-8afe-434d-a030-55cc583f9c7d
30 questions that will determine your gamer profile and the profiles of your students!!
This will help you when designing games that will fit the needs of your students.

To set up your group go to:
http://goo.gl/EdcYAr
Go to
http://4you2learn.com/bartle/
Game mechanics:
The rules of the game and how you function as a player within those rules.
https://sites.google.com/a/pgcps.org/thomas-jhfi-english/classstructure
Mme Thomas
http://goo.gl/48ld2r
Example of Mr. Gonzalez's Science Spreadsheet
http://www.educatoral.com/wordpress/gamification/
Mr. Gonzalez
Many educators mistakenly think that if you give out a badge or slap points on it, you've gamified. This is wrong.
http://www.abcteach.com
http://www.activityvillage.co.uk/printable-games
Printable Games
http://www.education.com/worksheets/printable-board-games/
http://www.education.com/worksheets/games/
http://www.discoveryeducation.com/free-puzzlemaker/?CFID=3208214&CFTOKEN=18370909
References
http://www.edutopia.org/blog/gamification-in-education-vicki-davis

http://www.escapistmagazine.com/news/view/99224-Professor-Abandons-Grades-for-Experience-Points
http://www.wired.com/2012/05/ben-bertolis-classrealm
http://www.edutopia.org/blog/epic-fail-win-gamifying-learning-liz-kolb
1. Gamify Grading-
A Framework to Gamify your Classroom
Gamification of grades means flipping the grading system upside down.

Instead of students passing or failing each assignment and moving down from a 100% mark, students gain XP and levels for each mastered assignment (or quest).

As is many games, this may mean completing an assignment (or quest) more than once to achieve a higher score. Failure is not an option in a game, it is an opportunity to learn from your mistakes. You just keep trying until you figure it out. Allow students to repeat quests without penalty to achieve mastery.

Grades are based on how much students' accomplish (the amount of points earned).

As students progress toward mastery, each assignment or test feels like a milestone not a weight.

Levels are aligned with skills and learning becomes an adventure.
https://gamingtheclassroom.wordpress.com/syllabus/
2. Award Students with Badges-
Award badges for each assignment (quest) completed. (Make homework a quest!)

Make sure the badges have value, like XP, bonus points or skill levels.

For example
https://www.khanacademy.org/
awards badges as students complete skills and watch instructional math videos.

Have fun with the names and designs of your badges. Let them fit your classroom theme and personality.
3. Implement Educational Technology-
Reward students for completing tutorial videos and exercises on educational websites.
https://learnzillion.com
https://www.khanacademy.org
Use an established Gamification website, instead of building your own.
https://game.classcraft.com
http://www.teachthought.com/pedagogy/how-to-gamify-your-classroom/
https://teach.classdojo.com/#/launchpad
4. Friendly Competition-
Print out the badges that students earn and let them display them.

Have a visual display of the levels students have achieved.

Create a little competitive energy with a leaderboard.

Encourage teamwork in guilds or clans.

Even introverts will excel because they do not have to raise their hand to be recognized for what they know and can achieve.
http://blog.tophat.com/4-ways-to-gamify-learning-in-your-classroom/
Or, build your own using an established framework website.
http://portal.3dgamelab.org/quests
As a side note:

You can gamify your environment without the use of technology.

Here is one example-
http://myclassroomeconomy.org/home.html

5. Student Designed Avatars-
Create Avatars-
Avatars are a part of Classcraft and Class Dojo
http://www.voki.com
http://sigfigcreator.thelegomovie.com
These can be downloaded and saved or printed to use with these websites or in your classroom.
http://doppelme.com
http://www.rinmarugames.com/all_games.php?category=16
http://egenfeldt.eu/blog/category/examples/
http://school.discoveryeducation.com/students/
https://techtrends-gamebasedlearning.wikispaces.com/Examples+of+Games
Indexes of many learning adventures
Additional Gamification Articles-
https://www.knewton.com/infographics/gamification-education
http://neatoday.org/2014/06/23/gamification-in-the-classroom-the-right-or-wrong-way-to-motivate-students
https://www.edsurge.com/news/2014-12-12-the-why-s-and-how-s-of-gamifying-your-classroom
http://www.classcraft.com/gamification
https://elearningindustry.com/practical-way-to-apply-gamification-in-the-classroom
http://www.edudemic.com/ultimate-guide-gamifying-classroom
https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types
http://rezzly.com/does-gamification-work
Slideshows-
http://www.slideshare.net/designingdigitallyinc/ddinc-gamification-vsgamebasedlearning
http://www.slideshare.net/autnes/gamification-vsgamebased-learning-theories-methods-and-controversies-by-sherry-jones
http://www.theknowledgeguru.com/100-great-game-based-learning-and-gamification-resources
http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-going.html
the difference between a Game-Based learning environment and Gamification
We Learned-
Level 1
Level 2
Making Badges
Level 3
Level 4
Level 5
Making Avatars
Point Systems- Gamify grading
Explore Resources
Enjoy this video to reinforce why it is important to Gamify!
Welcome to Gamification Vs. Game-Based Learning
Thank you!
By Pauline Fraser
Also check out:

Zondle
- gamification platform where teachers can create quizes- has avatars, leaderboards and game currency
Socrative
and
Quizlet
-similar to Kahoot!
Brainscape
- gamification of language learning
https://openbadgefactory.com

https://www.canva.com/features/badges/

https://www.openbadges.me/

https://makebadge.com/

https://www.imagefu.com/create/badge

https://www.canva.com/
Additional Badge creators-
https://game.classcraft.com/home
Password - training
Classcraft-
Login as a student using a username: (bottom option)
pick a character - the user name is first initial last initial 1234- ex. pf1234
https://teach.classdojo.com/#/launchpad?_k=ldq9ow
Class Dojo-
From Level one to Level two takes
1200
points...
If you have
5
assignments worth
400
points each in Level one, potentially students would only need to complete
3
assignments if they score 100% each time...
http://superherotar.framiq.com/
My email address:
My twitter contact:
The Prizes!!!
pauline.fraser@pueblocityschools.us
@BashfulKisses
Spin the Wheel of Destiny
One year of Premium ClassCraft!!!
Don't forget to give me some feedback!
ClassCraft Poster
ClassCraft Stickers
Stick around till the end for Fantastic prizes!!
https://www.classcraft.com/pricing/
http://www.dolldivine.com/
This is basically your weekly quiz scores!!
I have taught in Colorado for 17 years. I have been a math and reading coach, LindaMood Bell interventionist, third and sixth grade teacher. I am currently an Art teacher at Columbian Elem. I am a mom of three and a grandma of one!
This is a key component to providing students with a sense of agency!
Please tell us a little about yourself!!

Suggestions:
* years in teaching
*grade level
*school
*family

Please tell us why you decided to take this class...What do you hope to learn today...

Why am I teaching this class...
* build student agency
* teach students to self-advocate
* my quick story

The Millenial Question: Simon Sinek
Bartle's Taxonomy of Player types
2015
http://www.schoolleadership20.com/m/discussion?id=1990010%3ATopic%3A191360
Ted Talk - Gaming can make a Better world
https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
http://etale.org/main/2014/03/31/bartles-gamer-profile-for-designing-learning-experiences/
MUD= Multi-Player Dimension
MMO= Massively Multi-player Online game
MMORPG= Massively Multi-player online role playing game
https://goo.gl/ZGqFSC
Use this space to take notes for
https://goo.gl/MyLscb
Now here is how we can use the information from test to help us group our students...
http://edtechteacher.org/use-the-four-gamer-types-to-help-your-students-collaborate-from-douglas-kiang-on-edudemic/
Additional articles:
https://medium.com/psyc-406-2016/using-the-bartle-test-of-gamer-psychology-to-help-collaboration-among-students-c4c7d0804c71#.agsknf903
https://sagalearning.wordpress.com/2015/03/04/using-the-bartle-test-to-gamify-your-life/
Full transcript