Send the link below via email or IMCopy
Present to your audienceStart remote presentation
- Invited audience members will follow you as you navigate and present
- People invited to a presentation do not need a Prezi account
- This link expires 10 minutes after you close the presentation
- A maximum of 30 users can follow your presentation
- Learn more about this feature in our knowledge base article
Do you really want to delete this prezi?
Neither you, nor the coeditors you shared it with will be able to recover it again.
Make your likes visible on Facebook?
You can change this under Settings & Account at any time.
Factors Of Production: Nintendo
Transcript of Factors Of Production: Nintendo
-Entrepeneurship Land: Electricity, Plastics, Aluminum
Labor: Musicians, Game Designers, Artists
Capital: Computers, Instruments, Microphones Phase I: Production Phase II: Packaging Phase III: Distribution Entrepreneurship: Shigeru Miyamoto, Game Franchises, The Nintendo Wii Phase IV: Entrepreneurship Factors of Production: Nintendo Land: Using electricity to power machines such as computers, video games are designed and created. CD's are then constructed from various plastics, and a thin layer of aluminum is applied to one side. The game's information is stored on this aluminum. Labor: During the production of a game, a wide variety of emplyees are required. Musicians write the musical scores, game designers code and build the actual game, and artists design the concept art and overall look of the game. Capital: Many different tools are required to create a game. Computers are used to build most of the game, instruments are used to create the ingame music, and microphones record everything from music, to voice actors, to sound effects. Land: Wood, Plastics, Oil/Fuel
Labor: Game Case Designers, Production Line Workers, Game Case Constructors
Capital: Molding Machinery, Furnaces, Factories Land: Most video game cases are made out of plastic materials, and have paper manuals included with them. Some, however, come in cardboard exterior packaging. Oil and other fuels (such as coal) are also needed to power the machines that melt the plastic, construct the boxes, etc. Labor: Many individuals are required to package video games. First, the box art and overall case must be designed by certain individuals. In addition, people are required to run the machines on the prodcution lines, as well as assist in constructing the game cases. Capital: Factories are used to facilitate large amounts of work being done in the same space. Also, large, industrial furnaces are used to melt down the plastic that is used for creating the video game case. Once this is done, certain machinery is needed to form the shape of the case and hold it while the material cools. Land: Rubber, Oil, Metals
Labor: Drivers, Inventory Managers, Distributive Supervisors
Capital: Trucks, Boxes, Warehouses Land: Rubber is needed to make tires, which are part of the trucks that transport the completed games across the country. Oil is used to create the gasoline that powers the trucks, and various metals are needed for the construction of them and the various warehouses that Nintendo has. Labor: Because cars don't drive themselves, drivers need to be hired to do this. In addition, inventory managers and distributive supervisors work together to decide where to send the completed game, and how many copies to transport. Capital: As previously stated, trucks and other vehicles are used to transport copies of completed games around the world. Pre-constructed containers of all shapes and sizes hold these copies as they are transported, and warehouses are used to store vast quantaties of them before they are shipped away. Entrepreneurship: Shigeru Miyamoto is the main creative mind at Nintendo. He is credited with creating many of Nintendo's largest characters and franchises, such as Mario and The Legend of Zelda. Recently, in late 2006, Nintendo released the "Wii," the first console to integrate motion controls into its core design. This innovative product would soon be followed by similar products from other companies, such as the Kinect from Microsoft. Land: Natural resources and surface land/water.
Labor: The work people do - Human effort, both physical and mental.
Capital: Manufactured goods used to make other goods and services.
Entrepreneurship: The ability to start a new business or create new products. Customer Loyalty: Nintendo was one of the first large video game companies, starting to make games in the early 1980's. Many people grew up playing Nintendo games, and as a result, Nintendo is deeply engrained into many gamers' senses of nostalgia. They put quality over quantity and show respect for the games that they make. As a result, many gamers associate Nintendo with some of the best video games in the business, and this had created fierce customer loyalty among many gamers. They are also innovators (for the most part), having laid down many of the gaming formulas and genres that we have today. Not many other game companies can say that. Introduction Bert Anderson
Hour 5 Nintendo was originally founded in 1889 by Fusajiro Yamauchi, and began life as a hanafuda card company. Overtime, it adopted several different business practices, until finally settling on electronic products beginning in 1974. The fledgling business soon grew into a juggernaut when it released "Donkey Kong" in 1981, earning huge profits for the company. In 1983, it unveiled the Nintendo Entertainment System (or NES), and the rest is history. With a series of well-designed, innovative video games, Nintendo's profits soared, and they became a household name. Now, it is the largest video game company in the entire world, and continues to innovate and produce quality titles and franchises.