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The Upgrade Path: Networked Art 1.0 --> 2.0
Transcript of The Upgrade Path: Networked Art 1.0 --> 2.0
From the early 1990s through the 2000s networked art, in particular, has undergone a process of “versioning,” moving
from its 1.0 to 2.0 release. Artistic practice has both helped
to initiate and responded to the move from the 1.0 to 2.0
version of networked environments and their respective
articulation of data spaces, identity, and collective production.
A "meme map" of Web 2.0 that was developed at a brainstorming session during FOO Camp, a conference at O'Reilly Media.
The power of social media sites lies in their creation of a ready-for-use distribution platform for the average user that incorporates the ability to filter and link information as well as broadcast to a network of contacts.
The problematic aspects of social networking sites lie in the fact that users give up ownership of the content they produce, and their personal information is subjected to datamining for commercial purposes.
You Tube Terms of Service
".... by submitting Content to YouTube, you hereby grant YouTube a worldwide, non-exclusive, royalty-free, sublicenseable and transferable license to use, reproduce, distribute, prepare derivative works of, display, and perform the Content in connection with the Service and YouTube's (and its successors' and affiliates') business, including without limitation for promoting and redistributing part or all of the Service (and derivative works thereof) in any media formats and through any media channels."
Netscape / Browser
JODI, asdfg (1998)
I/O/D, Webstalker (1997)
Google / Services
Ubermorgen.com / Ludovico / Cirio
Data Frameworks 1.0
Mark Napier, Riot (1999)
Data Frameworks 2.0
Ludovico, Cirio, Face to Facebook (2010)
MUDs, MOOs, Graphic Chatrooms
Virtual Worlds (MMORPGs / SL)
Robert Nideffer, PROXY (2001)
Adriene Jenik & Lisa Brenneis,
Desktop Theater (1997)
Robert Nideffer & Alex Szeto, WTF?! (2007-8)
Joe de Lappe, Dead in Iraq (2006-)
Schleiner, Condon, Leandre, Velvet-Strike (2002)
Second Front, Grand Theft Avatar (2008)
536 Productions, Avatara (2003)
Jason Spingarn-Koff, Life 2.0 (2010)
Networked Identity 1.0
Networked Identity 2.0
Zhang Ga, People's Portrait (2004)
Carlo Zanni, Self-Portrait With Dog (2008)
Keiko Suzuki (1997)
Heath Bunting, READ ME (1998)
Webcam / CuSeeMe
YouTube / Chatroulette
Eva and Franco Mattes, No Fun (2010)
Lonely Girl 15 (2006)
Tina Laporta, Distance (1999)
Tina Laporta, Re:mote_corp@REALities (2001)
Networked Mobility 1.0
Networked Mobility 2.0
James Buckhouse with Holly Bruback, Tap (2002)
Paterson, Zurkow, Bleecker, PDPal (2003)
Blast Theory, Can you see me now? (2005)
Cultural Production 1.0
Cultural Production 2.0
Collaborative Production 1.0
Collaborative Production 2.0
Perry Bard, Man With A Movie Camera (2007)
Chris Milk and Aaron Koblin, The Johnny Cash Project (2010)
Andy Deck, Open Studio (1999)
Mark Napier, p-Soup (2000)
Digital Labor 1.0
Digital Labor 2.0
eToy (1995 - )
Aaron Koblin, The Sheep Market (2007)
Aaron Koblin, 10000 Cents (2008)
Arikan & Erdogan, User Labor (2008)
Jonah Brucker-Cohen & Katherine Moriwaki, America's Got No Talent (2011)
Marek Walczak & Martin Wattenberg, Wonder Walker (2000)
Electronic Disturbance Theater / Brett Stalbaum, FloodNet (1998)