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Technology and the future of education

Keynote at Chemeketa CC, Salem, OR
by

Chris Haskell

on 8 June 2016

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Transcript of Technology and the future of education

Haskell
High School
Future school bus
The Changing of school
Dr. Chris Haskell
Original Artwork by David Stanley
This gonna happen!
Student 2.0
UNIQUE
Masters of informal learning
consumers of knowledge
Failure not an option
tests do not compute
Learning
FORMAL
INFORMAL
Failure
...is a tool for learning...
...a creative device...
...a sign we have to revisit our design strategy.
...an opportunity for growth...
Super-learners
Future teachers must know the tools of their students!
Instruments of Change
Students are Different
Changes in Next 5 yrs
How YOU Can Lead It
The future of education...
Today's Schools struggle to
serve our students
"Our Job as educators is to loosen the restrictions on they learn and apply the context to they learn."
HOW
WHAT
Shift Focus
- Provide context
- Open resources to students
- Allow Multiple paths
- Define a winning condition

Student Choice
" Educators should
loosen
the restrictions on
HOW
students learn and provide the
context
to
WHAT
they learn."
Every other digital system students interact with
values
and
leverages
their
beliefs
and
decisions
.
Schema
Students say...
"I like that we can do Game Lab easily at home and here."
"It is fun and easier to learn with."
"I like it because there isn't a chance of me losing my work."
"I like that I can study while playing games."
Industrial Age School Design
Information Age School Design
vs.
Student's check-list
Sense-making
Social intellegence (Boys too!)
Novel and adaptive thinking
Transdiscplinarity
Cross-cultural competency
Computational thinking
New-media literacies
Digital mindset
Cognitive load management
virtual collaboration
Collaborative
21st Century
Student's check-list
Follow instructions
Be on time
Respect Authority
Accept Punishments
Manners
Penmanship
Spelling
Arithmetic
Reading
Geography/History
Work Hard!
In 2013...
Because they were designed for a different time.
Schools are always a reflection...
...of the societies they serve.
19th-20th Century
GAME
Technology
Future of Education

AND
THE
Boise State University
https://www.facebook.com/DavidStanleyArt
Bring Your Own Device! (BYOD)
Cloud Computing
Mobile Learning
Digital Publishing
1 Year or Less
1 Year or Less
1 Year or Less
2-3 Years
2-3 Years
Learning
Analytics
Open Content
Harvard
Khan
Academy
TTM
MOOC
Youtube
2-3 Years
2-3 Years
2-3 Years
3D Printing
4-5 Years
Augmented
Reality
4-5 Years
Now!
Allow technology
" Look for ways to
utilize
the tools they have and know in
curricular
settings."
Allow Choice
- Create opportunities and use tools that promote student choice.

- Allows students time
" It's critical in the 21st century and beyond to allow students to
meaningfully
and
authentically
engage in their future."
- Online learning
- Hybrid models
- Video games and virtual worlds
- , learning environments look different
“The classroom of the
future
won't look like the classroom of your
past
."
Make School Different
- We can work, learn, and study
WHEREVER
and
WHENEVER
- Information is accessed freely
- Social connections are more important. We can leverage this.
“This is the changing world,
embrace
it.”
BYOD
or
Bring your own device and let me borrow it :-)
BYODALMBI
Use a Future Classroom
@haskell
Online Learning Environments
1 Year or Less
Personalized Learning
Virtual Labs
http://www.jenx67.com/what-generation-am-i
Full transcript