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Joseph Campbell's Monomyth (The Hero's Journey)

This presentation for 9th grade students summarizes the steps of Joseph Campbell's monomyth as described by author Christopher Vogler.
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on 12 March 2013

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Transcript of Joseph Campbell's Monomyth (The Hero's Journey)

as explained in The Writer's Journey by Christopher Vogler Joseph Campbell's Monomyth Created by: Lisa Stine, Bryant High School, Bryant, AR The hero is introduced sympathetically so the audience can identify with the situation or dilemma. The hero's environment and details about personal history are revealed. Conflict in the hero’s life is pulling in different directions and causing stress (Vogler). Step 1: The Ordinary World The monomyth, or “Hero’s Journey,” is a pattern identified
by American comparative mythologist Joseph Campbell. This guy. In his study of world hero myths, Campbell
discovered that they are all basically the same
story. The pattern is universal, occurring in
every culture, in every time. (That's his book.) The term “hero” may refer to a
woman or a man. "Something shakes up the situation, either from external pressures or from something rising up from deep within, so the hero must face the beginnings of change" (Vogler). Step 2: The Call to Adventure "The hero feels the fear of the unknown and tries to turn away from the adventure, however briefly. Alternately, another character may express the uncertainty and danger ahead" (Vogler). Step 3: Refusal of the Call The hero comes across an older, wiser mentor who gives training, equipment, or advice that will help on the journey. Or, the hero reaches within to a source of courage and wisdom (Vogler). Step 4: Meeting with the Mentor The hero commits to leaving the Ordinary World and going on the adventure. He or she enters a new "Special World" with unfamiliar rules and values (Vogler). Step 5: Crossing the Threshold The hero is tested with various challenges in the new world. During these challenges, the hero figures out who is a friend and who is an enemy (Vogler). Step 6: Tests, Allies, and Enemies The hero and any new-found allies
prepare for a major challenge. Step 7: The Approach "Near the middle of the story, the hero...confronts death or faces his or her greatest fear. Out of the moment of death comes a new life" (Vogler). Step 8: The Ordeal "The hero takes possession of the treasure won by facing death. There may be celebration, but there is also danger of losing the treasure again" (Vogler). Step 9: The Reward "About three-fourths of the way through the story, the hero is driven to complete the adventure, leaving the Special World to be sure the treasure is brought home. Often a chase scene signals the urgency and danger of the mission" (Vogler). Step 10: The Road Back Almost home, the hero is severely tested once more. This test is more final and more difficult than the last one was. By the hero’s action in this test, the conflict from the beginning of the journey is finally resolved (Vogler). Step 11: Resurrection The hero, who is now completely transformed, returns home with the treasure, which usually has the power to transform the Ordinary World. The treasure could also be the hero him or herself (Vogler). Step 12: Return with the Elixir Just to Recap: 7. They prepare for a challenge, then APPROACH it,
8. where they endure the ORDEAL.
9. They take possession of their REWARD and
10. then are chased on THE ROAD BACK to
the “Ordinary World.”
11. They experience one last very difficult challenge, and rise from it in the RESURRECTION, transformed by the experience.
12. They RETURN WITH THE “ELIXIR,” a
treasure to benefit the Ordinary World, and either stay there or continue on the journey. 1. Heroes are introduced in the ORDINARY
WORLD, where
2. they receive the CALL TO ADVENTURE.
3. They are reluctant at first, or they REFUSE
THE CALL, but
4. are encouraged by a MENTOR to
5. CROSS THE FIRST THRESHOLD and
enter the “Special World," where
6. they encounter TESTS, ALLIES, AND
ENEMIES. Works Cited

Vogler, Christopher. The Writer's Journey:
Mythic Structure for Writers, 3rd
edition. Studio City, CA: M. Wiese
Productions, 1998. Print. The journey goes like this:
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