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Political Aspects

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Amanda eyrich

on 20 April 2010

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Transcript of Political Aspects

POLiTiCal Aspects of Virtual Reality
Current Laws Copyright HOw and where can the government draw the line between
virtual reality and reality?

in terms of possesions? crimes? work? money? *secures authenticity of work
How does this fit in with virtual reality?
if you own something virtually do you own it in reality? a Little bit about some economic factors...
VR apps almost always include authorship
Laws in the future will extend protection to virtual worlds
politicians are trying to parallel the copyright principles in the coputer industry
"LOOk and feel" protection
"Look and feel" policy
extends to all orginality in a computer program
Says that a users interface will be protected
this includes original selection, organization and presentation of data SUprisingly, there are no laws that pertain to
virtual reality
However, as the Vr industry grows and lawsuits continue
to be taken to court, laws are sure to emerge
yes...you heard me right...

lawsuits several lawsuits have been held in
real courts due to crisis in the virtual world example #2:
bob rapes sally, sally's creator
sues bob's creator, they have a trial in court
*names in examples have been changed
due to privacy rights
Example #1:
Bob* steals sally's*
credit card, bob traffics (buys and sells)
virtual items through her card Some lawsuits logical...
some ridiculous Greg Lastwoka is coming out
with a new book,
"Virtual law",
which will explore these
up and coming laws Congress has proposed a law imposing a tax to any dollar
made in real life or virtual worlds
Now to brett for more economic factors... by 2015 or 2020, economists predict that
computer systems that deliver convincing,
immersive and reasonable virtual experiences
will cost no more than a big screen does now
DUe to the principles of macroeconomis;
production, distribution and trade, prices of
VR will drastically drop in the near future Since you can produce revenue in some of these
virtual worlds, such as second life, there are
"virtual economies" which resemble the actual
some Virtual worlds have created their own types of currency
and economic system ex: second life has a dollar amount
called "linden" within the virtual economies, there
are said to contain transactions of over
1 billion dollars a year
Example #3:
in japan, sally is currently
spending her time in jail
for virtually killing her husband
biggest question:
will we be able to exchange currency in the future?
if so, what does this mean for the expansion and cohesion of reality and virtual worlds?
if not, what is the true value of "lindens" or other virtual currencies?
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